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  1. Ja, was die Orks machen, weiß man ja schon ...
  2. CARTHAGE - Easy to Learn... Easy to Die! Face the horde, outwit your opponents, and deliver pain in this vicious, fun, and raw Gladiator DECKBUILDING BOARD GAME for 2-5 Players
  3. Nur kurz den Link gedropped, der Vollständigkeit halber, mehr Details im Thread nebenan ...
  4. Jo, live geschaltet seit gestern, und steht jetzt schon bei fast 1,5 Millionen, der Kickstarter. Läuft, würde ich sagen ... Ich selbst sitze momentan noch etwas auf dem Zaun. Ich habe hier alle drei Seasons vom alten Zombicide im Regal, dazu Black Plague mit (gefühlten) tausend Zusatzcharakteren, die ich mir selbst gebastelt habe, und demnächst kommt noch Massive Darkness mit weiteren (gefühlten) tausend Charakteren durch das Crossover-Pack. Ich BRAUCHE also Green Horde definitv nicht. Aber wie immer, die Sculpts sind toll, und mehr 'Zeug' will mein Munchkin-Herz irgendwie auch haben. Bin jetzt erst mal mit einem Dollar dabei, mal sehen, wie sich mein Gefühl entwickelt. Was ist mit euch? Falls ich einsteige, denke ich darüber nach, die Zombie-Orks als Berserker zu spielen, sprich, man kann sie nicht erschießen, sondern nur erschlagen. Das fand ich beim alten Zombiecide eigentlich immer ziemlich cool (da haben sich die meisten Spieler auch ordentlich in die Hose gemacht), und es passt zu den Orks. Bräuchte man nur noch ein Äquivalent für die Toxics für die RICHTIG harte Mischung ...
  5. Glaube, ich habe keinen Tisch, auf den der passen würde ... ^^
  6. Man kann übrigens auf die Seite 'Ignorierte Benutzer' gar nicht zugreifen. Da kommt eine Anzeige, dass die Seite nicht existiert. Fehlercode: 2S100/1 Würde das Problem natürlich erklären. ^^
  7. " 1-4 player cooperative miniatures board game inspired by classic fighting video games, designed by Adam and Brady Sadler."
  8. Hast du mal ein paar Beispiel-Regimenter parat? Würde mich interessieren. Womit ich mich relativ schwer tue, ist, die Befehlskarten für die jeweiligen Regimenter auszuwählen. Tatsächlich nicht so ganz trivial ...
  9. Spielt das irgendwer von euch? Ich habe früher mal eine Weile das alte Diskwars gespielt, mit meinem Stiefsohn, und es dann viele, viele Jahre vergessen. Jetzt wird das Game gerade günstig überall angeboten, und da überhaupt nur drei Boxen erschienen sind, dachte ich mir, hole ich mir mal ein günstiges 'Warhammer Pocket', quasi. Jetzt haben wir das Spiel in der MIttagspause mal angespielt, und ich fand's echt ganz cool. Ich mag den Mini-Armee-Building-Aspekt, die Arten, wie Aufstellungskarten und Gelände ausgewählt und strategisch genutzt werden, und das eigentlich Spiel war auch ganz cool. Schon anders als Warhammer, aber ein gewisser Warhammer-Vibe stellt sich schon ein. Ich bin gespannt auf weitere Spiele ...
  10. Path of Light & Shadow: A massive empire-building (deck-building) experience for 2-4 players!
  11. Sine Tempore: Sine Tempore is a co-operative game rich in miniatures and materials, featuring personalised dice and three-dimensional game elements.
  12. Rise of the Necromancers: A strategy boardgame for 2-5 players, where each player controls a Necromancer struggling for absolute dominance.
  13. Clash of Rage Kickstarter: Clash of Rage is a conquest and skirmish game with miniatures in which different clans will fight for victory. Every army is unique, with its own units and characteristics. Players will equip each unit as they see fit, buying weapons and armors so that every game will be different! Overcoming the Elves will be the first necessary step to victory, but the showdown with the other clans is bound to happen!
  14. Genau. Da gibt es ja diesen Knopf unten 'Beitrag von User ansehen' oder so. Wenn man den klickt, refreshed die Seite, aber nichts passiert.
  15. Wie der Titel schon sagt - wenn ich mir Inhalte von geblockten Personen anzeigen lassen will, passiert nichts. Der Beitrag bleibt eingeklappt.
