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ETC-Rules Draft #3

Stand: 13.05.2013

Ich fasse mich kurz. Hier die aktuellen ETC-Regeln und das ETC-FAQ im Original. Die jeweilige Übersetzung dann in Post #2 dieses Threads. Ich übernehme keine Verantwortung für sinnentstellende Übersetzungsfehler, werde mir aber natürlich Mühe geben. Ich bitte außerdem die Cracks intensiv drüber zu lesen! Die Übersetzung der Army Restrictions nehme ich jetzt ersteinmal von Borgio aus der SMS 2013 Ausschreibung.

ARMY RESTRICTIONS FOR THE ETC 2013

Rules changes:

†¢ Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.

†¢ All BSBs can take all the equipment, their unit type has access to as if they weren't BSBs.

General Restrictions:

†¢ No Special or Named Characters.

†¢ Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.

†¢ An army may have up to 4 war machines and/or shooting template weapons. War machines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt throwers count as ½ a war machine(round up).

†¢ Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.

†¢ Folding Fortress is not allowed.

†¢ Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:

†¢ No duplicate non-signature spells (not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to).

†¢ An army may use up to maximum 12 power dice during each phase.

†¢ Player can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut, this max is lowered to 4 power dice.

†¢ Apart from Winds of magic, an army may only use 2 power/dispel dice per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.

†¢ You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost.

†¢ Some magic items/abilities count as generating dice toward this limit. †œCount as† items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that a player who already spent his limit power dice limit, can't take more items which †œcount as adding power dice† or add power dice from channeling during game (same for dispel dice).

†¢ All modifiers are applied from the army list and will not change during the game.

Detailed description

Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.

If a dice is stolen from the opponent†™s pool, but your army has already generated two extra dice, the dice is removed from the opponent†™s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as †œcount as† items. What this means is that, if your roster includes one †œcounts as 1 Power Dice (PD)† item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).

Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Race specific army composition:

Army sizes, additional power dice/dispel dice and VP reduction are represented as follows:

Army (Point size, additional power dice/dispel dice, VP reduction, if any (excluding bonus points for banners, general, etc.))

Some choices are limited to a maximum number. If there is a †œ,† between the unit names it means you can have a maximum of each of these units corresponding to the number. If there is a †œ/† it means that you can have a maximum of these units combined(or choice for a single model), corresponding to the number. Sometimes there will be an 0-1 listed after a unit's name, that means that this unit can only be picked once.

For example a Beastmen army can have 4 units of Tuskgor Chariots and 4 units of Ungor Raiders. While an Ogre army can have a maximum of 2 out of these 4, Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command. So you could have 2 Slaugther masters, but no of the other picks, or a Slaugther master and either an Iron blaster, the Standard of Discipline or the Crown of Command. The 0-1 after the Iron blaster, means it can only be pick once, so you are not allowed 2 Iron blasters.

Bretonnia (2400pts)

†¢ No Restrictions

Beastmen (2700pts, +1 Power Dice, -10%)

†¢ Tuskgor Chariots, Ungor Raiders, max 4 each

†¢ A unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.

Chaos Dwarfs (2400pts)

†¢ Chalice or Sorcerer Prophet. Chalice of darkness counts as 2 PD.

†¢ Iron daemon count as a war machines, K'daii destroyer count as 2 war machines.

†¢ Magma Cannon/Hellcannon 0-1/Dreadquake Mortar, max 3 in total

Dark Elves (2400pts)

†¢ Max. 35 repeater Crossbows (excluding chariots & characters) in the army

†¢ Harpies, Flying characters, Rending stars max 2 of each

†¢ Dark riders 0-3

†¢ Shades max 20 models

†¢ Pendant cannot be worn by a Dreadlord or models with Crown of command

†¢ Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra max 2 in total

†¢ Sacrificial dagger/mage lord, max 2 in total

Daemons of Chaos (2400pts, +1 Dispel Dice)

†¢ Skull cannon 0-1

†¢ Beast of Nurgle models max 8 in total.

†¢ Flying units(excluding chariots and units with the Hover special rule), max 4.

†¢ The Rock of Inevitability cannot be taken

Dwarfs (2400pts, +2 Dispel Dice)

†¢ Quarrelers/Thunderers, Max 45 models in total

†¢ Grudge Throwers, max 2 in total.

†¢ Gyrocopter doesn't count towards the war machine/template max

†¢ Anvil counts as 1 war machine.

Empire (2400pts)

†¢ Models with strength 4 shooting weapons, max 45 in total.

†¢ Units of Knightly Orders, max 3in total.

†¢ Demigryphs models, max 8 in total.

†¢ Cannon/Steam tank max 3 in total.

†¢ Cannon/Steam tank/Demigryph unit, max 4 in total.

†¢ Crown of Command/Steam tank, max 1 in total.

High Elves (2400pts)

†¢ Flying units (excluding chariots), max 5 (large target counts as 2).

†¢ Book of Hoeth counts as 2 Power dice and 1 dispel dice.

†¢ Banner of World Dragon counts as 1 dispel dice.

Lizardmen (2400pts)

†¢ Salamanders units, max 1.

†¢ Mounted Scar-Veterans, max 2

†¢ Cupped hands of the Old Ones +2 power dice

†¢ Cogitations/Dispel Scroll/Cube of darkness, max 1 in total

†¢ A model with feedback scroll and/or the Lore of Death cannot take bane head.

†¢ (Crown of Command or Higher State of Consciusness)/Standard of Discipline/Focused Rumination/Second Slann, max 2 in total

†¢ Non character units consisting of less than 20 models and costing 130pts or under, max 6

Ogre Kingdoms (2400pts)

†¢ Gnoblars units with less than 20 models, max 3

†¢ Dispell scroll/Hell heart(count as 1 dispel dice), max 1 in total

†¢ Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command, max 2 in total

†¢ Mournfang models, Max 8 in total.

Orcs&Goblins (2600pts)

†¢ Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit

†¢ Maximum model cap is 60 models per unit

†¢ Fanatics/Manglers max 9

Skaven (2400pts)

†¢ Clan Slave units, Rat Swarms, Engineers, max 3 each

†¢ Giant Rats units with less than 20 models, max 2

†¢ Gutter runners are limited to 2 units and max 20 models in total

†¢ Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.

†¢ Hellpit Abomination 0-1/Screaming Bell/2nd Assassin/Doomwheel 0-1/Warp-lightning Cannon 0-1, max 3 in total

†¢ Doom Rocket/Brass Orb/Storm Banner max 2 in total

Tomb Kings (2600pts, +1 Power Dice, -10%)

†¢ Max 80 models with Bow or Giant Bow.

†¢ Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice

†¢ Hierotitan is worth 1 power dice so long as it's alive

†¢ Skeleton Horsemen, Skeleton Horse archers, Chariots units are 0-3 each

†¢ Warsphinx/Necrosphinx max 3 in total

Vampire Counts (2400pts)

†¢ Zombies, Dire Wolfs units are 0-3 each

†¢ Flying units (not including Hovers), max 4

†¢ Vargheists models, max 8

†¢ Ethereal units 0-3, and max 2 of same kind/characters

†¢ Howls/shrieks max 2 in total

†¢ Red Fury/Quick Blood/Terrorgheist 0-1/Each Lord Choice, max 3 in total

†¢ Max 15 mounted characters and black knights combined

†¢ Blasphemous Tome upgrade count as 1 power dice

Warriors of Chaos (2400pts)

†¢ Core Chaos chariots, Marauder Horsemen, Warhounds are max 3 each, Hell Cannon is max 1

†¢ Model with 3+ ward save can†™t have Third eye of Tzeentch.

†¢ Chimera/Daemon Prince, max 2

†¢ Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly

†¢ 5 or more chariots/Deamon Prince/Unit of Skullcrushers/Hero choices on daemonic mount, max 3 in total

Wood Elves (2700pts, -10%)

†¢ Max 70 glade guard

†¢ Glade Riders, Scouts units are 0-3 each

Quelle

LG

Rata

Aktuelles ETC-FAQ

Stand 23.05.2013

1 Deployment and Start of the Game

1.1.

Q: When do you declare whether something deploys unusually?

A: Before deployment, decide which and how units will be deployed. If both players have unusually deploying units, roll-off and alternate declaring before deploying anything.

1.2.

Q: How are we to interpret the rules for choosing spells - i.e. when can you double a spell?

A: Due to AR Restrictions, a wizard can only have a spell that another wizard in the army also has if it is his signature spell. If he rolls a spell which another wizard already knows, he may swap it under normal rules for it. He may not swap it for a spell another wizard already knows.

1.3.

Q: When do I have to generate the spells for my wizards?

A: Before deployment. Roll-off and alternate the spell generation for each wizard.

2 Movement Phase

2.1.

Q: Are †œvirtual pivots† allowed?

A: Yes, pivoting models may ignore any obstructions when pivoting, as long as they abide by the 1† rule at the end of their pivot.

2.2.

Q: Can a model move more than twice its Movement by doing a swift reform and then moving?

A: No. Measure it starting to endpoint. If the unit enters a building, count the endpoint just when the unit has touched the building but before placing the unit inside of the building.

2.3.

Q: What happens when a unit is within 1† of another and is not engaged in combat?

A: Treat it as it is 1† apart to that particular unit for the duration of the move.

2.4.

Q: While charging, do I have to maximize frontage or supporting attacks?

A: No. you only have to maximize number of models in base-to-base contact.

2.5.

Q: Can multiple characters charge out of the same unit in one turn?

A: No.

2.6.

Q: Can a character charge out from the second rank? What†™s his Line of Sight? Can he start wheeling inside the unit? Can he charge if he can†™t clear the unit before hitting the enemy?

A: Yes. His Line of Sight is the one of the model(s) directly in front of him. He can wheel and move inside the unit but must completely leave it to finish the charge

2.7.

Q: Is closing the door a wheel?

A: No. The rulebook misreferences itself occasionally.

2.8.

Q: Can an already engaged unit ever close the door?

A: No. A charge requiring such a maneuver will fail or be undeclarable.

2.9.

Q: What is an impossible charge?

A: For considering whether a Charge is possible take into account the current position of charger and target, as well as any already declared charge or reaction.

2.10.

Q: Do characters charging out of a unit with a bonus to a charge move benefit from the bonus?

A: Yes.

2.11.

Q: Non-marching character joins a unit that marched. Can the character shoot?

A: Yes.

2.12.

Q: Can a character leave a unit after it performs a swift reform?

A: No.

2.13.

Q: Because of the rule that forces characters to go on the front rank, can a character exceed its normal movement distance when he joins a unit?

A: If you can reach a legal (front rank) position with your normal movement distance, you must do so. If not, you can exceed this limit to achieve a legal position, but moving as little as possible.

2.14.

Q: Can you Fly over a Vortex?

A: No

2.15.

Q: What happens when you successfully charge a unit which is destroyed before the charger moves into base contact or before the Close Combat Phase?

A: Finish the charge movement following normal rules before removing the charged unit. The charging unit counts as being in close combat and in the next Combat Phase it will count as having destroyed the destroyed charged enemy.

2.16.

Q: How do you take into account the Free Reforms made during a move?

A: They don†™t count towards the spent movement, but you must be able to actually perform them.

2.17.

Q: How exactly do you work out if a unit is in the front/flank/rear for a charge?

A: Work out the total amount of front rank model†™s bases in each zone, including any fractions. The unit counts as being where the majority of that lies. If unclear, call a judge.

3 Magic Phase

3.1.

Q: Does Steed of Shadows work on mounted heroes?

A: Yes.

3.2.

Q: What Leadership value does a model use while under Okkam†™s Mindrazor?

A: Its current Leadership value, including any modifier or Inspiring Presence. Mounts use rider†™s Leadership, as per BRB.

3.3.

Q: Do model's under Okkam†™s Mindrazor treat their Leadership value as their Strength value for any effect regarding close combat attacks, such as caps, modifiers or Kaeleth†™s ward save?

A: Yes.

3.4.

Q: Can direct damage spell templates be placed with the center out of a unit?

A: Yes, but some part of the template must touch a target unit

3.5.

Q: How do spells (Dwellers/Purple Sun) that make a characteristic test affect multi-part models?

A: Each part of the model individually passes a test on its own characteristic or suffers the effects.

3.6.

Q: Does a character get the 4+ Look out Sir! against spells that cause hits?

A: No, you only get 4+ Look out Sir! versus magic against templates.

3.7.

Q: How do the old lores spells work with the general casting restrictions?

A: Unless specifically stated otherwise, they can†™t be cast into combat, don†™t require front arc or line of sight, and can target both friends and enemies.

3.8.

Q: When can you dispel a Remains in Play spell?

A: Right before step 2 or right after step 4 (See: BRB, p.29, Magic Summary).

3.9.

Q: If a non-template, non-sniper spell causes a wound on a multi-part model, is it randomized?

A: Yes.

3.10.

Q: If I Windblast a HPA/Doomwheel into another unit, does the other unit take the Impact Hits?

A: No, it only takes the D6 S3 hits due to the spell.

3.11.

Q: Is Winds of Magic rolled before or after applying any items/special rules (which does not generate power or dispel dice) that are triggered at the start of a Magic phase?

A: Active player decides.

3.12.

Q: Are spells that draw a straight line templates? Do they have a target?

A: Yes, which can only hit one model per rank. Yes.

3.13.

