Jump to content
TabletopWelt

Horus Heresy - Gerüchte & Ankündigungen


Empfohlene Beiträge

vor 9 Minuten schrieb D-S13017:

Mir ist gerade erst aufgefallen, dass bei diesem dusseligen Landspeeder die Besatzung eine MK VI trägt. :facepalm:

Der GW-Plastikspeeder hat zwar MKVII, lässt sich aber einfach zu MKIV umgestalten. Und ist preislich wahrscheinlich deutlich günstiger.

XVIII.

Link zu diesem Kommentar
Auf anderen Seiten teilen

Zitat

Vorher sterben die durch nen Steinschlag.

 

...Vogel-Kacka! Einfach etwas seltsam das Teil...wirkt mehr wie ne Achterbahngondel als wie ne fiese, hochmobile Waffenplattform.:ka:

 

Da frag ich mich wo FW auf das Desgin kam, wenn jener:

 

Spoiler

848586115803278_1060789134067504_3185059433596059648_n.jpg.03a8fdc0778c4af09549c6d02b64525c.jpg

 

von der GW-Seite her kommt...als Umbau.:keks:

bearbeitet von DieHupe

"Defeat...retreat...those are none of my words. I don´t understand those definitions. I don´t understand when things go wrong. I don´t understand mistakes. But i do understand this: I understand victory and i understand never surrendering. No matter how bad things go, my heart and my mind will carry my body when my limbs are too weak."

 

Warum GW doof, AoS kacke, und sowieso viele andere Systeme besser sind als alles was GW kann, HIER KLICKEN!

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor 6 Minuten schrieb DieHupe:

 

...Vogel-Kacka! Einfach etwas seltsam das Teil...wirkt mehr wie ne Achterbahngondel als wie ne fiese, hochmobile Waffenplattform.:ka:

 

Da frag ich mich wo FW auf das Desgin kam, wenn jener:

 

  Inhalt unsichtbar machen

848586115803278_1060789134067504_3185059433596059648_n.jpg.03a8fdc0778c4af09549c6d02b64525c.jpg

 

von der GW-Seite her kommt...als Umbau.:keks:

Der erste Zinn Landspeeder von GW hatte dieses Design.

XVIII.

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor 1 Stunde schrieb Lahpugg:

Ist auch in dem Fluff-Text zu lesen. Wird häufig von den Salamanders, Iron Hands, Iron Warriors und Imperial Fists verwendet. Nur doof, dass man den Bohrer bei den Salamanders nicht effektiv einsetzen kann, wenn man Covenant of Fire spielt... 

 

Also das 30k-Pendant zur Chimäre :naughty: 

Ich bin gespannt, ob und welche Varianten da kommen. Eine Variante analog zum Greif wäre spitze.

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor 2 Stunden schrieb Oberst Montan:

Der Vollständigkeit halber:

 

363404DA-AC1B-407B-A81C-75989A243DF3.thumb.jpeg.e36bb7029623345605ca883c6c051549.jpegt

Ich finde es ha sehr schön, dass FW da seinem Stil treu blieb und auch weiterhin völlig übertriebene Regeln für SA raus haut. ;)

 

vor 27 Minuten schrieb Lahpugg:

Der erste Zinn Landspeeder von GW hatte dieses Design.

Jau. Vor 30 Jahren und war schon damals hässlich. 

 

vor 1 Minute schrieb Oberst Montan:

Ich bin gespannt, ob und welche Varianten da kommen. Eine Variante analog zum Greif wäre spitze.

Ich glaube er mein das jetzt erschienene SA "Rhino". Mich würde interessieren, ob es jemals eine Imperial Army geben wird, quasi als Bindeglied zwischen Militia und Solar Auxilia. :nachdenk:

 

vor 36 Minuten schrieb DieHupe:

 

...Vogel-Kacka! Einfach etwas seltsam das Teil...wirkt mehr wie ne Achterbahngondel 

Haha ja genau :)

"Wargamer hassen zwei Dinge besonders: den aktuellen Stand des Spiels und Veränderungen." - Bloodknight

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor 23 Minuten schrieb Gorgoff:

Ich finde es ha sehr schön, dass FW da seinem Stil treu blieb und auch weiterhin völlig übertriebene Regeln für SA raus haut. ;)

 

Ohne die eine Sonderregeln von dem Ding zu kennen, ist das doch quasi genau gleich zu einem Rhino? Hat sogar weniger Ausrüstung.

