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Ich hab von den neuen Regeln keine Ahnung, aber wir haben 3-4 Betatester im Verein und kann daher vom Hören-Sagen bestätigen, dass die neuen Regeln wohl sehr gut sein sollen.

Und die neuen Stats der Völker müssten auch ziemlich knorke sein und noch besser balanced.

Diese Signatur ist so überflüssig wie die blaue und rote Farbe in der französischen Nationalflagge.

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mal schauen wie die neuen aussehen und ob das noch nötig ist

ich meine wenn schon die gelegenheit da ist, könnte man das design auch einfließen lassen

 

Und die Karten hat man ja eh schon länger aus den Boxen entfernt und als Download angeboten.

 

Regeln aus dem play Tester Topic

http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-163#entry167787

 

Changes to Sub Systems:

 

Pre-Game - Massive changes to Fleet Selection, Tabletop Engagement, Tactical Action Card Use, Flanking/Reserve/Advance Forces

 

Movement - Collisions Table is added and all Collisions [including Rams] have been tidies up. The principle of the Path of Least Advantage has been added to stop gamey-prats from trying to cheat movement out of models, an additional Heigh Level has been added - Deep Diving...where only the largest behemoths dwell. The creation of Low Speed Manourvres and Evasive Manourvres have been added to allow models to exist in the game in a more realistic fashion.

 

Firing - The creation of the Linking Pool System [something I made for Firestorm] has VASTLY improved the speed with which Attacks are calculated. In the new game Models don't Link - Weapons do..... this means that a player able to fire 4 weapons from a squadron at an enemy target no longer links with themselves to link later.

 

eg. 3x Augusta Frigates are at RB1 firing at a EoBS Battleship with DR6 and CR11

 

One August has suffered -1HP. The process works this this..

 

Choose 1 WEAPON to be the Lead Weapon [presumably one of the weapons on an undamaged vessel] = 4AD

 

Then build the Linking Pool by adding up all the other weapons firing, reducing EACH WEAPON that has suffered damage by the appropriate amount...... 4+   4+4+    3+3 = 18 AD..... now half the Linking Pool rounding up! and add it to the Lead Weapon 4+9=13AD.

 

Its fast and errs on the side of the Firer in terms of AD levels. This means more stuff gets blatted too!

 

There are a number of other changes regarding Indirect Fire, Munitions Types, the Linking of Mines, various special rules surrounding the esoteric weapons of each nation...... but its the Linking Mechanic that has revolutionised the DW2 gameplay.

 

 

Boarding - Boarding has been separated into two types : Aggressive and Firendly Boarding.

 

Friendly Boarding allows certain vessels to repair others, and also allows ALL vessels to board memebrs of their own squadron to re-crew after a bad critical hit, or violent boarding action.

 

Aggressive Boarding is as the name implies a slug fest! Assault Marines jetting through the air with murder in their hearts...etc

 

The Core Mechanics of Boarding have not changed, but we have made pains to ensure that the system is far clearer and better explained.

 

However there ARE a number of critical areas to be aware of. Victory Points no longer translate immediately so Boarding Players can no longer simply end a game in this phase...they have to keep a Prize until the End Phase. This proves problematic for many Boarding Rush fleets as the enemy has time to re-board the model, and take it as a Salvage instead.

 

Prizes are worth DOUBLE VP in the End Phase

but..... Salvaged vessels are worth only HALF VP in the End Phase

 

Boarding Players need to be more clever in how they Board, isolating a target, and waitng until towards the end of the Activations before swinging in for the kill......all this gives the target player more time to respond and react.

 

 

End Phase - In this phase the changes are most important. Game Effects like Fire and Corrosion tear apart vessels from the inside, Disordered [the new Broken Mechanic] Squadrons suffer AP or HP damage depending on their circumstances

 

Derelict Model lose HP as they break apart....

 

And of course Victory Points are announced. Both players must keep a running total of the VPs they have Lost and announce to their Opponent at this point.....and if the Opponent has achieved their Field Orders, the game is won....or lost depending on your point of view!

 

 

 

Support Aircraft Squadrons

Support Aircraft Squadrons [sAS] are a replacement for TFTs. Their mechanics have changes so profoundly that I'll wait before diving into the whole why+what of it. Suffice it to say the focus we had on SAS was to ensure they found their place in the game and given the feedback from our Betas I'm very pleased with the result.