Q: Net of Amyntok. Can a unit retry the same action until it succeeds? Does a character failing the test prevent other characters from trying to do the same action? Can it prevent actions that are not movement, shooting or casting? If a character tries to do an action, who takes the test and the hits? Does a fleeing unit count as fleeing if he fails the test and is unable to actually flee?

A: No. No. No. The character takes the test but the unit takes the hits, except if the character was trying to leave the unit. Yes, bump it 1'' away from combat if there were no pursuers.

3.14.

Q: What Leadership value do you use with regards to Spirit Leech?

A: The highest Leadership value within the unit, without any modifiers or Inspiring Presence.

3.15.

Q: Will the Curse of Anraheir make a unit treat Open Terrain as Dangerous Terrain?

A: Yes.

3.16.

Q: Can a single casting attempt cause several miscasts?

A: No.

3.17.

Q: Do champions get Look Out Sir! against Dwellers, Final Transmutation or Dreaded 13th?

A: No.

3.18.

Q: Do spells ever grant magical attacks to the model(s) benefiting from them?

A: No, unless specifically stated.

3.19.

Q: Are all hits/effects/damage caused by magical items magical attacks?

A: Items that directly cause damage or magic weapons cause magical damage. Some specific examples: A Noxious Breath gained from Black Dragon Egg is not magical. Dragonhide Banner and Wyrmlance breaths however are.

3.20.

Q: Does the order of characteristic modifiers effects (bonus, penalties, and setting it to a certain value) matter?

A: Yes, any effect that sets, increases or reduces a stat is applied chronologically.

3.21.

Q: What sorts of moves trigger Fulminating Flame Cage†™s secondary effect?

A: Any movement, excluding Make Way, Challenges, Skirmisher contraction, Fanatics releasing and teleporting (Skitterleap, Hand of Gork or Smoke & Mirrors). Hidden models are unaffected.

3.22.

Q: Do Stomps/Breath Weapons benefit from any effect from spells, magic items or special rules?

A: No.

3.23.

Q: Do the effects of multiple copies of same spells stack?

A: Yes. Net of Amyntok and Pha†™s Protection for example would require two tests each time.

3.24.

Q: Does the Heavens lore attribute affect characters with Fly special rule inside units without it?

A: No.

3.25.

Q: Do champions†™ magic items return with the Regrowth spell?

A: Yes, as long as it is not a used, one use only item.

3.26.

Q: Can you increase basic Movement Allowance beyond 10 with Birona†™s Timewarp?

A: No.

3.27.

Q: Can Smoke & Mirrors be used to join or leave combat?

A: Yes. Note that other restrictions still apply (to join ethereal, unbreakable, khainite...)

3.28.

Q: Can characters and champions take a Look Out Sir! from miscast templates?

A: Yes, except the miscasting wizard.

3.29.

Q: If two units are simultaneously hit by a template, does the active player decide the order to resolve the hits?

A: No, the hits are resolved simultaneously.

3.30.

Q: Does the Savage Beast of Horros/Pann†™s Impenetrable Pelt affect a character†™s mount?

A: No

3.31.

Q: Does Regrowth round up on Cavalry? Is Monstrous Cavalry also affected by this?

A: No, any spare wound is lost. Yes, MC also requires 2 wounds rolled per wound healed.

4 Shooting Phase

4.1.

Q: What is a Shooting attack? What is a Ranged attack?

A: A shooting attack is any attack done in the shooting phase or a stand and shoot. (Note that Howls are not affected by things that affect shooting as per GW FAQ). A ranged attack is any attack that can be done while not being locked in base contact with the target of the attack.

4.2.

Q: Can a shooting attack be made if the model marched?

A: No, unless they are skirmishers, or otherwise specifically stated

4.3.

Q: Cannon sees nothing. Can he fire at empty spots and hit models it cannot see?

A: No.

4.4.

Q: Does a model on a large base prevent models from being hit by a cannon in every rank it occupies? A cannon hits two models in the same rank, which one takes the hit?

A: No. For these purposes, a model on a large base is in the rank it is first hit by the cannon. When hitting multiple models in one rank, the model that was first hit takes the hit.

4.5.

Q: Can shooting attacks that do not use scatter dice fire in a way that it has a chance of hitting friendly models or models in close combat?

A: No, unless hitting friends is only possible due to misfires (such as Doomrocket).

4.6.

Q: Can you place a template in a way that part of it is outside of the table? Or if a template scatters by a fraction outside of the table, can it still hit with the part on the table?

A: Yes.

4.7.

Q: Can a lone character use 4+ Look Out, Sir! to transfer hits to close combat?

A: Yes.

4.8.

Q: How many models do I need for monstrous infantry to gain the Look Out, Sir! rule?

A: 5 rank-and-file models, excluding any special cases like look-out gnoblars.

4.9.

Q: When allocating hits to a unit with a character who is the controlling player?

A: Controlling player is the one who owns the unit.

4.10.

Q: Where does a shoot from a war machine or weapon that fires like one originates from?

A: From the center of the front of their base.

4.11.

Q: Is a model within the forest (or other terrain) if it†™s only partially within it?

A: A unit needs to have at least half its footprint in/behind cover-granting terrain to be covered.

4.12.

Q: Can models that fire similarly to war machines (Ironblaster, Hellcannon, Steam Tank) fire at targets outside their front arc? Do they have to pivot towards their target?

A: No. Yes, except the Steam Tank, which can†™t pivot and may only fire directly forwards.

4.13.

Q: Can a War Machines declare a target outside its front arc, and pivot towards it to fire at it?

A: Yes

5 Close Combat Phase

5.1.

Q: How are close combat casualties removed inside Squig Herds and similar mixed units?

A: Remove targeted type of model. Wounds do not carry over.

5.2.

Q: Does a flaming wound in close combat prevent regeneration from other non-flaming attacks with the same initiative?

A: No.

5.3.

Q: Can a model make a supporting attack through a model that occupies several ranks, if these models normally couldn†™t make a support attack from their rank?

A: No.

5.4.

Q: When fleeing from combat is the fleeing done center to center, causing †œodd angles†?

A: Yes.

5.5.

Q: Can units use combat reform to slide sideways? And to turn their side or rear to the enemy? Can a rank-and-file model be exchanged by a musician or banner bearer? And be exchanged by a champion or a character?

A: Yes. Yes. Yes. Yes, but the champion or character may not be unengaged this way.

5.6.

Q: Are combat reforms of a player simultaneous? Can you break the 1†™†™ rule with them?

A: No. No, except to units involved in the combat.

5.7.

Q: BRB p. 102. †Fighting a Challenge†. Should any mention of character be read as character(s) or champion(s)? Can you attack a model that refused a challenge, if he†™s exposed?

A: Yes. Yes, if he†™s exposed after removing casualties.

5.8.

Q: Can a challenge-accepting model displace another model and put it anywhere to face his challenger? Can any close combat attack from outside the challenge affect the models in it?

A: No, it may only switch places with the displaced model. No (Champions can still die if enough wounds are caused to his unit).

5.9.

Q: How do -1/+1 to hit kind of effects apply in situations where units hit on a fixed number, such as Annoyance of Netlings?

A: They are not applied.

5.10.

Q: A unit has a model with a deeper base than the unit sitting on one flank, and gets charged to the other flank. Do the models count as being in base-to-base contact across the gap?

A: Yes.

5.11.

Q: Should units in pursuit stop when they come within 1† of obstructions, not just when they hit them, assuming no enemy was reached further away?

A: Yes.

5.12.

Q: Unit breaks from close combat but is immediately †Caught!†. How do the pursuers move?

A: Simulate the final position of the fleeing unit, pursuers move towards that point (and beyond).

5.13.

Q: Can you parry special and/or unusual Close Combat attacks?

A: Yes, unless otherwise stated (Such as Stomps or Impact Hits)

5.14.

Q: How many models does a model on 50x50 base displace when Making Way in a 25mm unit?

A: Up to 4.

5.15.

Q: When several units are pursuing a fleeing enemy, they tend to bump and block each other when pivoting to face the center of the fleeing enemy. Does this mean they do not move at all?

A: No. While pursuing, ignore obstructions during the initial pivot and movement to clear it. Do not ignore other obstructions after clearing the initial one.

5.16.

Q: Is a unit in a multiple combat that drops out of it nudged back into conbat?

A: When removing casualties, you have to try to keep fighting units in base contact with each other, if possible. If weirdness follows, call a judge.

5.17.

Q: When can you do a Make Way move?

A: At the start of any combat round.

6 Magic Items

6.1.

Q: Do wounds from models affected by the Other Trickster†™s Shard carry over to unsharded models? Does the OTS affect impact hits, stomps and similar?

A: Yes. Yes, but only if the hit is allocated to a sharded model, under the regular rules for allocating attacks that are distributed as shooting.

6.2.

Q: Can a model benefit from a magic weapon or shield it is not currently wielding? Can you use a one use only magic shield as a regular shield after its special effects have been used?

A: No. Yes.

6.3.

Q: Do magic items carried by Hidden Models work?

A: No.

6.4.

Q: Does Earthing Rod and similar items cancel out effects that force re-rolls of miscasts?

A: Yes, though only once for earthing rod.

6.5.

Q: Can a magic weapon ever gain Flaming Attacks or Poisoned Attacks where the magic weapon itself does not confer such benefit?

A: No, unless specifically stated.

6.6.

Q: Does a mounted character with a magical weapon which is a lance or spear always use it?

A: No, it is only used on the charging round.

6.7.

Q: Does a Wizard turn into a frog if the Sivejir†™s Hex Scroll is used on him while casting Transformation of Kadon? Is any mount transformed too?

A: Yes. Yes, unless the mount can be target separately.

6.8.

Q: Does Scroll of Shielding protect every target of the spell? And all the Comet of Cassandora victims?

A: Yes, to both questions.

6.9.

Q: Does Ironcurse Icon work against Anvil of Doom? Does it work against weapons that fire like war machines?

A: Yes. Yes.

6.10.

Q: Is Gleaming Pennant used if the bearing unit re-rolls a failed Ld test due to other reasons?

A: Yes.

7 Special Rules

7.1.

Q: How are models with Random Movement moved and what options do they have when close to being blocked by other models and the 1† rule?

A: Random movers may not end their initial pivot within 1† of other units, unless the direction they choose to pivot in would bring them into contact with that unit (either with the pivot or a 1† move forward), in which case they charge it as usual.

7.2.

Q: Does a monster, chariot or unique mount die if the rider is slain with Heroic Killing Blow?

A: No.

7.3.

Q: Are Handlers counted towards unit size (Heavy Casualties, rallying, VPs, ...)? Do wounds fron Handlers carry over to their Monster? Do you remove the Handlers for a slain Monster if there are other Monsters alive in the unit? Can all Handlers fight if just one Monster is engaged?

A: No. No, any excess is lost. No. Yes.

7.4.

Q: Does immunity to Killing Blow also protect from Heroic Killing Blow?

A: Yes.

7.5.

Q: Do charging units suffer Impact Hits if they charge a unit with the special rule, that also charged?

A: No, Impact Hits are inflicted on the charged units.

7.6.

Q: Can frenzied units avoid the leadership test by declaring a charge?

A: Yes.

7.7.

Q: Can a mount and his rider both use a Breath Weapon on the same turn?

A: No.

7.8.

Q: What happens if a unit has two sets of the Random Movement special rule?

A: Use the slowest one.

7.9.

Q: Is having to take a stupidity test the same as being subject to stupidity?

A: Yes, whenever a unit takes a stupidity test, it is subject to stupidity for one game turn.

7.10.

Q: Is a unit with the Random Movement special rule affected by Movement modifiers?

A: Yes, modify the result of the roll accordingly to the modifier applyed.

7.11.

Q: Is a unit with the Hover special rule affected by things that affect Flyers?

A: Yes, they are for example affected by Roiling Skies and can†™t fly under Stormbanner.

7.12.

Q: Does Killing Blow cause a wound?

A: Yes, it causes a special kind of wound.

8 Terrain

8.1.

Q: Can a unit enter a building using a movement spell or effect? Can a unit that came out a building move later in the turn?

A: Yes. Yes, but not in the same Movement Phase.

8.2.

Q: Can mixed units comprising entirely of infantry, warbeasts and/or monstrous infantry garrison buildings?

A: Yes.

8.3.

Q: When model stands partially on a hill, is the whole model base treated as being on the hill?

A: No. Only the part of the model that actually is on the hill counts as being on the hill.

8.4.

Q: A unit stands weirdly, sideways, on, or next to an obstacle. How does the obstacle give penalties in close combat?

A: The obstacle will only protect models clearly lined against it and in base contact with it.

8.5.

Q: Can a unit ever have to take several Dangerous Terrain from a single piece of terrain?

A: No, but it may have to take a DT test from each piece of terrain it moves through.

8.6.

Q: When exactly do you take Dangerous Terrain tests?

A: For gaming convenience, whenever you enter a Dangerous Terrain with all models that would enter it during the move.

9 Formations and Characters

9.1.

Q: May an incomplete last rank contain gaps? Where is the centre of such a unit?

A: No, unless specifically stated. Assume the last rank is complete.

9.2.

Q: If an incomplete last rank is charged to the rear by a slim unit, at a location where there is no last rank models, will the last rank models shift sideways to †block† the unit if possible?

A: No. The charger stops at the level of last rank and fights over the gap. Distances (charges, etc.) to the unit are still measured normally.

9.3.

Q: Does command group†™s priority to be in the first rank only apply to the first rank, allowing characters to fill the second rank and push the rest of the command to the third rank?

A: Yes.