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor 40 Minuten schrieb Gorgoff:

 

Ich glaube er mein das jetzt erschienene SA "Rhino". Mich würde interessieren, ob es jemals eine Imperial Army geben wird, quasi als Bindeglied zwischen Militia und Solar Auxilia. :nachdenk:

Das meinte ich auch.

 

Ich vermute, dass einfach die Militia-Liste ausgebaut wird.

 

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor einer Stunde schrieb Dhar:

Ohne die eine Sonderregeln von dem Ding zu kennen, ist das doch quasi genau gleich zu einem Rhino? Hat sogar weniger Ausrüstung.

Völlig übertrieben war wohl ein wenig... nun ja... übertrieben von mir, aber deren Sonderregel besagt, dass sie Geländetests wiederholen dürfen und einen 6+ Retter gegen Schablonenwaffen haben. Das hört sich nach nicht viel an, aber wenn die doch ein Dozerblade haben, wieso sind die 5 Punkte da nicht mit in den Kosten drin, ganz zu schweigen von dem 6er Retter gegen Schablonen?

Das ist mit Sicherheit nichts Kriegsentscheidendes, aber sowas finde ich echt ärgerlich. Wenn etwas die selben Regeln hat, darf es gerne das selbe Kosten, BF3 statt 4 mal aussen vor. 

 

vor 56 Minuten schrieb Oberst Montan:

Das meinte ich auch.

 

Ich vermute, dass einfach die Militia-Liste ausgebaut wird.

 

Ich denke auch. Vermutlich wäre der Unterschied einfach nicht groß genug, um die Arbeit an eine neue Liste zu rechtfertigen. 

 

Den neuen Bohrer finde ich übrigens super. Passt perfekt zu den Warrior und ist bestimmt im Spiel auch ganz nützlich, zumal man das auch mit dem Drop Pod Angriff kombinieren kann. Also eine Dreadclaw mit Zeug drin plus den Bohrer mit Zeug drin, die beide im ersten Zug erscheinen finde ich ja gut. Das bringt Bewegung ins Spiel und sieht auch noch toll aus. Auch die Möglichkeit extra dafür ein Geländestück zu basteln, finde ich echt gut. Hab auch schon ein paar Ideen dazu. Ich fand es nämlich echt Schade, dass es nicht mehr die Regel gibt, dass man, sofern vorhanden, an der Stelle eines explodierten Fahrzeugs einen Krater platzieren darf. Bei guten Spielen war am Ende oft das Schlachtfeld übersäht mit zerstörten Wracks und Explosionstrichter. Das bereichert die Illusion um einen weiteren Aspekt. :)

 

bearbeitet von Gorgoff

"Wargamer hassen zwei Dinge besonders: den aktuellen Stand des Spiels und Veränderungen." - Bloodknight

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor 44 Minuten schrieb Gorgoff:

Völlig übertrieben war wohl ein wenig... nun ja... übertrieben von mir, aber deren Sonderregel besagt, dass sie Geländetests wiederholen dürfen und einen 6+ Retter gegen Schablonenwaffen haben. Das hört sich nach nicht viel an, aber wenn die doch ein Dozerblade haben, wieso sind die 5 Punkte da nicht mit in den Kosten drin, ganz zu schweigen von dem 6er Retter gegen Schablonen?

Das ist mit Sicherheit nichts Kriegsentscheidendes, aber sowas finde ich echt ärgerlich. Wenn etwas die selben Regeln hat, darf es gerne das selbe Kosten, BF3 statt 4 mal aussen vor. 

 

 

Ein Rhino darf sich noch selbst reparieren. Aber grundsätzlich verstehe ich, was du meinst. Welcher Legionsspieler denkt schon daran, dass sein Auto eine Selbstreparatur hat? :D Ich schaffe das ungefähr in jedem dritten Spiel :D 

 

Edit: Erwähnte ich bereits, dass ich den Bohrer auch gut finde? Nur kann ich ihn vorerst nicht bei meinen Salamanders unterbringen, weshalb er für die World Eaters angeschafft wird. Für Nahkampfveteranen :)

bearbeitet von Lahpugg

XVIII.