 

Terrain

Terrain has had a complete re-do so allow us to build an actually system on top of it. With the game expanding at a frightening rate, the Terrain Rules were a real problem in 1.1..... so we rebuilt them...we have the technology. cool.png

 

Infantry

<sigh> rolleyes.gif  We were over-ruled on our original rules for Infantry long ago..... but stubborn as we are, we replaced the 6-page old rules for infantry with a single page of rules that clears out all the silly stuff that previous designers insisted on putting in.

1 - They are models. 2 - They are cheaper. 3 - They are able to form into larger battalions and regiments as desired.

 

Expanded Model Functions

This section allows us to introduce 'weird stuff' that previously would have been a MAR, but COULD have been expanded to allow more flexibility - Wave Lurker for example

 

 

lol.....I'm not sure how much I really answered there..... a lot of waffle as I read it.....but hopefully you guys can give me more focused questions..... that way I'm not liable to bleat on like an elderly relative......

 

 

If I were to truncate slightly, it would probably be easier to say that ALL forces have changed.

 

Looking at the Core-7

 

KOB are considerably improved with the changes to their Primary Weaponry, the Linking Mechanic and their ability to Repair [a VERY important part of DW2....] meaning they are in the game for longer, with better firepower.

 

 

PE have built a very strong synergy base with their Tesla+Speerschleuders and maintain their boarding focus too. All Tesla Weaponry has the Lethal Munitions Type.....ensuring that a point of DR causes AP loss...meaning that the PE now can effectively hamstring a target before boarding to kill it with multiple attacks from various directions.

 

 

FSA have built upon their Gunnery Fleet moniker with a good array of models, but have lost their previous AP superiority on the Sea.....an FSA fleet that wishes to board heavily should look to Armoured or Air. Many cited the FSA as an overpowered fleet in 1.1, but in truth it was the spamming of certain models that caused an issue....something that has been changed in 2.0 through stat changes and Force Creation changes.

 

 

The EoBS have the mixed weaponry concept as they did before, but this time around the intent is to ensure that their models have an optimum weapon system at each range band [where the multi-system exists on a mode]. They excel at RB1+2 and have a good AP base upon which to finish targets. The Generators are a powerful part of their fleet too with generatros such as the Disruption, Fury and Sonic becoming very powerful. In short, the EoBS are a powerful synergy fleet that excels in RB1+2 [very similar to the Prussians] with an ability to work well at RB3+4 through certain tactics and fleet selections if the player chooses.

 

 

COA have built upon the changes that came out in the Euclid box, with Energy Weapons getting a place in the core rules rather than in a Fleet Guide. Particle Accelerators have been changed in their core mechanics to make it feel more like a RB1+2 'shotgun', capable of clearing small threats......[there was a serious statistical problem with the old rules....but I digress]

 

The Covenant have MOST their old tricks and a few new ones, but the days of the 'I'm-so-clever-I-can-teleport-a-Battleship-into-your-lines' have gone..... HOORAY!..... in replacement players can deploy a Portal that allows them to teleport whole squadrons [the size of which are dependent on the model deploying the portal]...... players should beware however......the portal is a 2-way-street.....the enemy might be able to come through too! This simple change makes the use of this technology a true tactical choice rather than a no-brainer.

 

Oh, and finally COA drones have changed....but that's a discussion for another time.

 

 

RoF were always hampered by the design of their models as regards their ability to link..... This has been changed in 2.0 with the change to all RoF turrets to Secondary Weapons [...yes....that means they can link with their Broadsides!...] Also, the statistically incongruous Heat Lance/Lancette has undergone an considerable overhaul, removing the DR multiplier to having a more stable AD spread and some really cool Munitions types- This means that a RoF player now has a weapon system that can damage and effect any target in the game.....AND it allows for Attachments/Specialist Group Squadrons/cheaper HL vessels.