9.4.

Q: Can a character join a skirmisher unit if the unit and character have different-sized bases?

A: Yes. The character is placed as in a non-skirmishing unit, except he†™s roughly half an inch apart from the skirmishers.

9.6.

Q: How many characters with different base size can join a unit?

A: Only 2 characters with mismatching bases can join such units, one on each side.

9.7.

Q: Does a character on a pegasus or a disc have the special rule Flying Cavalry?

A: No.

9.8.

Q: Can characters join Unique units? Can they get a Look Out, Sir! roll from Unique units?

A: Yes. No.

9.9.

Q: Is a Look Out Sir! roll mandatory?

A: A 2+ LOS roll is mandatory for both characters and champions. 4+ LOS roll is voluntary.

9.10.

Q: Is there space in the front rank for a character that should displace 2 models from it, if there†™s 2 non-command, non-character models, but they†™re not next to each other?

A: Yes. Move the Command and/or other characters and put the big character in the front rank.

9.11.

Q: A spell is casted at a unit with a character, who later leaves the unit. Is he still affected?

A: When he leaves the unit, he ceases to be affected, except for any movement effect (for the clearing move only) and the Skaven†™s Wither effect.

9.12.

Q: Can a character†™s chariot mount use the character Weapon Skill or when it is hit?

A: No, as the character is not part of the crew. Use mount†™s WS if there is no crew present.

9.13.

Q: What happens if ever two flying characters are forming a unit of characters, alone?

A: They are immediately split into two lone characters.

10 Miscellaneous

10.1.

Q: What happens if a unit needs 7+ to hit and is under a effect that forces it to reroll 6†™s to hit?

A: Reroll all natural 6†™s

10.2.

Q: Are unused points in an army list automatically awarded to the opponent as VP?

A: No.

10.3.

Q: Is there a connection between unit†™s front arc and its line of sight?

A: Unit†™s front arc is also its line of sight, limited by possible obstructions.

10.4.

Q: When do you have to decide whether to use Inspiring Presence for a leadership test?

A: Before rolling the test. If no declaration is made, assume highest available ld was used. Players might agree to roll the test before this declaration, to skip possibly pointless analysis paralysis.

10.5.

Q: Is it Worst Play if a unit is blocked but some of the blocker units belong to the same player that owns the blocked unit?

A: No

10.6.

Q: What is a hit?

A: Anything that would then roll to wound, or auto-wound with poison or similar effect. All templates cause †hits†. Feedback Scroll and Spirit Leech do not cause †hits†, as an example.

10.7.

Q: Do you always round any fraction up?

A: Yes

10.8.

Q: How do you work out the % left of the starting unit size?

A: Divide the remaining number of models by the starting size, multiply by 100 and round up.

10.9.

Q: Do you receive the +100 VP if you kill the General but not its mount?

A: Yes

10.10.

Q: When Abomination or Flamespyre Phoenix resurrect or place new models, do they have to be more than 1†™†™ away from impassables? Do they have to be wholly within the distance marked?

A: Yes. No, they only have to be partially within the distance.

11 Beastmen

11.1.

Q: What is the Herdstone?

A: The Herdstone is an impassable terrain which must fit inside a 5† diameter circle.

11.2.

Q: What is basic strength with regards to Ramhorn Helm or Many-limbed Fiend?

A: Treat this as unmodified strength written on the profile. No modifiers from any source.

11.3.

Q: Do the Tuskgors and Razorgor pulling a Chariot benefit from Primal Fury?

A: Yes.

11.4.

Q: Can the hagtree fetish force your opponent to reroll failed to wound rolls?

A: No

12 Bretonnia

12.1.

Q: What do Knights in the 3rd+ rank of Lance Formation attack, if the front model is touching only characters and champions?

A: Divide the attacks evenly between the models in base contact, randomizing the excess.

12.2.

Q: How does the Twilight Banner work?

A: When activated, it allows the unit to move as if it were ethereal.

13 Chaos Dwarfs

13.1.

Q: Is any Chaos Dwarf war machines or Iron Daemon daemonic with regards to lore of light?

A: No, not even with the Hellbound upgrade. The Hellcannon is daemonic.

13.2.

Q: When can the Chalice of Blood be used?

A: Whenever you could attempt to dispel a Remains in Play spell (See Magic Section, Q3.9.)

13.3.

Q: Can a wizard cast area spells that also target himself and/or his unit while under Ash Cloud?

A: No.

13.4.

Q: Is the Infernal Engineers†™ War Machine LOS! a 2+? Can they take it if inside a unit?

A: Yes. Yes (but they can only get 1 LOS!). Note that 2+ LOS only works against templates.

14 Demons of Chaos

14.1.

Q: How is it handled a regular rank and file Beast of Nurgle being on a challenge?

A: Treat that model as if he were a champion, for the duration of the challenge. Wounds do not carry over from challenge to rank and file models. After challenge, merge the wounds in the unit.

14.2.

Q: What happens if a unit is on the Portalglyph?

A: The unit in the portalglyph may enter the battlefield having its rear rank as close as possible to the Portalglyph rather than touching it. Other restrictions still apply.

14.3

Q: What wounds count towards the Souleater daemonic gift?

A: Only those caused by close combat attacks, not including Stomps, Breath Weapons and such.

14.4.

Q: Can Daemons ever suffer wounds from Daemonic Instability if they roll a †œ2†?

A: Yes, if they lost combat by enough, they can lose up to 2 additional wounds.

14.5.

Q: Do Daemons ignore any Leadership modifier when they are steadfast?

A: No, they only ignore Combat Resolution.

15 Dwarfs

15.1.

Q: Does the Gyrocopter Steam Gun have partials?

A: Yes.

15.2.

Q: What happens if a flying character in non-flying unit is hit by the Rune of Wrath and Ruin?

A: The unit halves its Movement. A character charging/moving out of the unit can do it using his unmodified ground Movement, since the anvil has only taken away his flying.

15.3.

Q: What models are not greenskins in the Orcs & Goblins book?

A: Squigs from squig herds, trolls, giants, great cave squigs, gigantic spiders and wyvern mounts. Gnoblars are greenskins, as are Arachnaroks due to goblin riders.

15.4.

Q: How does Rune of Wrath and Ruin affect charges?

A: It halves the Movement stat, but has no effect on the charge dice.

15.5.

Q: Can the Rune of Challenge be used against units that can†™t declare a charge?

A: No

15.6.

Q: How are we to treat an entrenchment?

A: It provides Hard Cover against shooting and -1 to be hit during the first round of combat.

16 Empire

16.1.

Q: Can Steam Tank freely split fire between targets?

A: No, all the shooting weapons must at least have a chance of hitting the same target.

16.2.

Q: Does Van Horstman†™s Speculum swap the mount†™s Toughness of a Monstrous Cavalry?

A: No

16.3.

Q: When does a Steam Tank make his grind attack?

A: During the Compulsory Movements sub-phase

17 High Elves

17.1.

Q: Does the Frosthear Phoenix Blizzard Aura stack?

A: No

17.2.

Q: Does the High Magic Lore Attribute stack with conditionals Ward Saves like Parry? Does a unit with such a save also receive the 6+ Ward Save?

A: Yes, any Ward Save is improved. Yes, if it doesn†™t have a general Ward Save

18 Lizardmen

18.1.

Q: Can Slann cast magic missiles if his unit is engaged in CC but he is not in base contact with an enemy model?

A: No, unless he is in a temple guard unit

18.2.

Q: Are wounds caused by Feedback Scroll or Cupped Hands doubled on a character under Bane Head?

A: Yes

18.5.

Q: Can Becalming Cogitation affect bound items carried by wizards?

A: No.

18.6.

Q: Does a Slann†™s Becalming Cogitations kick in before or after re-rolls to casting dice?

A: After re-rolls.

18.7.

Q: How will Cupped Hands work with items that allow a re-roll (or negation) of a miscast?

A: Lizardmen player chooses whether to use Cupped Hands and rolls a die. Determine the result on the miscast table. Active player chooses the order of Earthing Rods, etc. After this, the miscast is transferred and the result may not be changed by Earthing Rods, etc. It may still be ignored by †Ignore miscast† effects, such as Throne of Vines.

18.8.

Q: Is the panic test caused by the salamanders treated as a panic test by heavy casualties (25%)?

A: No

19 Ogre Kingdoms

19.1.

Q: Does Runemaw work against templates, vortexes, area effects, spells that target a single model in the unit or recurring spells (Plague, Chain Lightning)?

A: Yes, except for vortexes and templates that scatter into the unit.

19.2.

Q: Does a WS1 model have WS0 when fighting Yhetees?

A: Yes. They†™re automatically hit, and can hit back only on 6s.

20 Orcs & Goblins

20.1.

Q: Can you check how the first released fanatic fares before declaring other fanatics direction?

A: No, they are declared simultaneously and then resolved and moved one by one. Complete this process before other units release their fanatics (In an order decided by active player).

20.2.

Q: How does the goblin spell Itchy Nuisance affect the Steam Tank†™s movement?

A: If attempting to move, Steam Tank moves with D3 dice less, down to a minimum of 1D6.

20.3.

Q: Is a Doom Diver a template weapon? Can it hit more than 1 unit at the same time? Can it redirect onto combat? Can it move less than D6?

A: Yes, use a 30mm template. Yes. No. No.

20.4.

Q: A unit has to charge the closest visible enemy due to animosity. Can the Rune of Challenge be used against it?

A: No.

20.5.

Q: Does Hand of Gork counts as moving for the purposes of shooting, Flame Cage etc.?

A: No.

20.6.

Q: How exactly does it work releasing fanatics with teleport spells, such as Hand of Gork?

A: If the teleporting model would be placed within 8†™†™ of a unit with fanatics, it stops at 8†™†™ from that unit as if it were doing a Fly move straight to its destination.

20.7.

Q: What happens if a flying unit can†™t land when it comes within 8†™†™ of a unit with fanatics?

A: The unit stops for the fanatics to be released, but doesn†™t have to land.

20.8.

Q: Brain Bursta has the Sniper special rule. Do you need to be able to see the target?

A: Yes.

21 Skaven

21.1.

Q: Can the Plague Furnace/Screaming Bell do a Make way move?

A: No.

21.2.

Q: What happens if a character passes his Look out, Sir! to the 13th but the unit is destroyed?

A: As per Skaven FAQ p7, Clanrat unit is created and character stands next to it as close as possible to its former position

21.3.

Q: Does a Grey Seer need to choose lore(s) on the armylist?

A: No. You may choose any combination of Ruin and Plague, even 0/4, before rolling for spells.

21.4.

Q: Can you direct the crack†™s call through friendly units?

A: Yes, as long as the unit is not in combat.

21.5.

Q: Does a character on a Bell/Furnace change his troop type to Unique?

A: Yes.

21.6.

Q: Do unique models stop cannonballs if they†™re hit but not killed?

A: No.

21.7.

Q: Are the Bell/Furnace and the unit that pushes it, two different units, for targeting purposes?

A: Yes, whenever you direct attacks against them, they count as two separate units.

21.8.

Q: Screaming Bell rolls a result that allows it to move. Can it wheel? Move half D6† to the side or rear? Must it spent the whole movement allowance? Can charged enemies react?

A: Yes. Yes, but can†™t charge. Yes, unless there is an obstruction. Yes.

21.9.

Q: Are you allowed to leave or join a Screaming Bell†™s unit with Skitterleap?

A: No.

21.10.

Q: Must a Doomwheel shoot after rallying?

A: Yes

21.11.

Q: Does Warp-Lightning Cannon hit only 1 model per rank? Even the small template? Can it fire grapeshot? Is it stopped by obstacles?

A: 1 model per rank only for the line, but small template cannot hit models already hit by the line. No grapeshot. It is stopped by obstacles, and no small template is placed in such cases.

21.12.

Q: Can Warpstone Weapons get Flaming Attacks or Poisoned Attacks? Do they affect Stomps and other special attacks?

A: Yes. All attacks and hits except Stomps are magical.

21.13.

Q: If an Abomination with 1 wound left takes 3 wounds at the same initiative, 1 of which is flaming, does it roll for Too Horrible to Die? Does it roll if it dies to a Heroic Killing Blow or a Pit of Shades/Purple Sun/Dwellers Below?

A: No, to all questions.

21.14.

Q: Are the Feed and Avalance of Flesh attacks of the Hellpit Abomination affected by spells such as Soulblight or Enfeebling Foe?

A: Yes.

21.16.

Q: Can the Stormbanner be activated on any player†™s turn? In which turns you roll the 4+ if its effect ends? Does the storm end if the bearer dies or leaves the board?

A: In any player†™s turn. Check every player turn. Yes, it stops if the bearer is not on the board.

21.17.

Q: With regards to Plague Banner, what models count as plague monks?

A: Plague monks, their champion, plague priest, and the Plague Furnace†™s crew.

21.18.

Q: How are 40mm-base models placed in a Rat Ogre pack? Do they count towards ranks?

A: They are placed besides or behind the Rat Ogres (Characters can only be placed besides). If placed on the side, they can rank up with each other. They don†™t contribute to ranks.

21.19.

Q: Do Warplock Jezzails still have Move or Fire and Warpstone Weapon?

A: Yes.

22 Tomb Kings

22.1.

Q: What happens if a unit Entombed beneath the Sands scatters off the table?

A: Roll on the mishap table.

22.2.

Q: Does a Tomb King chariot mount ever suffer a hit if his rider passes a Look Out Sir! roll?