Link zu diesem Kommentar
Auf anderen Seiten teilen

Für den Bohrer wird es wohl eine eigene Rite of War geben: 

 

Termite: One word: awesome.  I loved these little things since they were first mentioned and shown in Epic.  The kit is great and comes with some nice options for weapons (heavy bolter, Volkite culverin and heavy flamer) as well as some nice internal detailing.  I also had a look at the rules.  The standard vehicle itself isn`t great – basically an up-armoured rhino with some slightly better weapons.  The rules however, make the vehicles.  It comes with `Subterranean Assault` which is the equivalent of Drop Pod Assault but for Termites and Moles (the two are incompatible however).  When the Termite surfaces it uses the large blast template to cause damage to nearby units.  There will be an associated Rite of War to go with the Termite model to reflect the wider use of the vehicles.

 

Aurox Army Transport:  Rules-wise this vehicle is a rhino accessible for Solar Auxilia and Militia. The SA versions comes with multi-laser and the exploratory array that all SA vehicles have; the militia version comes with a heavy stubber.  However, the exciting part is the background for this vehicle and its future potential.  During the Great Crusade and Compliance missions, it became apparent that the Imperial Army needed standardisation if it was too become effective as amongst the Compliant worlds there was too much diversity of troops and vehicles.  The Aurox was intended to become the standard template for Army vehicles and the basis for a variety of types of vehicle.  This is similar to the rhino being the basis for predators, vindicators, whirlwinds etc.  The Aurox was intended to give the Army a standard vehicle that could be adapted for different needs.  However, due to the Heresy, the Aurox was not widely distributed amongst the Army and was not fully developed.  What this means, is that it is possible that we will see a variety of new vehicles based on this chassis.  This also matches a conversation I had with the rules team where there is a desire to revisit the Army at somepoint.  They recognise that the Solar Auxilia are the elite whilst the Militia are the bottom end.  They feel that an Imperial Army lit could reach a middle-ground but is a long way from becoming a reality.

 

Von Penddraig (Heresy30k): http://heresy30k.invisionzone.com/topic/11146-penddraigs-summary-of-the-heresy-and-necromunda-weekender-2018/

 

 

 

 

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor einer Stunde schrieb Lahpugg:

Ein Rhino darf sich noch selbst reparieren. Aber grundsätzlich verstehe ich, was du meinst. Welcher Legionsspieler denkt schon daran, dass sein Auto eine Selbstreparatur hat? :D Ich schaffe das ungefähr in jedem dritten Spiel :D 

 

Edit: Erwähnte ich bereits, dass ich den Bohrer auch gut finde? Nur kann ich ihn vorerst nicht bei meinen Salamanders unterbringen, weshalb er für die World Eaters angeschafft wird. Für Nahkampfveteranen :)

 

Ich denke schon an sowas, nur explodieren Rhinos viel häufiger, als dass die lahmgelegt werden. ;)

Ich würde da einen Chaplain, Apothecarius und 10er TSS mit Volkite Chargern rein packen und dazu eine Dreadclaw mit Marines spielen. :)

 

vor 45 Minuten schrieb Oberst Montan:

Für den Bohrer wird es wohl eine eigene Rite of War geben: 

 

Termite: One word: awesome.  I loved these little things since they were first mentioned and shown in Epic.  The kit is great and comes with some nice options for weapons (heavy bolter, Volkite culverin and heavy flamer) as well as some nice internal detailing.  I also had a look at the rules.  The standard vehicle itself isn`t great – basically an up-armoured rhino with some slightly better weapons.  The rules however, make the vehicles.  It comes with `Subterranean Assault` which is the equivalent of Drop Pod Assault but for Termites and Moles (the two are incompatible however).  When the Termite surfaces it uses the large blast template to cause damage to nearby units.  There will be an associated Rite of War to go with the Termite model to reflect the wider use of the vehicles.