 

The ROF have a high AA score as they always did but we toned it down a bit....and gave them Redoubtable AA instead - this allows us to represent their dependable AA without making their AA levels bonkers! It also allows for a mirroring with their long term enemies the KoB [with their Redoubtable Turrets] and their long term Allies, the Prussians [with their Redoubtable Teslas]

 

 

RC have had a huge change in their Ablative Armour Rule....rather than being a one-trick-pony, AB-A is now a permanent MAR. Up until a model has lost more than half AP it gains a bonus to its DR+CR equal to the value listed in the models' MAR.....after that however, it gains the Vulnerable MAR as well!.....of course, should the crafty Russian player have a few repair models nearby....this might put the model back to its improved value once more! This makes the Russians the true tanks of DW2 and a very tough nut to crack.

"Um meine Völker vor der Dummheit ihrer Politiker zu schützen" Kaiser Franz-Joseph auf die Frage wozu man im 20.Jh noch einen Monarchen braucht.

 

[Die Elfen von Gara'talath] [Die Werkstatt des Henkers 2021] [Kurzgeschichten] [Blog]

[The Game of Fantasy Battles is Kings of War] [Deadzone & Warpath]

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Prinzipiell hätte ich es gern gemacht.... leider hat da Spartan ziemlich rumgezickt. Und wenn dann auch schon wieder ein neues Buch angekündigt wurde...

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Ich hoffe aber trotzdem das der eine der die erweitertetn Statskarten bisher gemacht hat das auch für die neue edition tut.

Nail aus dem SG Forum hat vor die alternativen stats Karten weiter zu führen.

Du bist Herr deiner Worte doch einmal ausgesprochen beherrschen sie dich.

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Am 18.6. kommen überarbeitete Battle Groups für 7 Nationen:

 

WKB51 - Kingdom of Britannia Naval Battle Group

The Naval Battle Groups of the Kingdom of Britannia are renowned worldwide for their strength and endurance.  A towering Monarch Heavy Battleship adds the formidable firepower of its turrets to those of a Lord Hood Battle Cruiser and Tribal Cruisers, striking at the heart of the enemy while their powerful shielding turns aside any retaliation. Supporting this immovable core are the Aircraft Wings launched by the venerable Regent Battle Carrier, and a host of Attacker Frigates and Swift Corvettes.
Contents: 1 x Monarch Heavy Battleship, 1 x Regent Battle Carrier, 1 x Lord Hood Battle Cruiser, 3 x Tribal Cruiser, 4 x Attacker Frigate, 5 x Swift Corvette, 16 x SAS Token, 3 x SAW Movement Tray, 9 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWPE51 - Prussian Empire Naval Battle Group
The infamous Naval Battle Groups of the Prussian Empire surge forth under the imposing guns of a mighty Kaiser Karl Heavy Battleship. Flanked by a squadron of Uhlan Cruisers and a deadly Kˆnigsberg Battle Cruiser, with the supporting Aircraft Wings of the colossal Elbe Fleet Carrier circling overhead and swift Arminius Frigates and Saxony Corvettes at its heels, this is truly a force to be reckoned with.
Contents: 1 x Kaiser Karl Heavy Battleship, 1 x Elbe Fleet Carrier, 1 x Konigsberg Battle Cruiser, 3 x Uhlan Cruiser, 4 x Arminius Frigate, 5 x Saxony Corvette, 19 x SAS Token, 4 x SAW Movement Tray, 12 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWFS51 - Federated States of America Naval Battle Group
Masters of Naval combat, the Naval Battle Groups of the Federated States of America have cut their teeth in battles all over the world. The combined firepower from the robust Liberty Heavy Battleship, the Annapolis Battle Cruiser and the lethal Georgetown Cruisers is more than a match for any enemy. FSA Commodores traditionally back this firepower up with close range Aircraft Support from a San Francisco Assault Carrier and Squadrons of Augusta Frigates and Revere Corvettes to provide all round tactical flexibility.
Contents: 1 x Liberty Heavy Battleship, 1 x San Francisco Assault Carrier, 1 x Annapolis  Battle Cruiser, 3 x Georgetown Cruiser, 4 x Augusta Frigate, 5 x Revere Corvette, 16 x SAS Token, 3 x SAW Movement Tray, 9 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWBS51 - Empire of the Blazing Sun Naval Battle Group
The strength of the Naval Battle Groups of the Empire of the Blazing Sun is unquestionable. The combat prowess of the Kaiju Heavy Battleship and its counterparts, the Kiyohime Assault Carrier and Mizuchi Battle Cruiser, has been proven with a score of decisive victories for Empire Commodores. With the support of the adaptable Honshu Cruisers and the swift Uwatsu Frigates and Fujin Corvettes pinning the enemy fleet in place, the heavy hitters pour on their merciless firepower until the enemy turns tail or burns to the waterline.
Contents: 1 x Kaiju Heavy Battleship, 1 x  Kiyohime Assault Carrier, 1 x Mizuchi Battle Cruiser, 3 x Honshu Cruiser, 4 x Uwatsu Frigate, 5 x Fujin Corvette, 3 x Node Token 16 x SAS Token, 3 x SAW Movement Tray, 9 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWCA51 - Covenant of Antarctica Naval Battle Group
Constructed with the latest technology from the mysterious Vault, the Naval Battle Groups of the Covenant of Antarctica are a spectacle to behold. Led by the masterful gunnery of a Hippasus Battle Cruiser and an Aristotle Battleship, these Fleets use combined arms tactics to overwhelm the enemy. Waves of Drones from the imposing Diophantus Assault Carrier support the Cleomedes Cruisers, Diogenes Frigates and Thales Corvettes as they slice the enemy apart with accurate energy beams.
Contents: 1 x Aristotle Battleship, 1 x Diophantus Assault Carrier, 1 x Hippasus Battle Cruiser, 3 x Cleomedes Cruiser, 4 x Diogenes Frigates, 5 x Thales Corvettes, 16 x SAS Tokens, 3 x SAW Movement Tray, 9 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck and a set of Six Diving Templates
 