A: No

23 Vampire Counts

23.1.

Q: Does Invocation of Nehek affect lone characters in range?

A: No

23.2.

Q: If you have a unit of zombies less than 5 models wide in 2 or more ranks, can you summon more models in the unit?

A: Yes

23.3.

Q: How do I hit units with the Hexwraiths†™ Spectral Hunter special rule?

A: Count the movement used individually with each Hexwraith. To slash a unit, Hexwraith needs to have enough movement to touch the unit, and then move to a position that's at least 1" from all obstructions, and in a legal formation.

23.4.

Q: Nightshroud. Is setting the Strenght to a certain value a strength bonus?

A: No.

23.5.

Q: Must the wizard with the highest Leadership value in the army be the General and therefore use the Lore of Vampires (if he can choose which Lore to use)?

A: Yes. If two wizards are tied for the highest Ld, the player decides who is the General.

24 Warriors of Chaos

24.1.

Q: Do you count mount†™s Leadership and/or Ld values of †œ-† under Treason of Tzeetnch?

A: No, you never use a blank Ld or a cavalry, monstrous cavalry or chariot mount†™s Ld.

24.2.

Q: Does the Warshrine have effect on The Reward Of Chaos?

A: No.

24.3.

Q: Hellfire Sword, is the self inflicted wound also flaming?

A: No.

24.4.

Q: Can I use Soul Feeder on wounds caused by stomps or breath weapons in close combat?

A: No, these kinds of attacks are not affected by special rules.

24.5.

Q: If a unit of Hellstriders upgrades with Hellscourges, does that also give ASF to the steeds?

A: No, it is a weapon wielded by the riders.

24.6.

Q: Can a Marked character join a unit devoted to another god (either with a Mark or another similar upgrade)?

A: No.

25 Wood Elves

25.1.

Q: How do you play the wood elves Stone of Rebirth?

A: Against Multiple Wounds effects, the item doesn†™t work unless the bearer already was in 1 wound. If receiving several separate wounds, the bearer first takes enough wounds to reduce him to 1 wound, then uses 2+ ward save on the rest. If he ever regains wounds, he stops using the ward until reduced to 1 again. †One use only† means nothing.

Quelle

So, das neue Setzen hat jetzt allein schon eine halbe Stunde gedauert - ich denke die Übersetzung wird dann wohl noch etwas länger dauern. Ich werde mit den Armeespezifischen FAQs anfangen, da ich denke, dass diese für die SMS erstmal am wichtigsten sind.

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Armeebeschränkungen zur ETC 2013 Draft #3

Regeländerungen

Zwei Charaktere pro Einheit (nach Wahl des Spielers) bekommen einen †œAchtung Sir!†-Wurf gegen die folgenden Sprüche: Bewohner der Tiefe, Finale Transmutation, Grauenhafter Dreizehnter Zauber der Skaven. Die üblichen Bedingungen für einen Achtung Sir Wurf müssen erfüllt sein.

I. Allgemeine Beschränkungen

Keine besonderen oder namhaften Charaktere.

Es sind nur die aktuell erhältlichen Armeebücher von GW zugelassen, zusätzlich die Chaoszwerge („Legion of Azgorh†œ) aus dem Tamurkhan Buch von Forgeworld.

Maximal 4 Kriegsmaschinen und/oder Schablonenwaffen. Kriegsmaschinen mit Schablone zählen als einzelne Auswahl in diesem Sinne. Alle Schablonen zählen hierfür (magische Gegenstände, einmalige Atemwaffen, Fähigkeiten und dergleichen) außer Zauber. Speerschleudern zählen als halbe Kriegsmaschine (aufgerundet).

Alle Armeestandartenträger können sämtliche Ausrüstung erhalten, welche ihr Eintrag bekommen könnte, wenn er nicht die Armeestandarte trüge.

Einige Armeen geben dem Gegner 10% weniger Siegpunkte, dies betrifft NICHT die Boni für General, Standarten etc…

Faltbare Festung ist nicht erlaubt.

Einheitengrößenbeschränkung

Einheiten können weder mehr als 40 Modelle noch mehr als 450 Punkte groß sein (inklusive Kommando, Aufwertungen, magische Gegenstände/Banner). Dies gilt für den Zeitpunkt der Erstellung der Liste - Die Anzahl der Modelle/Höhe der Punktkosten kann sich während des Spiels erhöhen (z.B. durch das Anschließen von Charakteren). Diese Beschränkung betrifft keine Charaktermodelle.

Magiebeschränkungen

Es sind keine doppelten Zaubersprüche erlaubt. Ausgenommen sind Grundzauber und gebundene Zauber. Maximal 2x Seelenraub.

Abgesehen von den Würfeln für die Winde der Magie können nur 2 zusätzliche Energiewürfel/Bannwürfel pro Armee benutzt werden. Nachdem eine Armee das Limit generiert hat, verfallen alle anderen Extrawürfel. Dies gilt auch für kanalisierte Energie- und Bannwürfel.

Maximal 5 Energiewürfel dürfen für das Zaubern eines Spruchs benutzt werden. Für die Todes-, Schatten- und Hashut-Lehre verringert sich dieses Limit auf 4 Energiewürfel.

Maximal 12 Energiewürfel sind pro Magiephase nutzbar.

Es dürfen Einheiten/Fähigkeiten, welche mehr als 2 Extrawürfel generieren verwendet werden allerdings sind alle Würfel, welche das maximale Limit übersteigen verloren.

Einige magische Gegenstände und Fähigkeiten zählen als generierte Würfel im Sinne dieses Limits.

"Zählt als"-Gegenstände und Fähigkeiten dürfen kumuliert nicht das Würfellimit übersteigen. Das heißt, wenn das Limit ausgeschöpft ist, können keine weiteren Gegenstände und Fähigkeiten mit "Zählt als * Energie-/Bannwürfel" während des Spiels verwendet und auch keine weiteren Würfel zusätzlich generiert werden.

Alle diese Modifikationen leiten sich von der Armeeliste ab und verändern sich während des Spiels nicht.

Wenn dem Gegner ein Energiewürfel gestohlen und dem eigenen Bannwürfelpool hinzugefügt wird, man das Limit von 2 generierbaren Bannwürfeln aber bereits erreicht hat, wird der Energiewürfel zwar beim Gegner entfernt, aber nicht dem Bannwürfelpool hinzugefügt.

Jeder Gegenstand der automatisch einen Spruch bannt, zählt als ein generierter Bannwürfel in JEDER Magiephase.

Bretonen (2400 Punkte)

keine Beschränkungen

Tiermenschen (2700 Punkte; -10% Siegpunkte; dürfen insg. Bis zu 3 Energiewürfel generieren)

Tuskgorstreitwagen und Ungorplünderer je 0-4

Die maximale Einheitengröße liegt bei 50 Modellen und 550 Punkten (statt 450 Punkte)

Chaoszwerge (2400 Punkte)

Entweder Chalice oder Sorceror Prophet. Chalice zählt als 2 Energiewürfel

Iron Daemon zählt als Kriegsmaschine; K†™daai Destroyer als 2 Kriegsmaschinen

Insgesamt maximal 3 Auswahlen aus: Magma Cannon / Todbringer (0-1) / Dreadquake Mortar

Dunkelelfen (2400 Punkte)

Max. 35 Repetier-Armbrüste in der Armee (exkl. Streitwagen und Charaktermodelle)

Harpien, fliegende Charaktermodell, Todessplitter, jeweils 0-2

Schwarze Reiter 0-3

Max 20 Schatten in der Armee

Die Kette von Khaeleth darf nicht von einem Hochgeborenen oder einem Modell mit der Krone der Herrschaft getragen werden

Max. 2 aus: Kette von Khaeleth, Krone der Herrschaft, Blutkessel, Hydra

Max 2 aus: Opferdolch/Erzmagierin

Dämonen (2400 Punkte; dürfen insg. Bis zu 3 Bannwürfel generieren)

Max 1 Schädelkanone

Max 8 Schleimbestien

Max 4 Flieger (Streitwagen und Schweber ausgenommen)

Stein der Unvermeidbarkeit ist nicht erlaubt

Zwerge (2400 Punkte; dürfen insg. Bis zu 4 Bannwürfel generieren)

Max 45 Armbrustschützen und/oder Musketenschützen

Jede Magiebannende/Magievernichtende Rune zählt als 1 Bannwürfel.

Grollschleudern sind 0-2 Auswahlen.

Der Gyrocopter zählt nicht zum Kriegsmaschinen/Schablonenwaffenlimit.

Amboss zählt als 1 Kriegsmaschine

Imperium (2400 Punkte)

Max 45 Schusswaffen mit Stärke 4

Ordensritter 0-3

Demigreifen insgesamt max. 8 Modelle

Max 4 aus: Kanone/Dampfpanzer/Demigreifeneinheit

Max 3 aus: Kanone/Dampfpanzer

Max 1 aus: Krone der Herrschaft/Dampfpanzer

Hochelfen (2400 Punkte)

Max. 5 Flieger (Streitwagen ausgenommen; Große Ziele zählen doppelt)

Das Buch von Hoeth zählt als 2 Energiewürfel und 1 Bannwürfel

Das Banner des Weltendrachen zählt als 1 Bannwürfel

Echsenmenschen (2400 Punkte)

Feuersalamandereinheiten 0-1

Hornacken auf Kampfechse 0-2 Auswahlen

Die Bewahrenden Hände der Alten zählen als 2 Energiewürfel

Max. 1 aus: Bannrolle/Kubus der Dunkelheit/Besänftigender Geist

Modelle mit Rückkopplungsrolle oder Lehre des Todes dürfen keinen Fluchschädel tragen

Max. 2 aus: (Krone der Herrschaft oder Höhere Bewusstseinseben)/Standarte der Disziplin/Hohe Konzentration/Zweiter Slann

Max. 6 aus: Einheiten <20 Modelle oder unter 130 Punkte (Charaktermodelle ausgenommen)

Ogerkönigreiche (2400 Punkte)

Max 3 Einheiten Gnoblars <20 Modelle

Max. 1 aus: Bannrolle/Höllenherz

Höllenherz zählt als 1 Bannwürfel

Max. 2 aus: Fleischermeister/Eisenspeier(0-1)/Standarte der Disziplin/Krone der Herrschaft

Max. 8 Trauerfangemodelle in der Armee

Orks & Goblins (2600 Punkte)

Die Zaubapilze von Nachtgoblin-Schamanen zählen nicht als Energiewürfel bezüglich des Energiewürfel-Limits

Einheiten dürfen bis zu 60 Modelle groß sein

max. 9 aus: Fanatics/Kettensquigs

Skaven (2400 Punkte)

Sklaven, Rattenschwärme, Warlock-Techniker, jeweils 0-3

Riesenratteneinheiten <20 Modelle 0-2

Höllengrubenbrut, Warpblitzkanone, Todesrad jeweils 0-1

Gossenläufer sind 0-2 Auswahlen und max. 20 Gossenläufer insgesamt

Max. 1 aus: Höllenglocke/Zweiter Grauer Prophet/Energiespruchrolle

Max. 3 aus: Höllengrubenbrut (0-1)/Höllenglöcke/zweiter Assassine/Todesrad (0-1)/Warpblitzkanone (0-1)

Max. 2 aus: Verdammnisrakete, Bronzespähre & Sturmbanner

Gruftkönige (2600 Punkte; -10% Siegpunkte; dürfen insg. Bis zu 3 Energiewürfel generieren)

Max. 80 Modelle mit Bogen oder Riesenbogen

Neferra's Schriftrollen zäheln als 2 Energiewürfel und 2 Bannwürfel

Hierotitan zählt als 1 Energiewürfel solange er am Leben ist

Skelettreiter, Skelettbogenreiter und Streitwageneinheiten je 0-3

Max 3 aus: Kriegssphinx, Nekrosphinx

Vampirfürsten (2400 Punkte)

Zombies und Todeswolfeinheiten je 0-3

Blasphemische Schriften zählen als 1 Energiewürfel

Max. 3 körperlose Einheiten in der Armee und max. zweimal die selbe(n) Auswahl/Charaktere

Max. 0-2 Schreie

Max. 4 fliegende Einheiten (Schweber ausgenommen)

Max. 15 berittene Charaktere und Fluchritter in der Armee (zusammen!)

Max. 8 Vargheister in der Armee

Max. 3 aus: Rote Wut/Rasendes Blut/Flederbestie (0-1)/jeder Kommandant

Krieger des Chaos (2400 Punkte)

Kernstreitwagen, Barbarenreiter, Chaoshunde jeweils 0-3

Todbringer 0-1

Modelle mit 3+ Rettungswurf dürfen kein Drittes Auge tragen

Max 2 aus: Dämonenprinzen/Chimären

Dämonenprinz darf max (3 - ½ Anzahl Magiestufen) aus: Seelenfresser/Rüstungswurf 2+ oder besser/Mal d. Nurgle/Fliegen

Max 3 aus: 5 oder mehr Streitwagen/Dämonenprinz/Einheit Schädelbrecher/Heldenauswahl auf Dämonischem Reittier

Waldelfen (2700 Punkte; -10% Siegpunkte)

Max 70 Waldelfenkrieger

Waldreiter, Waldelfenkundschafter jeweils 0-3

Quelle

Basegrößentabelle

Aktuelles ETC-FAQ

Stand 23.05.2013

1 Deployment and Start of the Game

1.1.