 

Aurox Army Transport:  Rules-wise this vehicle is a rhino accessible for Solar Auxilia and Militia. The SA versions comes with multi-laser and the exploratory array that all SA vehicles have; the militia version comes with a heavy stubber.  However, the exciting part is the background for this vehicle and its future potential.  During the Great Crusade and Compliance missions, it became apparent that the Imperial Army needed standardisation if it was too become effective as amongst the Compliant worlds there was too much diversity of troops and vehicles.  The Aurox was intended to become the standard template for Army vehicles and the basis for a variety of types of vehicle.  This is similar to the rhino being the basis for predators, vindicators, whirlwinds etc.  The Aurox was intended to give the Army a standard vehicle that could be adapted for different needs.  However, due to the Heresy, the Aurox was not widely distributed amongst the Army and was not fully developed.  What this means, is that it is possible that we will see a variety of new vehicles based on this chassis.  This also matches a conversation I had with the rules team where there is a desire to revisit the Army at somepoint.  They recognise that the Solar Auxilia are the elite whilst the Militia are the bottom end.  They feel that an Imperial Army lit could reach a middle-ground but is a long way from becoming a reality.

 

Von Penddraig (Heresy30k): http://heresy30k.invisionzone.com/topic/11146-penddraigs-summary-of-the-heresy-and-necromunda-weekender-2018/

 

 

 

 

Das Ding ist so gübsch, dass ich das nur unterstützen kann. :D

 

"Wargamer hassen zwei Dinge besonders: den aktuellen Stand des Spiels und Veränderungen." - Bloodknight

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor 41 Minuten schrieb Garthor:

Als die alte rausgekommen ist gabs auch noch ca. 30 Modelle weniger, die sich darin den Kopf gestoßen haetten, oder?

Stimmt. :D

Ein normaler Cybot hat da nach oben hin noch richtig Luft. 

latest-1.png.b0766a2edfc57e064d5d77d5bdc51f6a.png

 

vor 24 Minuten schrieb Lahpugg:

Der Leviathan passt immer noch nicht rein :D 

Leider scheint das so zu sein. Aber wie groß soll die Kapsel noch werden? 

"Wargamer hassen zwei Dinge besonders: den aktuellen Stand des Spiels und Veränderungen." - Bloodknight

Link zu diesem Kommentar
Auf anderen Seiten teilen

Hm.

Wenn man nur normale Cybots damit befördern will, sieht das neue Riesending wieder unpassend aus.

(aktuell!) . . . . . . . . . . . .Gruftkönige von Cathay ← Meine Nicht-Khemris

(Letztes Update: August ’23) . . . . . . . . . . . .Die Gesellschaft der Drachen zu Karond-Kar ← Meine Dunkelelfen

(Letztes Update: Juni ’19) . . . . Rabenwacht – Veteranen- und Reservestreikräfte ← Oh ja, ich habe auch ein paar Space Marines

 

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor 5 Stunden schrieb Gorgoff:

Meine ich das nur, oder ist das größer als die alte Kapsel?

Es hieß das die wohl größer sein soll. oder war es nur über ein paar Einsparungen der Innenraum?

 

vor 8 Minuten schrieb Kuanor:

Hm.

Wenn man nur normale Cybots damit befördern will, sieht das neue Riesending wieder unpassend aus.

Außer man kann von deinen mehrere dort reinstecken.

Link zu diesem Kommentar
Auf anderen Seiten teilen

vor 20 Minuten schrieb Kuanor:

Hm.

Wenn man nur normale Cybots damit befördern will, sieht das neue Riesending wieder unpassend aus.

Der normale passt ja auch fast schon in die GW Kapsel, wenn man das Innenleben weg lässt. 

"Wargamer hassen zwei Dinge besonders: den aktuellen Stand des Spiels und Veränderungen." - Bloodknight

Link zu diesem Kommentar
Auf anderen Seiten teilen

 

Aus dem englischsprachigen Forum "heresy30k": 


Age of Darkness Forum 
This is many ways was one of the best hobby pods of the weekend, and also sadly in terms of organisation, the worst. Each hobby pod had room for about 30 people. This is the Heresy Weekender and it was inevitable that this was going to be hugely popular. With great disappointment about ten people were turned away as there wasn`t room for them to attend. Now, hindsight is a great thing but surely with everything the Heresy community has been through in the last twelve months; changes in the writing team and changes in 40k edition, the organisers should have anticipated that a lot of the attendees would want to attend this hobby pod. In one way, the small number was a positive as it allowed a more intimate discussion to take place – with larger numbers it could have descended into arguments and shouting over people. However, after seeing how popular this hobby pod was perhaps it could have been repeated after the main seminars. At previous Weekenders, several of the writers and authors have made themselves available during dinner so the intent of this hobby pod could have reached a wider audience. 