  16. Erfahrungsberichte nach den Demos auf der CMON-Expo: http://geekandsundry.com/our-hands-on-impressions-of-a-song-of-ice-fire-miniatures-game-from-cmon-expo/
  17. Ein Interview mit den Machern auf tabletopgamingnews anlässlich der CMON expo: http://www.tabletopgamingnews.com/a-song-of-ice-and-fire-seminar-at-cmon-expo-2017/ "Hey everyone. We’re here at CMON Expo 2017 at the A Song of Ice and Fire panel. This is the first real chance people are getting to hear about the upcoming miniatures game from designers Michael Shinall and Eric M. Lang. On the panel, we have Eric, Michael, and Guille (producer for the project). This is a Q & A fashion event, so I’ll be getting you as many of the questions and answers as possible. Also, at the bottom, I got a bunch of pictures of some of the miniatures that will be in the starter box for the game (note: the miniatures shows are resins and not the final production plastics) So let’s get to it! Guile: This is our first chance we’re bringing the product to the public. The miniatures that you will be able to see are resins, but are very close to what the final versions will be. What we have on display isn’t quite everything that will be in the box (meaning there will be more than what you see). We wanted the sense of a mass-scale game, but have the feeling of a smaller game. So the rules are quick and streamlined, giving you blocks of figures. The factions are all very different from one-another. Michael: When we started this over 2 years ago, we were having to deal with factions that were different but were still two guys versus more guys. We talked with George R. R. Martin to make sure things were very different. The Lanniseters have a regimental, almost Roman look to them. The Stark units are big and burly and are wearing bears. Even though almost everything in the setting is a human, we wanted a very different look for the factions, as well as how they play. Lannisters have better gear, but the Starks are much more loyal and will fight harder, even as they get whittled down. Guile: We’re partnering with Dark Sword Miniatures. Everything is going through George. We have license for anything that is in the books. There’s a great diversity in houses. Question: Since you’re in contact with George, have you screamed at him about his next book? Eric: Nonono. Guile: We wanted to make sure that the core box, on its own, is a great product. It is designed with lots of customization just in the box. For example, your choice of commander augments your Tactics Deck. Michael: Each army has a Tactics deck that’s determined by your faction as well as your faction. You could play the exact same units, but with a different commander, and your army will play very differently. So, say, The Mountain will make it straightforward and charging. While Jamie might be more tactical. Eric: Everything you need is right there. There’s not a lot of “hidden rules” that you have to go and look for. Guile: For example, about 1/3 of the deck will be affected by the commander. You can also trade out regular troopers for non-character heroes that will also change the armies. Non-combat heroes like Cersie, will go onto a Tactics Board. They still have an effect on the game. Michael: If you add Cersie in your army, you can benefit from the different Tactics on the board and change the course of the battle via Intrigue and such. But, overall, this is not a high-fantasy setting. Adding characters to units won’t just bump-up armies. They will, instead, change the tactics of how a unit plays. The characters, in general, aren’t going to have a higher kill-count than your average trooper, but will instead change how units play. Eric: Tactics cards work with the Tactics board. If a character occupies a space on the Tactics Board (and you can only have 1 character in each slot), it will “unlock” better abilities on the Tactics Cards. Guile: The models will be pre-assembled in colored plastic. Each faction has their own color associated with it. Michael: One note, the pieces are pre-assembled, but not one piece. Modelers have asked us about that. Guile: The game is based on a points system. So it scales up and down easily. The rules don’t change at all depending on your army size. Eric: We are talking a lot about accessibility. It’s about “activate one try, then another activated tray.” Guile: So why have the minis? A unit’s power is based on the ranks in a tray. An entire row is a rank. Once a unit is depleted of its ranks, the number of attack dice changes. Most of the time it goes down. Also, as a unit will make Resolve checks, they will lose more models, and it will get harder to pass the tests as they lose minis. Michael: It’s very easy to track the abilities of a unit by simply looking at the number of ranks left in a unit. Eric: It’s not all about how hard you can hit. It can very much be about how you can out-morale your enemy. Michael: For example. Lannisters have low morale since they’re just paid soldiers. While the Starks are fighting for a cause, so they will stick around longer. Question: Where is the game set in the timeline? Michael: King Baratheon has died. That’s it. From there, you can play as you want, sort of making a “fan-fiction generator,” letting you decide how things have gone. We will have 2 modes of play that you can just play as you want, but we will also have scenarios that will let you recreate famous battles from the books. Eric: This is a full wargame, by the way. Question: What size is the board? Michael: The standard sized game is 4’x4’ Question: What dice system does it have? Michael: It is a D6 system. Question: How does terrain affect movement? Michael: We have not skimped on terrain rules for the game, as it is very important for games like this. They use a keyword system so you fill out the board with pieces and assign them keywords so you know how they will affect models as they move across it. Question: Most games are 1-vs-1. Will there be rules for 3, 4, 5 player games? Michael: Oh, absolutely. Even in a large game, with alternating