Q: When do you declare whether something deploys unusually?

A: Before deployment, decide which and how units will be deployed. If both players have unusually deploying units, roll-off and alternate declaring before deploying anything.

1.2.

Q: How are we to interpret the rules for choosing spells - i.e. when can you double a spell?

A: Due to AR Restrictions, a wizard can only have a spell that another wizard in the army also has if it is his signature spell. If he rolls a spell which another wizard already knows, he may swap it under normal rules for it. He may not swap it for a spell another wizard already knows.

1.3.

Q: When do I have to generate the spells for my wizards?

A: Before deployment. Roll-off and alternate the spell generation for each wizard.

2 Movement Phase

2.1.

Q: Are †œvirtual pivots† allowed?

A: Yes, pivoting models may ignore any obstructions when pivoting, as long as they abide by the 1† rule at the end of their pivot.

2.2.

Q: Can a model move more than twice its Movement by doing a swift reform and then moving?

A: No. Measure it starting to endpoint. If the unit enters a building, count the endpoint just when the unit has touched the building but before placing the unit inside of the building.

2.3.

Q: What happens when a unit is within 1† of another and is not engaged in combat?

A: Treat it as it is 1† apart to that particular unit for the duration of the move.

2.4.

Q: While charging, do I have to maximize frontage or supporting attacks?

A: No. you only have to maximize number of models in base-to-base contact.

2.5.

Q: Can multiple characters charge out of the same unit in one turn?

A: No.

2.6.

Q: Can a character charge out from the second rank? What†™s his Line of Sight? Can he start wheeling inside the unit? Can he charge if he can†™t clear the unit before hitting the enemy?

A: Yes. His Line of Sight is the one of the model(s) directly in front of him. He can wheel and move inside the unit but must completely leave it to finish the charge

2.7.

Q: Is closing the door a wheel?

A: No. The rulebook misreferences itself occasionally.

2.8.

Q: Can an already engaged unit ever close the door?

A: No. A charge requiring such a maneuver will fail or be undeclarable.

2.9.

Q: What is an impossible charge?

A: For considering whether a Charge is possible take into account the current position of charger and target, as well as any already declared charge or reaction.

2.10.

Q: Do characters charging out of a unit with a bonus to a charge move benefit from the bonus?

A: Yes.

2.11.

Q: Non-marching character joins a unit that marched. Can the character shoot?

A: Yes.

2.12.

Q: Can a character leave a unit after it performs a swift reform?

A: No.

2.13.

Q: Because of the rule that forces characters to go on the front rank, can a character exceed its normal movement distance when he joins a unit?

A: If you can reach a legal (front rank) position with your normal movement distance, you must do so. If not, you can exceed this limit to achieve a legal position, but moving as little as possible.

2.14.

Q: Can you Fly over a Vortex?

A: No

2.15.

Q: What happens when you successfully charge a unit which is destroyed before the charger moves into base contact or before the Close Combat Phase?

A: Finish the charge movement following normal rules before removing the charged unit. The charging unit counts as being in close combat and in the next Combat Phase it will count as having destroyed the destroyed charged enemy.

2.16.

Q: How do you take into account the Free Reforms made during a move?

A: They don†™t count towards the spent movement, but you must be able to actually perform them.

2.17.

Q: How exactly do you work out if a unit is in the front/flank/rear for a charge?

A: Work out the total amount of front rank model†™s bases in each zone, including any fractions. The unit counts as being where the majority of that lies. If unclear, call a judge.

3 Magic Phase

3.1.

Q: Does Steed of Shadows work on mounted heroes?

A: Yes.

3.2.

Q: What Leadership value does a model use while under Okkam†™s Mindrazor?

A: Its current Leadership value, including any modifier or Inspiring Presence. Mounts use rider†™s Leadership, as per BRB.

3.3.

Q: Do model's under Okkam†™s Mindrazor treat their Leadership value as their Strength value for any effect regarding close combat attacks, such as caps, modifiers or Kaeleth†™s ward save?

A: Yes.

3.4.

Q: Can direct damage spell templates be placed with the center out of a unit?

A: Yes, but some part of the template must touch a target unit

3.5.

Q: How do spells (Dwellers/Purple Sun) that make a characteristic test affect multi-part models?

A: Each part of the model individually passes a test on its own characteristic or suffers the effects.

3.6.

Q: Does a character get the 4+ Look out Sir! against spells that cause hits?

A: No, you only get 4+ Look out Sir! versus magic against templates.

3.7.

Q: How do the old lores spells work with the general casting restrictions?

A: Unless specifically stated otherwise, they can†™t be cast into combat, don†™t require front arc or line of sight, and can target both friends and enemies.

3.8.

Q: When can you dispel a Remains in Play spell?

A: Right before step 2 or right after step 4 (See: BRB, p.29, Magic Summary).

3.9.

Q: If a non-template, non-sniper spell causes a wound on a multi-part model, is it randomized?

A: Yes.

3.10.

Q: If I Windblast a HPA/Doomwheel into another unit, does the other unit take the Impact Hits?

A: No, it only takes the D6 S3 hits due to the spell.

3.11.

Q: Is Winds of Magic rolled before or after applying any items/special rules (which does not generate power or dispel dice) that are triggered at the start of a Magic phase?

A: Active player decides.

3.12.

Q: Are spells that draw a straight line templates? Do they have a target?

A: Yes, which can only hit one model per rank. Yes.

3.13.

Q: Net of Amyntok. Can a unit retry the same action until it succeeds? Does a character failing the test prevent other characters from trying to do the same action? Can it prevent actions that are not movement, shooting or casting? If a character tries to do an action, who takes the test and the hits? Does a fleeing unit count as fleeing if he fails the test and is unable to actually flee?

A: No. No. No. The character takes the test but the unit takes the hits, except if the character was trying to leave the unit. Yes, bump it 1'' away from combat if there were no pursuers.

3.14.

Q: What Leadership value do you use with regards to Spirit Leech?

A: The highest Leadership value within the unit, without any modifiers or Inspiring Presence.

3.15.

Q: Will the Curse of Anraheir make a unit treat Open Terrain as Dangerous Terrain?

A: Yes.

3.16.

Q: Can a single casting attempt cause several miscasts?

A: No.

3.17.

Q: Do champions get Look Out Sir! against Dwellers, Final Transmutation or Dreaded 13th?

A: No.

3.18.

Q: Do spells ever grant magical attacks to the model(s) benefiting from them?

A: No, unless specifically stated.

3.19.

Q: Are all hits/effects/damage caused by magical items magical attacks?

A: Items that directly cause damage or magic weapons cause magical damage. Some specific examples: A Noxious Breath gained from Black Dragon Egg is not magical. Dragonhide Banner and Wyrmlance breaths however are.

3.20.

Q: Does the order of characteristic modifiers effects (bonus, penalties, and setting it to a certain value) matter?

A: Yes, any effect that sets, increases or reduces a stat is applied chronologically.

3.21.

Q: What sorts of moves trigger Fulminating Flame Cage†™s secondary effect?

A: Any movement, excluding Make Way, Challenges, Skirmisher contraction, Fanatics releasing and teleporting (Skitterleap, Hand of Gork or Smoke & Mirrors). Hidden models are unaffected.

3.22.

Q: Do Stomps/Breath Weapons benefit from any effect from spells, magic items or special rules?

A: No.

3.23.

Q: Do the effects of multiple copies of same spells stack?

A: Yes. Net of Amyntok and Pha†™s Protection for example would require two tests each time.

3.24.

Q: Does the Heavens lore attribute affect characters with Fly special rule inside units without it?

A: No.

3.25.

Q: Do champions†™ magic items return with the Regrowth spell?

A: Yes, as long as it is not a used, one use only item.

3.26.

Q: Can you increase basic Movement Allowance beyond 10 with Birona†™s Timewarp?

A: No.

3.27.

Q: Can Smoke & Mirrors be used to join or leave combat?

A: Yes. Note that other restrictions still apply (to join ethereal, unbreakable, khainite...)

3.28.

Q: Can characters and champions take a Look Out Sir! from miscast templates?

A: Yes, except the miscasting wizard.

3.29.

Q: If two units are simultaneously hit by a template, does the active player decide the order to resolve the hits?

A: No, the hits are resolved simultaneously.

3.30.

Q: Does the Savage Beast of Horros/Pann†™s Impenetrable Pelt affect a character†™s mount?

A: No

3.31.

Q: Does Regrowth round up on Cavalry? Is Monstrous Cavalry also affected by this?

A: No, any spare wound is lost. Yes, MC also requires 2 wounds rolled per wound healed.

4 Shooting Phase

4.1.

Q: What is a Shooting attack? What is a Ranged attack?

A: A shooting attack is any attack done in the shooting phase or a stand and shoot. (Note that Howls are not affected by things that affect shooting as per GW FAQ). A ranged attack is any attack that can be done while not being locked in base contact with the target of the attack.

4.2.

Q: Can a shooting attack be made if the model marched?

A: No, unless they are skirmishers, or otherwise specifically stated

4.3.

Q: Cannon sees nothing. Can he fire at empty spots and hit models it cannot see?

A: No.

4.4.

Q: Does a model on a large base prevent models from being hit by a cannon in every rank it occupies? A cannon hits two models in the same rank, which one takes the hit?

A: No. For these purposes, a model on a large base is in the rank it is first hit by the cannon. When hitting multiple models in one rank, the model that was first hit takes the hit.

4.5.

Q: Can shooting attacks that do not use scatter dice fire in a way that it has a chance of hitting friendly models or models in close combat?

A: No, unless hitting friends is only possible due to misfires (such as Doomrocket).

4.6.

Q: Can you place a template in a way that part of it is outside of the table? Or if a template scatters by a fraction outside of the table, can it still hit with the part on the table?

A: Yes.

4.7.

Q: Can a lone character use 4+ Look Out, Sir! to transfer hits to close combat?

A: Yes.

4.8.

Q: How many models do I need for monstrous infantry to gain the Look Out, Sir! rule?

A: 5 rank-and-file models, excluding any special cases like look-out gnoblars.

4.9.

Q: When allocating hits to a unit with a character who is the controlling player?

A: Controlling player is the one who owns the unit.

4.10.

Q: Where does a shoot from a war machine or weapon that fires like one originates from?

A: From the center of the front of their base.

4.11.

Q: Is a model within the forest (or other terrain) if it†™s only partially within it?

A: A unit needs to have at least half its footprint in/behind cover-granting terrain to be covered.

4.12.

Q: Can models that fire similarly to war machines (Ironblaster, Hellcannon, Steam Tank) fire at targets outside their front arc? Do they have to pivot towards their target?

A: No. Yes, except the Steam Tank, which can†™t pivot and may only fire directly forwards.

4.13.

Q: Can a War Machines declare a target outside its front arc, and pivot towards it to fire at it?

A: Yes

5 Close Combat Phase

5.1.

Q: How are close combat casualties removed inside Squig Herds and similar mixed units?

A: Remove targeted type of model. Wounds do not carry over.

5.2.

Q: Does a flaming wound in close combat prevent regeneration from other non-flaming attacks with the same initiative?

A: No.

5.3.

Q: Can a model make a supporting attack through a model that occupies several ranks, if these models normally couldn†™t make a support attack from their rank?

A: No.

5.4.

Q: When fleeing from combat is the fleeing done center to center, causing †œodd angles†?

A: Yes.

5.5.

Q: Can units use combat reform to slide sideways? And to turn their side or rear to the enemy? Can a rank-and-file model be exchanged by a musician or banner bearer? And be exchanged by a champion or a character?

A: Yes. Yes. Yes. Yes, but the champion or character may not be unengaged this way.

5.6.

Q: Are combat reforms of a player simultaneous? Can you break the 1†™†™ rule with them?

A: No. No, except to units involved in the combat.

5.7.

Q: BRB p. 102. †Fighting a Challenge†. Should any mention of character be read as character(s) or champion(s)? Can you attack a model that refused a challenge, if he†™s exposed?

A: Yes. Yes, if he†™s exposed after removing casualties.

5.8.

Q: Can a challenge-accepting model displace another model and put it anywhere to face his challenger? Can any close combat attack from outside the challenge affect the models in it?

A: No, it may only switch places with the displaced model. No (Champions can still die if enough wounds are caused to his unit).

5.9.

Q: How do -1/+1 to hit kind of effects apply in situations where units hit on a fixed number, such as Annoyance of Netlings?

A: They are not applied.

5.10.

Q: A unit has a model with a deeper base than the unit sitting on one flank, and gets charged to the other flank. Do the models count as being in base-to-base contact across the gap?

A: Yes.

5.11.

Q: Should units in pursuit stop when they come within 1† of obstructions, not just when they hit them, assuming no enemy was reached further away?

A: Yes.

5.12.

Q: Unit breaks from close combat but is immediately †Caught!†. How do the pursuers move?

A: Simulate the final position of the fleeing unit, pursuers move towards that point (and beyond).

5.13.

Q: Can you parry special and/or unusual Close Combat attacks?

A: Yes, unless otherwise stated (Such as Stomps or Impact Hits)

5.14.

Q: How many models does a model on 50x50 base displace when Making Way in a 25mm unit?

A: Up to 4.

5.15.

Q: When several units are pursuing a fleeing enemy, they tend to bump and block each other when pivoting to face the center of the fleeing enemy. Does this mean they do not move at all?

A: No. While pursuing, ignore obstructions during the initial pivot and movement to clear it. Do not ignore other obstructions after clearing the initial one.