Nonetheless, the writing team that attended were brave. Before I go any further one key area I will raise is that they confirmed the size of the combined 40k / Heresy rules and writing team. The number is: 3. That’s all. Three people. The Heresy team is the same size as the Middle Earth, Specialist Games and AoS teams – no larger. The two members who turned up: Neil (who has been involved in the Black Books since Book 3) and Anuj (who has been recruited in the last 6 months) led the hobby pod whilst Emma (in post for about a year) stayed on the desk. This was not a led hobby pod. The guys sat down with the opening words of, `tell us what`s wrong and what you want`. This could have gone badly but for the next hour what came out was the sheer enthusiasm of the team writing the Heresy, the love of the game and the background but most importantly, the sheer pressure they are working under! I`ll return to that point later. 

Discussion first turned to the Dark Angels and the confirmation that Malevolence will not include them. This is not a conspiracy against the Dark Angels – it is a sheer question of volume and time. Simply put – if people want a Black Book in 2018 something had to be dropped. The Dark Angels, in terms of their narrative, organisation and background are perhaps the most complicated Legion. For them to be covered fully, they needed a Black Book of their own otherwise they would not be dealt with fully. 

Alan Bligh left copious notes about the Dark Angels as has John French and Gav Thorpe. All of the hints and suggestions about the different Wings, the hexamagratic organisation, the dirty secrets left over from the Unification Wars as well as all the forbidden tech that is still utilised will all be explored. They will also discuss the changes wrought by the Lion when he re-unites with the Legion. The information that we receive in Book 9 will mainly deal with the First Legion in the early-mid Crusade. Effectivelly up to the end of the Thramas Crusade and before Imperium Secundas. Later books will update and review the First Legion to late Crusade. 

Talk then turned to problems about certain units in the Red Books. At this point the two writers held up their personal copies of the Red Books which were dripping in post-it notes. They explained that there are several tweaks and changes they want to make either in terms of points or rules adaptions. One area they did confirm is that no options will be removed as people will already have these in their armies and they don`t want to invalidate anyone`s models. One example was Blood Angels and assault cannons, the options to exchange these with other weapons will remain but points values will change. Another area they exemplified were Destroyers, Seekers and Veterans. There will be certainly changes to these units as the view is that Veterans can do everything the others can do but better and cheaper. Destroyers are going to start to have some additional changes as of Book 8 (I`ll return to that in the next section). 

At this point the obvious question turned to when the Red Books would be updated. The clear message here was that it would make the most sense to wait until all the Legions were released. Otherwise, we would get one update with the Blood Angels and Scars and then a further update with the Dark Angels. The team wouldn`t fully commit to a timeline but theoretically we would be looking at least 2020 as Book 8 will be released in 2018 and Book 9 in 2019. The team did not rule out some tweaks could be made through the Black Books as well but the focus would be upon the Red Books as the main form of tweaking. 

Inevitably, 8th Edition raised its head. At this point they asked the audience what they preferred. One person didn`t care, they just wanted to play; one person came in favour of 8th ed. The rest were firmly 7th ed. Now, let’s be honest. That`s not a decent sample group and the team acknowledge that the online community shows a clear division. What they did confirm was there will be no rules changes until all Legions, Mechancium, Dark Mechanicum and daemons have their full rules and units. At that point there will be a review. In reality that means we will be officially sticking with the AoD 1st ed. rules until at least 2020. 

After that, they did float some possibilities. These included: 
1. Sticking with AoD rules 
2. Conversion to the current edition of 40k 
3. A blending of the AoD and 8th ed. rules 
4. A bespoke rules set 

I have my personal feelings about these options which I`m not sharing as I just want to relay the information as I was given it. 