DWRF51 - Republique of France Naval Battle Group
The ruthless Naval Battle Groups of the RÈpublique of France aim for, and achieve, the total destruction of their enemies. Saint Malo Battleships lead these fleets into battle all guns blazing, while the Aircraft from the Couronne Assault Carrier provide close support. The destructive heat lances of the Cherbourg Battle Cruiser, combined with the massed gunnery of the Dieppe Cruisers, Lyon Frigates and Requin Corvettes turn the enemy to ruined hulks in the name of the RÈpublique.
Contents: 1 x Saint Malo Heavy Battleship, 1 x Couronne Assault Carrier, 1 x Cherbourg Battle Cruiser, 3 x Dieppe Cruiser, 4 x Lyon Frigate, 5 x Requin Corvette, 6 x Moustique Submarine Token,16 x SAS Token, 3 x SAW Movement Tray, 9 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWRC51 - Russian Coalition Naval Battle Group
The raw power and aggression of the Naval Battle Groups of the Russian Coalition are evident in both their ship designs and battle tactics. The hammer-blow gunnery of a monumental Borodino Battleship, an Azov Battle Cruiser and Suvorov Cruisers is enough to pound any foe into submission. When combined with wings of Support Aircraft from the imposing Dudinka Assault Carrier and the close range firepower of Novogorod Frigates and Kazimov Corvettes, these Battle Groups are an unstoppable force.
Contents: 1 x Borodino Battleship, 1 x Dudinka Assault Carrier, 1 x Azov  Battle Cruiser, 3 x Suvorov Cruiser, 4 x Novgorod Frigate, 5 x Kazimov Corvette, 16 x SAS Token, 3 x SAW Movement Tray, 9 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWKB52 - Kingdom of Britannia Armoured Battle Group
The Kingdom of Britannia maintains impressive Armoured Battle Groups of famed battlefield pedigree. Devastating ordnance of all calibres pounds the enemy as Royal Oak and Lysander Land Ships open fire, joined by Cromwell Assault Bombards, Armstrong Medium Tanks and Steward Heavy Tanks unleashing their own lethal volleys. This firepower quickly clears the way for Foxhound Recon Tanks and Terrier Small Tanks to get up close and clean up what remains of the enemy.
Contents: 1 x Royal Oak Land Ship, 1 x Lysander Land Ship, 3 x Cromwell Assault Bombard, 3 x MK2 Armstrong Medium Tank, 3 x Steward Heavy Tank, 4 x Foxhound Light Recon Tank, 5 x Terrier Small Tank,2 x Engineer Infantry,  2 x Line Infantry Token, 10 x SAS Token, 2 x SAW Movement Tray, 6 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWPE52 - Prussian Empire Armoured Battle Group
The Armoured Battle Groups of the Prussian Empire are a sight to behold. Towering Metzger Robots and fearsome Sturmpanzer Land Ships lead columns of BS-3 Bombards and CF-4 Medium Tanks to war with storms of Tesla weaponry lighting their path. Recke Assault Tanks forge ahead with Ritter Assault Tanks and Walze Small Tanks in support, ready to overrun the foe with their deadly payload of elite Assault Infantry.
Contents: 1 x A9-V Sturmpanzer Land Ship, 1 x Metzger AUSF ͱB Battle Robot, 3 x BS-3 Bombard, 3 x CF-4 Medium Tank, 3 x Recke Assault Tank , 4 x Ritter Small Assault Tank, 5 x Walze Small Tank ,3 x Assault Infantry Token, 2 x Line Infantry Token, 10 x SAS Token, 2 x SAW Movement Tray, 6 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWFS52 - Federated States of America Armoured Battle Group