5.16.

Q: Is a unit in a multiple combat that drops out of it nudged back into conbat?

A: When removing casualties, you have to try to keep fighting units in base contact with each other, if possible. If weirdness follows, call a judge.

5.17.

Q: When can you do a Make Way move?

A: At the start of any combat round.

6 Magic Items

6.1.

Q: Do wounds from models affected by the Other Trickster†™s Shard carry over to unsharded models? Does the OTS affect impact hits, stomps and similar?

A: Yes. Yes, but only if the hit is allocated to a sharded model, under the regular rules for allocating attacks that are distributed as shooting.

6.2.

Q: Can a model benefit from a magic weapon or shield it is not currently wielding? Can you use a one use only magic shield as a regular shield after its special effects have been used?

A: No. Yes.

6.3.

Q: Do magic items carried by Hidden Models work?

A: No.

6.4.

Q: Does Earthing Rod and similar items cancel out effects that force re-rolls of miscasts?

A: Yes, though only once for earthing rod.

6.5.

Q: Can a magic weapon ever gain Flaming Attacks or Poisoned Attacks where the magic weapon itself does not confer such benefit?

A: No, unless specifically stated.

6.6.

Q: Does a mounted character with a magical weapon which is a lance or spear always use it?

A: No, it is only used on the charging round.

6.7.

Q: Does a Wizard turn into a frog if the Sivejir†™s Hex Scroll is used on him while casting Transformation of Kadon? Is any mount transformed too?

A: Yes. Yes, unless the mount can be target separately.

6.8.

Q: Does Scroll of Shielding protect every target of the spell? And all the Comet of Cassandora victims?

A: Yes, to both questions.

6.9.

Q: Does Ironcurse Icon work against Anvil of Doom? Does it work against weapons that fire like war machines?

A: Yes. Yes.

6.10.

Q: Is Gleaming Pennant used if the bearing unit re-rolls a failed Ld test due to other reasons?

A: Yes.

7 Special Rules

7.1.

Q: How are models with Random Movement moved and what options do they have when close to being blocked by other models and the 1† rule?

A: Random movers may not end their initial pivot within 1† of other units, unless the direction they choose to pivot in would bring them into contact with that unit (either with the pivot or a 1† move forward), in which case they charge it as usual.

7.2.

Q: Does a monster, chariot or unique mount die if the rider is slain with Heroic Killing Blow?

A: No.

7.3.

Q: Are Handlers counted towards unit size (Heavy Casualties, rallying, VPs, ...)? Do wounds fron Handlers carry over to their Monster? Do you remove the Handlers for a slain Monster if there are other Monsters alive in the unit? Can all Handlers fight if just one Monster is engaged?

A: No. No, any excess is lost. No. Yes.

7.4.

Q: Does immunity to Killing Blow also protect from Heroic Killing Blow?

A: Yes.

7.5.

Q: Do charging units suffer Impact Hits if they charge a unit with the special rule, that also charged?

A: No, Impact Hits are inflicted on the charged units.

7.6.

Q: Can frenzied units avoid the leadership test by declaring a charge?

A: Yes.

7.7.

Q: Can a mount and his rider both use a Breath Weapon on the same turn?

A: No.

7.8.

Q: What happens if a unit has two sets of the Random Movement special rule?

A: Use the slowest one.

7.9.

Q: Is having to take a stupidity test the same as being subject to stupidity?

A: Yes, whenever a unit takes a stupidity test, it is subject to stupidity for one game turn.

7.10.

Q: Is a unit with the Random Movement special rule affected by Movement modifiers?

A: Yes, modify the result of the roll accordingly to the modifier applyed.

7.11.

Q: Is a unit with the Hover special rule affected by things that affect Flyers?

A: Yes, they are for example affected by Roiling Skies and can†™t fly under Stormbanner.

7.12.

Q: Does Killing Blow cause a wound?

A: Yes, it causes a special kind of wound.

8 Terrain

8.1.

Q: Can a unit enter a building using a movement spell or effect? Can a unit that came out a building move later in the turn?

A: Yes. Yes, but not in the same Movement Phase.

8.2.

Q: Can mixed units comprising entirely of infantry, warbeasts and/or monstrous infantry garrison buildings?

A: Yes.

8.3.

Q: When model stands partially on a hill, is the whole model base treated as being on the hill?

A: No. Only the part of the model that actually is on the hill counts as being on the hill.

8.4.

Q: A unit stands weirdly, sideways, on, or next to an obstacle. How does the obstacle give penalties in close combat?

A: The obstacle will only protect models clearly lined against it and in base contact with it.

8.5.

Q: Can a unit ever have to take several Dangerous Terrain from a single piece of terrain?

A: No, but it may have to take a DT test from each piece of terrain it moves through.

8.6.

Q: When exactly do you take Dangerous Terrain tests?

A: For gaming convenience, whenever you enter a Dangerous Terrain with all models that would enter it during the move.

9 Formations and Characters

9.1.

Q: May an incomplete last rank contain gaps? Where is the centre of such a unit?

A: No, unless specifically stated. Assume the last rank is complete.

9.2.

Q: If an incomplete last rank is charged to the rear by a slim unit, at a location where there is no last rank models, will the last rank models shift sideways to †block† the unit if possible?

A: No. The charger stops at the level of last rank and fights over the gap. Distances (charges, etc.) to the unit are still measured normally.

9.3.

Q: Does command group†™s priority to be in the first rank only apply to the first rank, allowing characters to fill the second rank and push the rest of the command to the third rank?

A: Yes.

9.4.

Q: Can a character join a skirmisher unit if the unit and character have different-sized bases?

A: Yes. The character is placed as in a non-skirmishing unit, except he†™s roughly half an inch apart from the skirmishers.

9.6.

Q: How many characters with different base size can join a unit?

A: Only 2 characters with mismatching bases can join such units, one on each side.

9.7.

Q: Does a character on a pegasus or a disc have the special rule Flying Cavalry?

A: No.

9.8.

Q: Can characters join Unique units? Can they get a Look Out, Sir! roll from Unique units?

A: Yes. No.

9.9.

Q: Is a Look Out Sir! roll mandatory?

A: A 2+ LOS roll is mandatory for both characters and champions. 4+ LOS roll is voluntary.

9.10.

Q: Is there space in the front rank for a character that should displace 2 models from it, if there†™s 2 non-command, non-character models, but they†™re not next to each other?

A: Yes. Move the Command and/or other characters and put the big character in the front rank.

9.11.

Q: A spell is casted at a unit with a character, who later leaves the unit. Is he still affected?

A: When he leaves the unit, he ceases to be affected, except for any movement effect (for the clearing move only) and the Skaven†™s Wither effect.

9.12.

Q: Can a character†™s chariot mount use the character Weapon Skill or when it is hit?

A: No, as the character is not part of the crew. Use mount†™s WS if there is no crew present.

9.13.

Q: What happens if ever two flying characters are forming a unit of characters, alone?

A: They are immediately split into two lone characters.

10 Miscellaneous

10.1.

Q: What happens if a unit needs 7+ to hit and is under a effect that forces it to reroll 6†™s to hit?

A: Reroll all natural 6†™s

10.2.

Q: Are unused points in an army list automatically awarded to the opponent as VP?

A: No.

10.3.

Q: Is there a connection between unit†™s front arc and its line of sight?

A: Unit†™s front arc is also its line of sight, limited by possible obstructions.

10.4.

Q: When do you have to decide whether to use Inspiring Presence for a leadership test?

A: Before rolling the test. If no declaration is made, assume highest available ld was used. Players might agree to roll the test before this declaration, to skip possibly pointless analysis paralysis.

10.5.

Q: Is it Worst Play if a unit is blocked but some of the blocker units belong to the same player that owns the blocked unit?

A: No

10.6.

Q: What is a hit?

A: Anything that would then roll to wound, or auto-wound with poison or similar effect. All templates cause †hits†. Feedback Scroll and Spirit Leech do not cause †hits†, as an example.

10.7.

Q: Do you always round any fraction up?

A: Yes

10.8.

Q: How do you work out the % left of the starting unit size?

A: Divide the remaining number of models by the starting size, multiply by 100 and round up.

10.9.

Q: Do you receive the +100 VP if you kill the General but not its mount?

A: Yes

10.10.

Q: When Abomination or Flamespyre Phoenix resurrect or place new models, do they have to be more than 1†™†™ away from impassables? Do they have to be wholly within the distance marked?

A: Yes. No, they only have to be partially within the distance.

11 Beastmen

11.1.

Q: What is the Herdstone?

A: The Herdstone is an impassable terrain which must fit inside a 5† diameter circle.

11.2.

Q: What is basic strength with regards to Ramhorn Helm or Many-limbed Fiend?

A: Treat this as unmodified strength written on the profile. No modifiers from any source.

11.3.

Q: Do the Tuskgors and Razorgor pulling a Chariot benefit from Primal Fury?

A: Yes.

11.4.

Q: Can the hagtree fetish force your opponent to reroll failed to wound rolls?

A: No

12 Bretonnia

12.1.

Q: What do Knights in the 3rd+ rank of Lance Formation attack, if the front model is touching only characters and champions?

A: Divide the attacks evenly between the models in base contact, randomizing the excess.

12.2.

Q: How does the Twilight Banner work?

A: When activated, it allows the unit to move as if it were ethereal.

13 Chaos Dwarfs

13.1.

Q: Is any Chaos Dwarf war machines or Iron Daemon daemonic with regards to lore of light?

A: No, not even with the Hellbound upgrade. The Hellcannon is daemonic.

13.2.

Q: When can the Chalice of Blood be used?

A: Whenever you could attempt to dispel a Remains in Play spell (See Magic Section, Q3.9.)

13.3.

Q: Can a wizard cast area spells that also target himself and/or his unit while under Ash Cloud?

A: No.

13.4.

Q: Is the Infernal Engineers†™ War Machine LOS! a 2+? Can they take it if inside a unit?

A: Yes. Yes (but they can only get 1 LOS!). Note that 2+ LOS only works against templates.

14 Demons of Chaos

14.1.

Q: How is it handled a regular rank and file Beast of Nurgle being on a challenge?

A: Treat that model as if he were a champion, for the duration of the challenge. Wounds do not carry over from challenge to rank and file models. After challenge, merge the wounds in the unit.

14.2.

Q: What happens if a unit is on the Portalglyph?

A: The unit in the portalglyph may enter the battlefield having its rear rank as close as possible to the Portalglyph rather than touching it. Other restrictions still apply.

14.3

Q: What wounds count towards the Souleater daemonic gift?

A: Only those caused by close combat attacks, not including Stomps, Breath Weapons and such.

14.4.

Q: Can Daemons ever suffer wounds from Daemonic Instability if they roll a †œ2†?

A: Yes, if they lost combat by enough, they can lose up to 2 additional wounds.

14.5.

Q: Do Daemons ignore any Leadership modifier when they are steadfast?

A: No, they only ignore Combat Resolution.

15 Dwarfs

15.1.

Q: Does the Gyrocopter Steam Gun have partials?

A: Yes.

15.2.

Q: What happens if a flying character in non-flying unit is hit by the Rune of Wrath and Ruin?

A: The unit halves its Movement. A character charging/moving out of the unit can do it using his unmodified ground Movement, since the anvil has only taken away his flying.

15.3.

Q: What models are not greenskins in the Orcs & Goblins book?

A: Squigs from squig herds, trolls, giants, great cave squigs, gigantic spiders and wyvern mounts. Gnoblars are greenskins, as are Arachnaroks due to goblin riders.

15.4.

Q: How does Rune of Wrath and Ruin affect charges?

A: It halves the Movement stat, but has no effect on the charge dice.

15.5.

Q: Can the Rune of Challenge be used against units that can†™t declare a charge?

A: No

15.6.

Q: How are we to treat an entrenchment?

A: It provides Hard Cover against shooting and -1 to be hit during the first round of combat.

16 Empire

16.1.

Q: Can Steam Tank freely split fire between targets?

A: No, all the shooting weapons must at least have a chance of hitting the same target.

16.2.

Q: Does Van Horstman†™s Speculum swap the mount†™s Toughness of a Monstrous Cavalry?

A: No

16.3.

Q: When does a Steam Tank make his grind attack?

A: During the Compulsory Movements sub-phase

17 High Elves

17.1.

Q: Does the Frosthear Phoenix Blizzard Aura stack?

A: No

17.2.

Q: Does the High Magic Lore Attribute stack with conditionals Ward Saves like Parry? Does a unit with such a save also receive the 6+ Ward Save?

A: Yes, any Ward Save is improved. Yes, if it doesn†™t have a general Ward Save

18 Lizardmen

18.1.

Q: Can Slann cast magic missiles if his unit is engaged in CC but he is not in base contact with an enemy model?

A: No, unless he is in a temple guard unit

18.2.

Q: Are wounds caused by Feedback Scroll or Cupped Hands doubled on a character under Bane Head?

A: Yes

18.5.

Q: Can Becalming Cogitation affect bound items carried by wizards?

A: No.

18.6.

Q: Does a Slann†™s Becalming Cogitations kick in before or after re-rolls to casting dice?

A: After re-rolls.

18.7.

Q: How will Cupped Hands work with items that allow a re-roll (or negation) of a miscast?

A: Lizardmen player chooses whether to use Cupped Hands and rolls a die. Determine the result on the miscast table. Active player chooses the order of Earthing Rods, etc. After this, the miscast is transferred and the result may not be changed by Earthing Rods, etc. It may still be ignored by †Ignore miscast† effects, such as Throne of Vines.