Following this, the queries of FAQs came up. Firstly, they confirmed that they have been collecting feedback from people who email in (and yes, the information does get passed onto the correct team and not just answered by the Work Experience kid). They are also reviewing the previous 7th AoD FAQ for which elements still need to be included. The team also admitted that there were a few areas that they did look at changing in the AoD rules but time was against them which prevented them from testing the changes. Queries were raised about the speed of FAQs being released. The team confirmed that only the three of them write the FAQs. If they are writing those, they are writing Book 8, or the next Imperial Armour book so that pushes the release of those products back. The team acknowledged that there was a clear desire for clarifications and answered queries but they also identified the challenges that faced them. 

As time was running short, the next few points were flashed through quickly. 

Firstly, they confirmed that Imperial Fist Tartarus pattern terminators can take storm shields. 

Secondly, they acknowledged that Custodes rules are tough (most of the room also agreed that this was as it should be) however, the team also agreed that some points values need to be tweaked. They also focused on self-regulation and anyone who takes three Telamon dreadnoughts should be shunned. 

The team are also investigating whether any of the plastic Custodes units can be transferred over. In terms of the FW units, the team are in the middle of writing 8th edition rules for their use so they will be available in 40k but time has to be given to change them over amongst writing Book 8. 

The new Knight chassis will appear for Questoris Households and Mechanicum. They will also produce new weapon options (at this point I had to stop my wallet whimpering). 

There are no immediate plans for new plastic AoD units but with FW not investing more heavily in plastic manufacturing, nothing is ruled out. 

As a final note – I will say that I came out of the hobby pod really positive. It was quite clear that there is a continuing plan for the Heresy and that the team are fully committed to keeping up the standard we are used to. The pace may slow as the team also has over commitments but the Heresy still felt alive.



Malevolence 
Simply put: Book 8 sounds really exciting. 

I`m not going into the reasons why Dark Angels are not included as I`ve covered that in the AoD forum section. Suffice to say that Book 9 will include Dark Angels and a full Dark Mechancium army list – not just an addition to the existing Mechancium list. The book will cover the Thramas Crusade and the assault on the Dark Mechanicum Forge World of Sarum. 

I will also highlight now that the impression I got was that a lot of the narrative / background was underway and nearing completion but the rules elements were in very early stages and nothing was fixed. Therefore, any discussions of rules below could change a lot by the time we get the final product – be warned! 

Book 8 will include: 
Blood Angels 
White Scars 
Daemons of the Ruinstorm – a full list 
Alpha Legion 
Space Wolves 

The last two forces will include a special unit and some characters together with additional rules. They reflect the holding action that the AL are performing as well as their assault on the Wolves with the VIth Legion falling back as per the novella, Wolf King. 

Book 8`s broad theme covers the Warmaster`s plan for misleading the loyalist legions as to his plans and weakening their counter-attacks to his drive on Terra. It also reflects the growing power of the Warp due to the Ruinstorm and the affect that it has on both Loyalist and Warmaster forces and plans. It also highlights that there are other forces at work beyond the Warmaster and the Imperium such as the Chaos Gods and the Cabal that are manipulating events for their own ends. 

As I mentioned in the AOD forum section, the rules team originally wanted to tweak some of the 7th rules – one of these areas was the psychic phase. In Book 8 we will see a new section added named: Psykana. This section will include new rules for pyskers and deamonology. It is not a new rules section for the psychic phase but means that there is more interaction in that section of the game for armies that don`t have a heavy-psyker presence. One of the areas that was mentioned were new options for Destroyer units such as psk-ammo to deal with pyskers… Another element included here was the option for possessed marines. These are not Gal Vobak which are marines that have chosen, and prepared for, daemonic possession. The new possessed are where a daemon has forcibly taken possession of a marine`s body. No rules hints for these but they sound awesome! 

There was a lot of conversation about deamons. Do not expect these to be the same as they are (were?) in 40k. The deamons of the Ruinstorm are very different in play and style to the familiar forms. All the existing daemon units that we know will be carried over into the new army list. All daemon engines will not be included however as they will suit the Dark Mechanicum list more. However, just because we have the same units, does not mean that they will play in the same way. The list will reflect the Imperium`s lack of knowledge of the Warp and Chaos especially. Part of this will be reflected in the rules (see below) and part through a lack of mentioning the names of the Chaos Gods. For the gaming audience, we will be able to see which Chaos Gods are meant but they will not be a specific mention of Khorne, Slannesh et al. 