Speed and aggression are the key tenets of FSA land warfare tactics. Philadelphia and Tennessee Land Ships lead the charge with all guns blazing. Jackson Medium and Reno Heavy Tanks cut a swathe through an enemy already pinned in place by the deadly rockets of the Yorktown Bombards. If any foe survives this onslaught then the combined close range power of Defiance Robots, Pioneer Small Tanks and Infantry and Aerial support will easily finish the job.
Contents: 1 x Philadelphia Land Ship, 1 x Tennessee Land Ship, 3 x Yorktown Medium Bombard, 3 x Jackson Medium Tank, 3 x Reno Heavy Tank, 4 x Defiance Small Robot, 5 x Pioneer Small Tank, 2 x Line Infantry Token, 10 x SAS Token, 2 x SAW Movement Tray, 6 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWBS52 - Empire of the Blazing Sun Armoured Battle Group
A majestic sight on the battlefield, the Armoured Battle Groups of the Empire of the Blazing Sun are also a deadly machine of war. Combining all tactical elements in the perfect example of warfare, the duo of a Taka-Ashi Heavy Walker and Ryuo Robot Hover Squid will annihilate anything that stands before them with methodical destruction. Ronin Heavy Walkers, Chi-Ri Medium Tanks and HO-I Medium Bombards work to pin the enemy in place and crush them with coordinated firepower , whilst Bansan Small Walkers and Ke-Ho Small Tanks push on to secure important objectives.
Contents: 1 x Taka-Ashi Heavy Walker, 1 x Ryuo Robot Hover Squid, 3 x Ho-I Medium Bombard, 3 x Chi-Ri Medium Tank, 3 x Ronin Heavy Walker, 4 x Bansan Small Walker, 8 x Ke-Ho Small Tank, 3 x Zarigani Small Naval Robot, 2 x Line Infantry Token, 10 x SAS Token, 2 x SAW Movement Tray, 6 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWCA52 - Covenant of Antarctica Armoured Battle Group
The wondrous technology of the Vault enables the Armoured Battle Groups of the Covenant of Antarctica to channel an enemy into the right location for a surgical strike. Aristotle Command Walkers orchestrate the battle, as Aronnax Assault Robots, Atticus Medium Walkers and squadrons of Xenephon Walkers and Colossus Robots cut through the enemy lines with precision firepower. This is all conducted under the barrage of destruction from Skorpios Heavy Tank Hunters and Socrates Medium Bombards, pounding the enemy to ash from afar.
Contents: 1 x Archimedes Command Robot, 1 x Arronax Assault Robot, 3 x Socrates Medium Bombard, 3 x Atticus Medium Walker, 3 x Skorpios Heavy Tank Hunter Walker, 5 x Colossus Small Robot, 5 x Xenephon Small Walker, 2 x Janus Infantry Portal Walker, 2 x Line Infantry Token, 10 x SAS Token, 2 x SAW Movement Tray,  6 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWRF52 - Republique of France Armoured Battle Group
The Armoured Battle Groups of the RÈpublique of France make good use of their deadly Heat Lance weaponry to burn through the enemy. Danton Land Ships and LÍ­Arman Heavy Tanks both utilise this powerful technology to reduce their targets to ruin. Meanwhile, Foucalt Medium Tanks supported by Reims Light Tanks and Hotch Small Tanks strike deep into enemy lines, whilst the Marteau Bombards and Alsace Land Ships work with local aerial assets to hammer the most stubborn of foes into submission.
Contents: 1 x Danton Land Ship, 1 x Alsace Land Ship, 3 x Marteau ACA-8 Bombard, 3 x Foucalt R-6 Medium Tank, 3 x LÍ­arman Heavy Tank, 4 x Reims Light Tank, 5 x Hotch FT-12 Small Tank, 2 x Line Infantry Token, 10 x SAS Token, 2 x SAW Movement Tray, 6 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck
 