18.8.

Q: Is the panic test caused by the salamanders treated as a panic test by heavy casualties (25%)?

A: No

19 Ogre Kingdoms

19.1.

Q: Does Runemaw work against templates, vortexes, area effects, spells that target a single model in the unit or recurring spells (Plague, Chain Lightning)?

A: Yes, except for vortexes and templates that scatter into the unit.

19.2.

Q: Does a WS1 model have WS0 when fighting Yhetees?

A: Yes. They†™re automatically hit, and can hit back only on 6s.

20 Orcs & Goblins

20.1.

Q: Can you check how the first released fanatic fares before declaring other fanatics direction?

A: No, they are declared simultaneously and then resolved and moved one by one. Complete this process before other units release their fanatics (In an order decided by active player).

20.2.

Q: How does the goblin spell Itchy Nuisance affect the Steam Tank†™s movement?

A: If attempting to move, Steam Tank moves with D3 dice less, down to a minimum of 1D6.

20.3.

Q: Is a Doom Diver a template weapon? Can it hit more than 1 unit at the same time? Can it redirect onto combat? Can it move less than D6?

A: Yes, use a 30mm template. Yes. No. No.

20.4.

Q: A unit has to charge the closest visible enemy due to animosity. Can the Rune of Challenge be used against it?

A: No.

20.5.

Q: Does Hand of Gork counts as moving for the purposes of shooting, Flame Cage etc.?

A: No.

20.6.

Q: How exactly does it work releasing fanatics with teleport spells, such as Hand of Gork?

A: If the teleporting model would be placed within 8†™†™ of a unit with fanatics, it stops at 8†™†™ from that unit as if it were doing a Fly move straight to its destination.

20.7.

Q: What happens if a flying unit can†™t land when it comes within 8†™†™ of a unit with fanatics?

A: The unit stops for the fanatics to be released, but doesn†™t have to land.

20.8.

Q: Brain Bursta has the Sniper special rule. Do you need to be able to see the target?

A: Yes.

21 Skaven

21.1.

Q: Can the Plague Furnace/Screaming Bell do a Make way move?

A: No.

21.2.

Q: What happens if a character passes his Look out, Sir! to the 13th but the unit is destroyed?

A: As per Skaven FAQ p7, Clanrat unit is created and character stands next to it as close as possible to its former position

21.3.

Q: Does a Grey Seer need to choose lore(s) on the armylist?

A: No. You may choose any combination of Ruin and Plague, even 0/4, before rolling for spells.

21.4.

Q: Can you direct the crack†™s call through friendly units?

A: Yes, as long as the unit is not in combat.

21.5.

Q: Does a character on a Bell/Furnace change his troop type to Unique?

A: Yes.

21.6.

Q: Do unique models stop cannonballs if they†™re hit but not killed?

A: No.

21.7.

Q: Are the Bell/Furnace and the unit that pushes it, two different units, for targeting purposes?

A: Yes, whenever you direct attacks against them, they count as two separate units.

21.8.

Q: Screaming Bell rolls a result that allows it to move. Can it wheel? Move half D6† to the side or rear? Must it spent the whole movement allowance? Can charged enemies react?

A: Yes. Yes, but can†™t charge. Yes, unless there is an obstruction. Yes.

21.9.

Q: Are you allowed to leave or join a Screaming Bell†™s unit with Skitterleap?

A: No.

21.10.

Q: Must a Doomwheel shoot after rallying?

A: Yes

21.11.

Q: Does Warp-Lightning Cannon hit only 1 model per rank? Even the small template? Can it fire grapeshot? Is it stopped by obstacles?

A: 1 model per rank only for the line, but small template cannot hit models already hit by the line. No grapeshot. It is stopped by obstacles, and no small template is placed in such cases.

21.12.

Q: Can Warpstone Weapons get Flaming Attacks or Poisoned Attacks? Do they affect Stomps and other special attacks?

A: Yes. All attacks and hits except Stomps are magical.

21.13.

Q: If an Abomination with 1 wound left takes 3 wounds at the same initiative, 1 of which is flaming, does it roll for Too Horrible to Die? Does it roll if it dies to a Heroic Killing Blow or a Pit of Shades/Purple Sun/Dwellers Below?

A: No, to all questions.

21.14.

Q: Are the Feed and Avalance of Flesh attacks of the Hellpit Abomination affected by spells such as Soulblight or Enfeebling Foe?

A: Yes.

21.16.

Q: Can the Stormbanner be activated on any player†™s turn? In which turns you roll the 4+ if its effect ends? Does the storm end if the bearer dies or leaves the board?

A: In any player†™s turn. Check every player turn. Yes, it stops if the bearer is not on the board.

21.17.

Q: With regards to Plague Banner, what models count as plague monks?

A: Plague monks, their champion, plague priest, and the Plague Furnace†™s crew.

21.18.

Q: How are 40mm-base models placed in a Rat Ogre pack? Do they count towards ranks?

A: They are placed besides or behind the Rat Ogres (Characters can only be placed besides). If placed on the side, they can rank up with each other. They don†™t contribute to ranks.

21.19.

Q: Do Warplock Jezzails still have Move or Fire and Warpstone Weapon?

A: Yes.

22 Tomb Kings

22.1.

Q: What happens if a unit Entombed beneath the Sands scatters off the table?

A: Roll on the mishap table.

22.2.

Q: Does a Tomb King chariot mount ever suffer a hit if his rider passes a Look Out Sir! roll?

A: No

23 Vampirfürsten

23.1.

Q: Beeinflusst die "Anrufung von Nehek" einzelne Charaktermodelle in Reichweite?

A: Nein.

23.2.

Q: Besitzt man eine Einheit Zombies mit weniger als 5 Modellen mit 2 oder mehr Gliedern, ist es erlaubt Modelle in der Einheit zu erschaffen?

A: Ja.

23.3.

Q: Wie trifft man Einheiten mit der "gespenstiche Jäger"-Sonderregel der Sensenreiter?

A: Miss die Bewegung eines jeden Sensenreiters individuell. Um die gegenerische Einheit zu treffen muss der Sensenreiter über genug Bewegung verfügen um die Einheit zu berühren und danach auf einer Position/Formation zum stehen kommen, welche legal und mindestens 1" entfernt von allen Hindernissen ist.

23.4.

Q: Leichentuch. Ist es ein Bonus die Stärke auf einen bestimmten Wert zu setzen?

A: Nein.

23.5.

Q: Muss der Zauberer mit dem höchsten Moralwert in der Armee der Armeegeneral sein und daher auch die Lehre der Vampire benutzen (sollte er in der Lage sein die Lehre auszuwählen)?

A: Ja. Sollten zwei Zauberer den gleichen Moralwert besitzen, entscheidet der Spieler (der Vampire) wer der General ist.

24 Krieger des Chaos

24.1.

Q: Zählt ein Reittier-Moralwert und Moralwerte mit dem Eintrag "-" in Bezug auf den Zauber "Verrat des Tzeentch"?

A: Nein, es wird hierfür nie ein nicht vorhandener und/oder Reittier- bzw. Zugtier-Moralwert benutzt.

24.2.

Q: Hat der Kriegsschrein einen Effekt auf The Reward Of Chaos?

A: Nein.

24.3.

Q: Besitzen die Attacken des Höllenfeuerschwertes gegen den Träger desselben die Sonderregel Flammenattacken?

A: Nein.

24.4.

Q: Ist der Seelenverschlinger auf Wunden durch Walzen, Trampeln und Atemattacken anwendbar?

A: Nein, diese Art Attacken werden nicht von Sonderregeln beeinflusst.

24.5.

Q: Wenn eine Einheit Höllenjäger mit Höllengeißeln ausgerüstet sind, erhalten die Reittiere dadurch auch Erstschlag?

A: Nein, dies ist eine Waffe geführt von den Reitern.

24.6.

Q: Kann sich ein Charakter mit einem Mal einer Einheit mit einem differierenden Mal (entweder mit einem Mal oder einer anderen vergleichbaren Aufwertung) anschließen?

A: Nein.

25 Waldelfen

25.1.

Q: Wie wird der Stein der Wiedergeburt bei Waldelfen gehandhabt?

A: Gegen multiple Wunden funktioniert der Gegenstand nur, wenn der Träger bereits auf 1LP reduziert wurde. Wenn er mehrere separate Wunden erhält, verliert er zuerst so viele LP bis er nur noch einen LP besitzt und benutzt dann den 2+ Retter für die restlichen Wunden. Sollte der Träger je wieder mehr als einen LP besitzen verliert er den Rettungswurf bis er erneut auf einen LP reduziert wird. "Eine Anwendung" hat keine Bedeutung.

Quelle

bearbeitet von Ratatoeskr
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Super Thema - mein lieber Rata.

Denke auch, dass die Regeln durchaus mehr Beachtung verdienen, da sie sich ja auch gut spielen lassen.

Spannend auf jeden Fall die Abstimmung zum aktuellen Draft, fast wie beim Euro-Vison-Song-Contest:

"Hallo ETC:

This is ... calling. We give 12 points for new MOS Daemons rules."

Finde es nur fair, wenn das bei den Dämonen geändert werden sollte, fand die Tzeentch-Herolde schon immer viel zu dreist und als einen Schlag ins Gesicht für alle anderen kleinen Magier. Wer da mit "nein" stimmt, fand den Norwegen-Auftritt am WE bestimmt auch gut.

Viel Spaß beim Übersetzen

Danke und Grüße ;)

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1. Bei den Daemonen ist es eher so, dass man ohne den Kerl eben gar nicht zaubern kann (oder dafuer 600 Punkte hinlegen muss). Andere Voelker haben Zugriff auf weitere Zauberer, Daemonen eben nicht (zumindest nicht sinnvoll und schon gar nciht auf dem Niveau)

2. finde ich es einfach "eigenartig" geloeszt muss ich sagen; die ETC nimmt so gut wie keine Regelaenderungen vor, nur um hier eine fuer mich schwer nachvollziehbare Regelung zu finden.

Klar ist der Tzeentcher gut (ja unter COMBAT waere er unbeschraenkt wohl auch ZU gut), dass sind andere Dinge die auf dem Turnier erlaubt sind aber auch, und so sehe ich nicht wie man bei solch einem vergleichsweise kleinen Brandherd einen solchen Murks gemacht hat.

Cheers

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Andere Voelker haben Zugriff auf weitere Zauberer, Daemonen eben nicht (zumindest nicht sinnvoll und schon gar nciht auf dem Niveau)

Ach die armen Dämonen... schon tragisch dass nicht jede ihrer Auswahlen (zu) gut ist.

Wenn ein Dämon den Prinzen einpackt ist die Armee dadurch nicht sofort Gurke.

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Danke Ratadings. Mal sehen wie das ankommt und ob sich Veranstalter finden. Gut ist auch, dass du es übersetzt, denn es zeigt sich ja immer wieder, dass doch noch einige kein Englisch können und so ggf die Regeln gar nicht erst für ihr Turnier in Erwägung ziehen.

Wer da mit "nein" stimmt, fand den Norwegen-Auftritt am WE bestimmt auch gut.

!

Aber ehrlich, Schwedens Beitrag ist doch mindestens ebenso schlimm. Ich hab mich schmerzlich an den 90er DJ-Bobo-Dr.Alban-La-Bouche-Einheitsbrei erinnert gefühlt.

Die Chartmusik der 90er hätte das schwedische Lied sicher gern aufgenommen.

Norwegen 2012 - La Bouche 90er

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Um beim ESC zu bleiben...ich empfand die Türkei und Serbien als frech-schlecht...vor allem wenn man sieht was die an Punkten abgegraben haben...

12 Point go to Russia!!! :banana:

"Defeat...retreat...those are none of my words. I don´t understand those definitions. I don´t understand when things go wrong. I don´t understand mistakes. But i do understand this: I understand victory and i understand never surrendering. No matter how bad things go, my heart and my mind will carry my body when my limbs are too weak."

 

Warum GW doof, AoS kacke, und sowieso viele andere Systeme besser sind als alles was GW kann, HIER KLICKEN!

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Danke Rata,

ich habe die letzten Wochen jetzt mehrere Spiele nach diesen Regeln gemacht und ich kann jeden beruhigen,der vielleicht zögert,mal danach zu spielen.Viele Sachen sind ähnlich den COMBAT-Beschränkungen...Dazu darf man dann einfach etwas mehr,was aber auch OK ist,denn mein Gegner darf ja auch "etwas mehr".

Früher gab es haufenweise Turniere nach "Akito".Das war auch gut so.

Rhargar und ich haben damals z.B. unsere Turniere hier in Olenburg "fast" unbeschränkt veranstaltet.Dort war vor dem Turnier auch die Freude etwas gedämpft bei vielen Teilnehmern: "iih,lame,macht kein Spass,nur der ganze Schmutz etc. pp."

Nach dem Turnier haben alle gesagt: "so schlimm ist das gar nicht,macht durchaus mal richtig Laune die "große Keule auszupacken" und alle hatten ein geiles Wochenende (was immer noch die Hauptsache sein sollte).

Wie gesagt,es macht wirklich Spass mal "was anderes" zu daddeln,probiert es aus und ihr werdet feststellen: sooo schlimm,wie einige es immer machen,ist es gar nicht.

Und schlußendlich wird ja niemand dazu gezwungen,nach irgendwelche bestimmten Beschränkungssystemen zu spielen.