The Ruinstorm is one explanation why the daemons also play differently as it feeds a lot more power to the daemonic forces than they previously had. One of the areas that is being developed is the idea of morale. Rather than being fearless or running away, daemons may fade away when failing morale. This may be similar to the 8th ed. mechanic but means that daemons won`t stay around despite taking heavy casualties. 

It has also been recognised that the shooting-heavy element of AoD is not friendly to daemon forces. Therefore, there will be rules that enable daemon forces to reduce or absorb the effectiveness of shooting. Individually, daemons may have a tweak of rules to help with this so people with the old 7th ed. Codex will not be able to use the units as written in there. However, this strength may be balanced that daemons may take additional damage from certain types of weapons. So may be stronger versus shooting but melee weapons cause more damage for example. 

One of the areas that the team is investigating with daemons is the idea of rules similar to Militia Provenances. This allows daemon forces to be customisable and allow certain playstyles to be emphasised. One Provenance is not connected with Malal. Honest… 

Another area builds on the daemon rules in the main Rules Red Book. Daemons may have a standard profile that could be adapted by adding different options such as claws, resilience etc. Alongside this will be the idea that daemons will play the objective game differently. Daemon forces are not concerned with capturing territory or long term planetary objectives. Rather they appear for short bursts with a set of very clear esoteric objectives – Calth was given as an example of this. In game-terms this may mean that daemon armies choose from a set of different victory conditions than normal mission objectives. 

The team may also remove Deep Strike as a means of deployment as this comes with a set of inherent weaknesses for an assaulting army. This idea was not fully fleshed out but could include alternative deployment methods rather than the standard. 

The daemons will be part of the full Blood Angels write-up and be included in a Signis Prime campaign that will include missions beyond that of Fear to Tread. These missions will reflect the growing power of the Warp and the Astartes uncertainty of how to cope with this. The campaign write-up will include details on how it was Horus` plan to sideline Sanguinius and his legion. 

The Blood Angel write-up will focus on a lot of the differences between the 30k Legion and the 40k Chapter but will include hints on how the formation of the Chapter evolved from the Legion. One example was the Sanguinary Guard and how they function differently in 30k – they may not necessarily be jump troops for example. One key area is the role of Sanguinius within the Legion. His emphasis on his sons being more human than other Legionnaires and having a closer relationship with them is one part. Another part is Sanguinius` psychic presence keeping many of the flaws at play. 

Another area that was discussed were the role of the Hosts. Each Host had a different function within the wider Legion. The exception was the Destroyer Host which was rotated through so it did not fall to one particular group. Sanguinius saw this role as a `terrible burden` and all members of the Destroyer Host wore silver death masks to separate themselves from the role they performed. In game-terms, the BA Destroyer unit may form a template for future Destroyer units and an indicator of how they could change in future adaptions. 


The White Scars will receive the full Legion treatment and will have a campaign based around Chondrax. Once again, this is an example of the Warmaster keeping a potential Loyalist Legion away from the fighting. The AL are instrumental in keeping the Scars misinformed and off-balance however, they exceed their orders (or have their orders manipulated?) which helps bring the Scars into the wider war. The Wolves are there due to the events in Wolf King and reflect the issues facing the VIth following their bullying action on Prospero.



New models and attached background 
I`m not going to delve too deeply into this as there are so many pictures and details on line and provided from Warhammer Community. What I will do is give my perspective and some insights into what I spoke to the designers about. I`m also going to focus on the Heresy models rather than the Necromunda ones. 

Primarchs: Sam Egan did not sculpt Alpharius – he was sculpted by Rob McFarlane instead. Sam is currently working on a 40k model but will then be returning to either the Kharn or Sanguinius. There are some rumours that Kharn may be on a jetbike… Sam did show me his pinterest board filled with concept pictures and references for both Primarchs. My God – if half of these ideas come true, then both Primarchs will be gorgeous. For Sanguinius there are loads of Enlightenments (18th century) statues and pictures of angels. Do a quick Google search for St. Michael and it`ll give you a rough idea of what Sam is thinking of. For the Kharn, Sam is researching lots of Eastern influences ranging from Persia through Mongolia and Japan. His rough idea is lots of layers, with armour, furs etc all building up. These next two will be very exciting. After the Primarchs, there will be an Emperor model but this may be quite fixed as the artwork is very stable. Following this, there *may* be a Malcador model. I really hope so, as I think the old boy deserves something to be recognised for his efforts. 