DWRC52 - Russian Coalition Armoured Battle Group
The Russian Coalition Armoured Battle Groups are a vast horde with a single destructive purpose. Belgorod Land Ships lead columns of Minsk Tanks Destroyers, Kamchatka Medium Tanks and squads of Poltava and Tikhvin Small Tanks into the heart of the enemy, massed guns firing brutal volleys into their ranks. Then without warning, Vorkuta Transport Drillers appear in the middle of this carnage, delivering close support forces to crush the life out of any foe that remains.
Contents: 1 x Belgorod Land Ship, 1 x Vorkuta Large Transport Driller, 3 x Volochok Bombard, 6 x Kamchatka Medium Tank, 3 x Minsk Tank destroyer, 4 x Poltava Light Tank, 9 x Tikhvin Small Tank, 3 x Assault Infantry Token, 2 x Line Infantry Token, 10 x SAS Token, 2 x SAW Movement Tray, 6 x 7mm Dice, 3 x A5 Token and Template Sheets, 1 x TAC Deck

 


Bilder auf dem Fix:
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Sehr interessant! Vor allem kleine Support Carrier für fast alle Nationen find ich super.

Was ich gerade auf den Bildern im blog gesehen habe: meine geliebten Lord Hood Battlecruiser bekommen offenbar einen schlechteren Turm; der Turm in der Mitte ist eindeutig kleiner als der vordere und der hintere Turm... :(

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Wenn du eine der beiden Flotten willst, auf alle Faelle

"Um meine Völker vor der Dummheit ihrer Politiker zu schützen" Kaiser Franz-Joseph auf die Frage wozu man im 20.Jh noch einen Monarchen braucht.

 

[Die Elfen von Gara'talath] [Die Werkstatt des Henkers 2021] [Kurzgeschichten] [Blog]

[The Game of Fantasy Battles is Kings of War] [Deadzone & Warpath]

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Ich gehe mal davon aus das die Regeln komplett sein werden, aber dafür lege ich meine Hand nicht ins Feuer (...nachher sind es dann doch nur Quickstart Rules).  ;)

 

Aber....

Aus der Box -> Admiral Edition Rulebook (128 Seiten)

Normales Regelwerk -> Commodore Edition Rulebook (320 Seiten)

 

Vielleicht ist es ja nur der Fluff der fehlt (...die Missionen gibt es in der Box ja als DIN A5 Buch).

*zuckt mit den Schultern*

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So ist es wohl, weniger Fluff, aber mehr oder weniger alles an Regeln. (Vielleicht sind in dem großen noch mehr Kampagnenregeln?)

 

@Annatar: Das sind keine Resculpts, die die alten Modelle ersetzen sondern neue Schiffsklassen, die eigene Regeln bekommen.

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@Annatar: Das sind keine Resculpts, die die alten Modelle ersetzen sondern neue Schiffsklassen, die eigene Regeln bekommen.

 

Die heißen aber offenbar auch "Lord Hood Battlecruiser", also gehe ich nicht von einer neuen Schiffsklasse aus ;)

Maximal von einer MkII, aber auch das steht doch idR dabei...

 

EDIT: Und rescupted erscheint mir da sowieso nichts. Das sind exakt die gleichen Modelle wie bisher, nur der mittlere Turm ist nicht mehr der normale, große Turm sondern durch die normale, kleine Turmversion ersetzt worden.

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Hab mir mal das Rulebook 2.0 geholt und dazu die Hunter Flotilla von Empire of the Blazing Sun. Problem: In der Hunter Flotilla ist ein Tintenfisch drin, dessen Regeln aber im Regelbuch nicht enthalten sind. Wurde dieser in der neuen Edition entfernt oder kann man sich dessen Regeln irgendwo herunterladen?

grüße

Archaonix

Frage an alle Informatiker: Ein Frodo ist ein Hobbit. Sind dann acht Frodos ein Hobbyte? Oo

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