Echsenmenschen/Skaven/Orks & Goblins/Dämonen/Waldelfen/Dunkelelfen/Vampirfürsten

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Viele Sachen sind ähnlich den COMBAT-Beschränkungen...Dazu darf man dann einfach etwas mehr,was aber auch OK ist,denn mein Gegner darf ja auch "etwas mehr".

Das ist im Einzelfall aber nicht ganz korrekt. Als Vampir z.B. darf ich unter Combat eigentlich mehr, vor allem was den Fluchbus betrifft.

Hier liegt eigentlich auch nur der Schwerpunkt anders; Combat beschränkt vor allem den Vargheister-Spam, ETC den Fluchritter-Spam. Beide Konzepte sind sackhart....was also mehr Sinn macht, sollen andere entscheiden. Ist mir eh vollständig egal.

Verlieren ist keine Option.

 

 

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Das ist im Einzelfall aber nicht ganz korrekt. Als Vampir z.B. darf ich unter Combat eigentlich mehr, vor allem was den Fluchbus betrifft.

Hier liegt eigentlich auch nur der Schwerpunkt anders; Combat beschränkt vor allem den Vargheister-Spam, ETC den Fluchritter-Spam. Beide Konzepte sind sackhart....was also mehr Sinn macht, sollen andere entscheiden. Ist mir eh vollständig egal.

joa..Einzelfälle gibt es ja immer...man kann nicht immer auf jeden eingehen...wenns dir eh egal ist, dann ists ja auch egal :lach:

Echsenmenschen/Skaven/Orks & Goblins/Dämonen/Waldelfen/Dunkelelfen/Vampirfürsten

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Mal ne blöde Frage, aber ich versteh es einfach nicht.

Warum brauchen die O&G das Geschenk beim Gobboschamanen?

Sind die wirklich so schwach dass sie das brauchen?

:???:

Das Kompendium zur 8. Edition der Dunkelelfen:

http://kompendium.tabletopwelt.de/wiki/Dunkelelfen:Einleitung

D&Ds Kriegerbandenregeln 8. Edi

http://www.tabletopwelt.de/forum/showthread.php?t=143583

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Weil der Pilzwüfel lt. Orkbuch nicht als Energiewürfel zählt, sondern nur als Bonus auf den Spruch. Zumal da ja, wenn eine 1 kommt, der Spruch nicht funktioniert, egal was sonst gewürfelt wurde, und der Schamane auf (1-3) oder (4-6) einen LP verliert.

Die Zeit des Erduldens ist vorüber, eine neue Ära zieht herauf und die Zeit der Vergeltung hat begonnen.

Die neuen Kampfberichte der Armee von König Berti

Waaghboss Berti Elfenmatscha´s Kämpfe

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Ich bin generell ein absoluter Fan von einer bunt gemischten Turnierlandschaft und freue mich ja auch teilweise aufs Listenschreiben. Das wird natürlich irgendwann eintönig, wenn ich immer nur die eine Beschränkung habe.

Darum schon für mehr Vielfalt: Pro ETC Regeln.

Wenn ich dann aber sehe, welche Beschränkungen sich in DLand immer mehr durchsetzen (und damit meine ich nicht nur Combat, sondern auch die Tatsache, dass die "härteren" Beschränkungen wie Adlum, Horus mehr Zuspruch haben als die "eher laschen" Beschränkungen wie Bierdeckel oder ehemals Ente), kann ich mir vorstellen, dass die Akzeptanz dafür zu gewinnen eine echt schwere Nummer wird.

Ein Punkt, der nur in kleinem, aber nicht unbedeutenden Maßstab, mit den Beschränkungen zu tun hat, sollte aber auch erwähnt werden: Bemalpflicht. Bei der ETC besteht eine Bemalpflicht, und schon dadurch wäre auf einem Einzel-Event einer etwaigen Ausreizung aller Beschränkungen ein kleinerer Riegel vorgeschoben (klar, im Rahmen der Team-ETC ists wieder fast egal). Nicht jeder hat seine 20 bemalten Vargeister, und wenn einer sich die fürs Turnier zusammenleiht, ist die Gesamtzahl der gespielten Vargheister eben verschoben, aber bei anderen Spielern (den Verleihern) vermutlich geringer.

Ich bin mir aber relativ sicher, dass ein Turnier mit Bemalpflicht und ETC innerhalb Deutschlands nur ein ganz kleines Publikum der Turnierszene ansprechen würde, und dieses dann halt auch noch terminell und räumlich unter einen Deckel kriegen muss.

Wünschenswert wäre ein weiteres, etabliertes Beschränkungssystem aber tendenziell immer.

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Das mit Bemalpflicht wird sicherlich individuell von der Orga gehandelt, so dass sich das bestimmt gut ergeben wird, hab da jetzt nicht so die Bedenken.

Grundsätzlich sehe ich das genauso, je mehr Vielfalt, desto besser.

@Puppenspieler

Genau an euch Dämonenspieler habe ich aber auch gedacht, da der Eingriff um den MOS die Dämonen schon ziemlich hart trifft. Andererseits ist aber ein großer Dämon so ziemlich immer dabei, so dass jeder, der nicht unbedingt Bluter spielen muss, eh auf seinen Stufe4 kommen kann. ... 140P fürn Stufe2 ist nicht schlecht ... weiß aber, Einschränkungen sind immer hart (das mein ich jetzt nicht sarkastisch) ;)

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Ente du hast ja selbst einige Zeit in Angelsachsen gespielt und kannst hier eigentlich doch nur Werbung dafür machen ;)

Ich würde mich jedenfalls riesig freuen, wenn es mehr Freiheiten gäbe.

Unbeschränkt geht ja leider nicht, aber zu viel beschränkt war mir schon immer ein Dorn im Auge. Sollen sie doch kommen mit Blutdämonen und Soulhunger-Kipper, ich find das bereichernd (so lange ich Flufflisten als Gegner abbekomme :naughty: ).

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Ente du hast ja selbst einige Zeit in Angelsachsen gespielt und kannst hier eigentlich doch nur Werbung dafür machen ;)

Ufff, ja und nein?

Das unbeschränkte Spielen drüben war schon nett, und auch das "Lameness mal machen" Ding war mal spaßig, aber das geht da drüben so stark einher mit einer ganz grundlegend anderen Einstellung der (meisten) Spieler, dass man das hier nicht vergleichen kann...

Jedem, den das interessiert, der kann sich meine diversen Meinnungsbilder aber in meinem zweiten Morden im Norden gerne holen (siehe Signatur).

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aber das geht da drüben so stark einher mit einer ganz grundlegend anderen Einstellung der (meisten) Spieler, dass man das hier nicht vergleichen kann...

Ja, das sehe ich genauso. Das mMn in D'land vorhandene Problem am unbeschränkten Spielen, ist nicht, das es unbeschränkt ist, sondern was es für Spieler anzieht. Wenn alle locker-lustig an die Sache rangehen würden, dann wäre es eine spassige Sache. Ist nur leider nicht der Fall. :cool:

Wobei ich im übrigen ETC nicht als unbeschränkt bezeichne. Ich sehe das als etwas gelockerte Version von Combat. Insofern würde ich das jederzeit spielen, wenn's ein dbzgl. Turnier in der Nähe gäbe.

Ich würde da also nicht so die Bedenken haben, das ein Turnier nach diesen Beschränkungen nicht voll wird. Eigentlich glaube ich eher ans Gegenteil...selbst mit Bemalpflicht.

Verlieren ist keine Option.

 

 

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Ich würde da also nicht so die Bedenken haben, das ein Turnier nach diesen Beschränkungen nicht voll wird. Eigentlich glaube ich eher ans Gegenteil...selbst mit Bemalpflicht.

Das glaube ich auch - am Anfang, weils noch "was Neues" ist mit mehr, aber ich denke, ETC-Regeln würden in DLand eher nur einen bestimmten Satz der Spieler regelmäßig anlocken. Da mag ich mich aber auch gerne täuschen.

Edith sagt:

hier so könnte man das ja auch ausprobieren... ;)

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Ich glaub eher, das es in Deutschland eine Frage der Vorurteile, oder eine sich selbst erfüllende Prophezeiung ist. Man erwartet ein scheiss Turnier nach lockeren Beschränkungen, also geht man schon mit einer negativen Grundeinstellung hin.

Wenn man schon mit der Erwartungshaltung der maximal fiesen Gegnerlisten auf ein Turnier fährt, ist man geneigt selbst das maximal fieseste zu stellen, was das eigene Buch hergibt.

Man kennt in DE eben seit Jahren eine stark beschränkte Turnierlandschaft. Da sind wir alle vielleicht etwas spießig und inflexibel für neue Regeln.

Ganz so, wie der Hr. Müller aufm Dorf, der die seit Jahrzehnten gültigen Anbauvorschriften für Wirsing seines Obst und Gartenbauvereins für gut hält und sie gar nicht gelockert haben möchte, weil er Angst hat, dass der neu zugezogene Nachbar dadurch besseren Gartenwirsing zieht als er.

Da er das nicht möchte, weil ihm Wirsinganbau Spaß macht und er selbst in Konkurrenz zu seinem Nachbarn tritt, kann er entweder selbst bis an die Grenzen des gestatten gehen, oder einfach den Gartenbauverein wechseln, wenn ihm die lockeren Wirsinganbauregeln nicht gefallen.

Ich seh kein Problem in harten Beschränkungen, ebenso wenig wie ich Probleme bei lockeren Beschränkungen sehe. Nur ganz ohne geht es halt gar nicht, aber da ist sich ganz Europa ausnahmsweise mal einig.

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Edith sagt:

hier so könnte man das ja auch ausprobieren... ;)

Ja, wenn ich nicht exakt an dem Tag meinen ersten Urlaubstag hätte, und nicht exakt an dem Tag meine Füsse in die Adria bei Venedig halten würde....dann würde ich da auch hinfahren... ;D

Ist vielleicht allgemein kein so guter Termin; Niedersachsen hat da gerade Ferien bekommen, und ich hab mir sagen lassen, das Bremen umringt ist von ziemlich viel Niedersachsen. :)

Verlieren ist keine Option.

 

 

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Verstehe garnicht, was an der Einstellung, unter den gegebenen Umständen (zb unbeschränktes Turnier) die Armeeliste zu maximieren, so falsch sein soll.

Hier wird ständig suggeriert, das sei unentspannt und die Spieler, die sowas machen, hätten einen irgendwie unreiferen oder subjektiv schlechteren Charakter.

Ich erinnere mich noch gut an Zeiten, in denen Turniere sogut wie nicht oder nicht beschränkt wurden. Und da waren "Fluffspieler" nicht entspannter oder unentspannter als andere. Lieber weiß ich, woran ich bin, statt mich an einem unausgesprochenen und höchst subjektiven "Ehrenkodex" halten zu müssen, was für eine Aufstellung nun "dem Geist des Spiels" entspricht und was nicht, nur um am Ende festzustellen, dass meine Armee, die ich selbst tatsächlich als fluffig empfunden habe, irgendwer anders (ob gerechtfertigt oder nicht) als bretthart empfindet und mir von anfang an das Gefühl vermittelt, ich wäre ein assiger Lamer.

Wie hart die Beschränkungen sind, ist mir ansonsten relativ egal. Ich spiele gern nach Combat, nacht ETC, nach Hamburg oder sonstwas.

force of the north

- a dark elves blog: painting, gaming, trash talk

"Warhammer ist ein Spiel, das nicht im Konjunktiv gespielt wird." - Jan H.

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Einheitengrößenbeschränkung

Einheiten können weder mehr als 40 Modelle noch mehr als 450 Punkte groß sein (inklusive Kommando, Aufwertungen, magische Gegenstände/Banner). Dies gilt für den Zeitpunkt der Erstellung der Liste - Die Anzahl der Modelle/Höhe der Punktkosten kann sich während des Spiels erhöhen (z.B. durch das Anschließen von Charakteren). Diese Beschränkung betrifft keine Charaktermodelle.

Zombies?! Dafür, dass im COMBAT bereich bis aufs Messer diskutiert wurde, scheint es bei den ETC-Beschränkungen völlig egal zu sein, dass die auch 100+ groß werden können.

Oder hab ich was überlesen?

| Was ist Kings of War? |

Zitat von mir, vom 05.02.2014: "Vlt. schafft es GW ja mit der 9ten WHFB endgültig abzuschießen und KoW schafft es ein Spannendes Spiel zu gestalten - dann kann da was draus werden..." - so geil! :D

Mephobia : the fear of becoming so awesome that the human race can't handle it and everybody dies

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Nicht hier! Nicht jetzt!

Wenn das hier auch los geht, bitte ich schonmal provisorisch einen Mod das Entsprechende zu löschen!

Es sind hier bisher keine Änderungen der offiziellen ETC-Regeln intendiert, sie werden lediglich übersetzt und wiedergegeben!

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ganz meiner Meinung, sollte nur gedanklich berücksichtigt werden, bevor alle "Ja" rufen. Das Thema sollte durch sein - nachzulesen im COMBAT-Bereich

| Was ist Kings of War? |

Zitat von mir, vom 05.02.2014: "Vlt. schafft es GW ja mit der 9ten WHFB endgültig abzuschießen und KoW schafft es ein Spannendes Spiel zu gestalten - dann kann da was draus werden..." - so geil! :D

Mephobia : the fear of becoming so awesome that the human race can't handle it and everybody dies

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