activations, it’s always at least almost your turn. Plus, with the Tactics cards, you will still have things you can do, even on your opponent’s turns. Eric: Pacing and timing is everything. We thought a lot about that. With the Tactics board, it’s very important when you activate things. Question: Is there a phase for the Tactics cards? Michael: No. There are triggers that will activate tactics cards from your hand. Question: The starter will be Starks vs. Lannisters. Will there be other boxes later? Guile: There will be. This is not just a 2-faction game. There will be other factions in time. Question: Have you really been able to create your own units and such within the setting? Michael: Oh, certainly. The Lannisters are much more “regimental.” But the Stark guys will have Tulleys and Umbers and such, and will have a more “ragtag,” but not in a bad way. But they will have a rather wide look to the force. Question: Is this an all-melee game? Michael: There are ranged units in the game, and they will be strong, but most are move-or-shoot types of units. So you will have to think hard about where your units end up like that. Guile: And ranges aren’t very long in the game. Many max out at about 12”. Eric: We didn’t want the game to be feeling like units just trading fire far away. Question: How does combat work in the game? Michael: Hey Eric? Wanna fight it out? Eric: Sure. (editor’s note: this is just my words about this, as there was a lot of back-and-forth to try and type out the gist of) Trays of units have lines of sight notches on them. Models have line of sight. You will get bonuses for attacking models in the flank or the back. Units, when they move, can pivot in place before moving (and occasionally afterward). A unit’s movement is right on the card, letting you know, in inches, how far you can move. Pre-measure is fully allowed in the game. When a unit charges, it has its base movement, plus d6”. If you make it, great. If not, you move forward and stop at the end of your movement. When units make contact, you square up. A unit can make a charge attack after it moves. Units have a stat line that tells you how many dice they get to roll based on how many ranks they have left. They will say what a model will hit on. So, for example, a unit might get 6 dice and hit on 4+, or such. A unit will get extra hits when they charge, as well as attacking from the side or back. When you hit, your opponent will make an armor save based on the value of their defense. There are potentially attacks that will change what that defensive roll will be. So, for example, if a unit charges from the side to a unit and rolls 4 hits, their opponent would need to make 8 saves. Tactics cards can also change various effects in this. After the defensive roll, a unit will lose models equal to the number of failed saves. This may reduce a unit down in rank size. Whenever a unit loses a model, they will make a resolve test. Each unit has a resolve value. You must roll 2d6 and roll equal to or higher than your resolve value. If you pass, nothing happens. If you fail, the unit will lose the rest of its last rank. This can potentially make a unit run off entirely (if there’s only one rank left in the unit). (Editor’s note: Ok, back to the Q&A) Question: Will there be dragons? Will there be organized play? Michael: If it appears in the books, it will appear in the game. (oooooh!) Guile: As for the 2nd question, we are fully planning on having support for organized play on Day 1. Question: How will you deal with magic? Michael: Well, it’s a low magic setting, but I can guarantee it’ll show up in your Tactics Deck. Eric: The Tactics deck allows a lot of customization like that. That will mean you won’t always have access to all your abilities, but you can still have it made to what your army wants to be like. We wanted some drama and uncertainty, and that’s what the deck brings. Question: Are you planning on play mats and such? Guile: … perhaps? Question: Since characters in the series die often, will there be “eras” to the game as the story progresses? Michael: No. There will never be a point where, “you can’t use that model anymore.” But there will be different versions of the named characters, based on how they’ve grown and changed over the course of the narrative. Question: Will you focus on big box armies or more like smaller-box mercenaries? Guile: A little of both. There will be the big army boxes and the starters, but there will be smaller size unit-sized boxes, or a box that’s a set of characters. Question: What is a “standard-sized” army? Michael: About 5-7 units per side. With a game taking about 60-90min. Question: How about movement? Do you have to worry about spinning inches? Michael: Models are able to pivot in place during part of their movement actions. No worries about having to remember so many inches pivoting. Question: How did the game come about? Michael: The higher-ups at CMON talked with Jim Ludwig at Dark Sword and, well, they just kinda came together and now we have the game. Question: What about win conditions in the game? Michael: That really depends on the scenario, which are still somewhat in development. It won’t just be “wipe ‘em off the board.” Question: Campaign rules? Will there be some? Michael: That’s in development. Question: What about objectives during the game? Michael: Still also something that’s in development. Eric: There’s so much depth and texture we can add, particularly with the Tactics deck, that we can be bringing into the game. Question: Are the units always 12 models in size? Michael: Units can potentially link together, depending on the different units. They have specific abilities that will tell you how they work. Question: So when buying units, it’s a standard size? Michael: Yes. Question: What are the final models being made of? Michael: The miniatures are going to be in plastic, with spears and such are going to be a slightly harder plastic material, so you don’t have bendy-spears and such. Question: When is the Kickstarter? Guile: Later this year."
