danke für den post. Kannst du vielleicht noch bei der neuen Magie Absätze einbauen. Es ist alles so schön geordnet bis auf die Magie: 0: Bestial Surge - Cast on a 7+, the unit may make a free move, but may not use this to charge. 1: Viletide - Cast on a 7+, 24" Range Magic Missile, 5d6 S1 Hits 2: Devolve - Cast on a 9+, Enemy units within 12" take a Leadership Test, losing wounds equal to the amount they failed by, with no Armour Save allowed. 3: Bray-Scream - Cast on a 10+, One friendly character within 12" may use a S3 Breath Weapon with no Armour Save allowed. 4: Traitor-Kin - Cast on a 10+, All enemy models within 12" riding a mount of any kind suffer a number of attacks equal to their mount's attacks, at the same Strength, with no Armour Save bonus for being mounted or barded. The same applies to the handlers of Monsters and the riders of Chariots. 5: Mantle of Ghorok - Cast on a 13+, One friendly character within 6" gains +d6S and +d6A (max 10), if one or more 6s are rolled, the character suffers a wound with no saves of any kind allowed. 6: Savage Dominion - Cast on a 16+, You may 'summon' a new Giant, Gorgon Cygor or Jabberslythe, entering play at any point on a table edge and moving as if returning from pursuing an enemy off the board. While the monster is on the board, the wizard that cast this spell may not cast another spell, nor may he "dismiss" the model voluntarily, and if he dies the monster immediately disappears. Every time the monster takes a wound, the wizard must pass a Toughness Test or also suffer a wound with no saves allowed. Gleich mal zur Magie: Ich find sie zu teuer und sie hat eine zu geringe Reichweite. Außerdem wirkt sie ziemlich random auf mich. Schade...