Termite: One word: awesome. I loved these little things since they were first mentioned and shown in Epic. The kit is great and comes with some nice options for weapons (heavy bolter, Volkite culverin and heavy flamer) as well as some nice internal detailing. I also had a look at the rules. The standard vehicle itself isn`t great – basically an up-armoured rhino with some slightly better weapons. The rules however, make the vehicles. It comes with `Subterranean Assault` which is the equivalent of Drop Pod Assault but for Termites and Moles (the two are incompatible however). When the Termite surfaces it uses the large blast template to cause damage to nearby units. There will be an associated Rite of War to go with the Termite model to reflect the wider use of the vehicles. 

Aurox Army Transport: Rules-wise this vehicle is a rhino accessible for Solar Auxilia and Militia. The SA versions comes with multi-laser and the exploratory array that all SA vehicles have; the militia version comes with a heavy stubber. However, the exciting part is the background for this vehicle and its future potential. During the Great Crusade and Compliance missions, it became apparent that the Imperial Army needed standardisation if it was too become effective as amongst the Compliant worlds there was too much diversity of troops and vehicles. The Aurox was intended to become the standard template for Army vehicles and the basis for a variety of types of vehicle. This is similar to the rhino being the basis for predators, vindicators, whirlwinds etc. The Aurox was intended to give the Army a standard vehicle that could be adapted for different needs. However, due to the Heresy, the Aurox was not widely distributed amongst the Army and was not fully developed. What this means, is that it is possible that we will see a variety of new vehicles based on this chassis. This also matches a conversation I had with the rules team where there is a desire to revisit the Army at somepoint. They recognise that the Solar Auxilia are the elite whilst the Militia are the bottom end. They feel that an Imperial Army lit could reach a middle-ground but is a long way from becoming a reality. 

Dreadnought Drop Pod: This should be in production in about 6 months. The copy they had at the Weekender was a 3D print and still needs cleaning and moulding. Although on the surface it looks the same there are some subtle changes. Firstly, the base is solid resin and the whole model is about 10-20mm taller. This allows a Contemptor to be placed inside. The door frames have been reinforced and the exit has been widened so it is easier for the dreadnought to leave. The biggest changes are the doors. These are now designed to sit flat and the hinges are separate. On the back of the hinges is a lug that slides into the resin base. This means that the hinges and doors are more solid and less likely to snap. There are also magnet holes on the end of the doors and the engine block so the doors stay up.

"Wargamer hassen zwei Dinge besonders: den aktuellen Stand des Spiels und Veränderungen." - Bloodknight

Link zu diesem Kommentar
Auf anderen Seiten teilen

WOOOP WOOOP 

Auch die Horus Heresy wird Armiger und den Miniwarlord bekommen plus eine weitere Variante in Arbeit 

https://www.warhammer-community.com/2018/06/25/25th-june-new-forge-world-knight-rules-and-patternsgw-homepage-post-2fw-homepage-post-1/

  • Like 1

"Wargamer hassen zwei Dinge besonders: den aktuellen Stand des Spiels und Veränderungen." - Bloodknight

Link zu diesem Kommentar
Auf anderen Seiten teilen

  • Zavor changed the title to Horus Heresy - Gerüchte & Ankündigungen

Erstelle ein Benutzerkonto oder melde dich an, um zu kommentieren

Du musst ein Benutzerkonto haben, um einen Kommentar verfassen zu können

Benutzerkonto erstellen

Neues Benutzerkonto für unsere Community erstellen. Es ist einfach!

Neues Benutzerkonto erstellen

Anmelden

Du hast bereits ein Benutzerkonto? Melde dich hier an.

Jetzt anmelden
×
×
  • Neu erstellen...

Wichtige Information

Wir haben Cookies auf Ihrem Gerät platziert, um die Bedinung dieser Website zu verbessern. Sie können Ihre Cookie-Einstellungen anpassen, andernfalls gehen wir davon aus, dass Sie damit einverstanden sind.