  18. Ist von euch irgendwer beim Playtesten für Buch 5 dabei? Habt ihr schon irgendwas ausprobiert? http://themostexcellentandawesomeforumever-wyrd.com/topic/127657-wave-5-playtesting-read-me/
  19. Hail Lightbringers! All print files and all molds for all products in the Massive Darkness line have been signed, sealed, and approved. The factory is in full swing producing all your goodies. According to them, production of all items will finish on June 5th. At that point we'll just ned to pre-pack each backer's pledge, according to what they included in their pledge manager, and ship them to the various distribution hubs around the world (which usually takes from a few weeks to a month). Once the pre-packed pledges arrive at their distribution hubs, they'll be simply forwarded directly to the backers. And then... then we play! We did receive plastic samples of the remaining figures, so let us show them to you. Perhaps the photos are not the best, but they should be good enough to show you how detailed these miniatures are. Reptisaurian Blowgunners. Reptisaurian Warriors. Reptisaurian Agent. Reptisaurus Rex. Low Troll. Werebear. Weretiger. Graz & Prug. Nightmare Thing. Iron Golem. Flesh Golem. Living Construct. Cun-Ha. Ogre Crusher. Fomorian. Overseer. Ogre Brute. Oni. Werewolf. Hellsbane. Cliffbreaker Cyclops. Chromatis. Lil'Ned, Sicarius, and Myriam. For the Darkness is Massive, and full of terrors.
  20. https://chicagodice.com/2017/04/04/runewars-the-miniatures-game-warhammer-fantasy-meets-x-wing/ Erste Impressionen der Box. "So as much as I like the minis (I am especially fond of the skeletons, they have a great style) I worry that this game will fall flat in the tabletop miniatures market because it misses a key component – hobby. The minis for Runewars are covered head-to-toe in mold lines and they are cast from a warpy, flimsy plastic. As good as they look, they still feel, well, cheap. As much as I would like to paint these up I shudder at the thought of getting them prepped. Also, the model components themselves do not fit together well. In order to get a clean join while building you will have to do some serious cutting and removing of the ‘pegs’ that do not line up well on the joints." Autsch ... :-/ "In the Command Phase, you secretly assign actions to your units using the Command Tool. This phase will be familiar to anyone who has played X-Wing or Armada. During the Action Phase, your units carry out their assigned orders in initiative order so you must plan your moves carefully during the Command Phase. Finally, you refresh your cards, “re-cast” the energy runes and move the round counter up by one during the End Phase. This is where the game shines. Being forced to choose the actions for all of your units at the beginning of the turn forces you to make difficult command decisions. The lower your initiative number, the sooner you get to activate. So, do you reform your ranks at initiative one and put yourself in a better position for next turn? Or do you set your unit to attack later in the turn at initiative seven? You know the enemy unit could charge you at initiative five, before you attack, but if they don’t charge and you are set to attack with no enemy unit engaged then your attack is wasted. But your opponent knows that and you know they know that and around and around it goes."
  21. Für alle, die zu spät drüber gestolpert sind: Wie immer gibt es die Möglichkeit für einen 'Late Pledge' bei CMON direkt auf der Kickstarter-Seite.
  22. Villen des Wahnsinns kenne ich nicht, aber die anderen gehen m.M.n. beide ziemlich gut für Neulinge. Alle Zombicide-Permutationen habe ich schon super häufig mit Noobs, vor allem auch maximal Casual Gamern gespielt, und das war immer super. In die Spiele ist leicht reinzukommen, die Figuren machen mehr oder weniger genau das, was man als Survivor auch machen würde und als Koop kann sie super an die Hand nehmen. BR ist da etwas schwieriger, weil sie alle spielen müssen, und die ganzen Karten schon eine latente Herausforderung darstellen. Geht aber auch, haben wir auch schon gemacht, und meistens gibt es danach den Positiv-Effekt von gleich-nochmal-spielen-wollen, um alles besser zu machen. Wobei es den fairerweise bei den Zombicide-Spielen auch immer gab. Tl;dr: Z & BR sind beide geeignet, wobei Z sicher noch etwas einfacher zum Einsteigen ist
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