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Review: Untypische Dämonen (Swedische Beschränkungen 2400 Punkte)


tiny

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Hi,

Bin beim lesen einige Schlachtberichte über eine recht untypsiche Dämonen Armee gestolpert, die sich für mich recht interessant ließt.

Würd mich interessieren was ihr von der Liste haltet:

Karanak - Army General

Herald of Tzeentch - Lore of Tzeentch

Herald of Tzeentch - Lore of Metal

Herald of Slaanesh on a Steed

10 Horrors - Lore of Tzeentch

10 Horrors - Lore of Tzeentch

10 Horrors - Lore of Tzeentch

15 Plaguebearers, Full Command

7 Fleshhounds

6 Fiends of Slaanesh

5 Furies

5 Seekers

Beast of Nurgle

Beast of Nurgle

Skull Cannon

Skull Cannon

Quelle:

Ok, let's keep going! Last game!

Game 6 - Daemons of Chaos - Battle Line

The tournament entered its final stage. I was very happy with my results in general. I wondered if I could get yet another win but at the same time I knew I am going to face another tough opponent.

And I was correct! Current No.3 in Oz, Jamie Payne, with whom we had a few nice chats about MSU in general, was my opponent in the final round. Jamie is no stranger to HE so he knew my army in and out. While he brought MSU version of his daemons. It was a very interesting and potent unholy alliance of all 4 gods:

Daemons of Chaos - Army List

Karanak - Army General

Herald of Tzeentch - Lore of Tzeentch

Herald of Tzeentch - Lore of Metal

Herald of Slaanesh on a Steed

10 Horrors - Lore of Tzeentch

10 Horrors - Lore of Tzeentch

10 Horrors - Lore of Tzeentch

15 Plaguebearers, Full Command

7 Fleshhounds

6 Fiends of Slaanesh

5 Furies

Beast of Nurgle

Beast of Nurgle

Skull Cannon

Skull Cannon

For starters I had to face 5 wizards! It does not matter they are level 1. But 5 channeling attempts each magic phase had to bring profits! And there is always redundancy in numbers. Not to mention that Tzeentch magic can be very dangerous to small regiments (but not only!).

Then 2 fast and hard hitting units with associated characters. Karanak seemed like a proper badass and it was determined to hunt down my loremaster (some kind of special rule). His abilities to give frenzy and hatred to his unit made them even more dangerous! Fiends and their herald, with their M10 and ASF were huge problem too. Extremely fast and hitting hard, they could be on my units in no time, even if I deployed at the very edge.

The rest of the army nicely added to the whole picture. Skull cannons are always great and Jamie had two! :) Beasts are very resilient, are good at hunting down characters and are quite expendable as well, if there is a need. Plaguebearers, deceptively small, could soak up some punishment too and simply cannot be ignored anyway.

I was up for probably the biggest challenge of the tournament :)

Deployment

00Deployment_zps04a10892.jpg

Armies ready for the fight!

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Deployment_zps7e2f3607.jpg

Deployment after vanguard and scout moves

Deployment phase was a very interesting phase on its own. We both have armies with multiple units and both rely on out-deploying the opponent. You can judge by yourself who did better in this phase :) All I can say is that it was tough to gain any advantage. From one point of view I was glad the fast units are not heading down the center. On the other, they were safe from shooting and could easily roll the flank and attack in unison with slower units approaching head on.

I tried to reinforce right flank with fast units so that I could slow the enemy down as I knew they would be on my in no time. Hence diverting reavers and placing shadow warriors there as I knew eagles were slightly out of position and would not be able to be there in turn 1 for me.

At the same time I wanted to use my combat unit on my left flank to approach horrors and hopefully be fast enough to get to them before their magic kills me.

The multiple wizards in daemons army had following spells:

Tzeentch Herald - Blue Fire of Tzeentch

Horrors 1 - Bolt of Change

Horrors 2 - Tzeentch's Firestorm

Horrors 3 - Blue Fire of Tzeentch

Tzeentch Herald - Plague of Rust

Also, Herald of Slaanesh had +S due to gift.

Jamie won the roll off (he had slightly less units than I did) and daemons moved forward screaming!

Daemons of Chaos - Turn 1

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_1_Daemons_of_Chaos_zps48beed56.jpg

Reign of Chaos!

Howling daemons rushed forward to devour flesh and souls of the Elves. On the East fast units of seekers and furies set themselves as a bait for stalwart White Lions and impetus Dragon Princes. Obviously it was a trap so that nearby fiends and flesh hounds led by Karanak could mount a devastating counter charge.

The cannons aimed at great eagles but fortunately for noble birds of pray both shots went short. Then the storm of magic stroke with full might. Chaos reigned over the battlefield and what was not hit by bolts of pure magical energy was affected by the might of dark gods. Their laughter rolled over the battlefield together with thunders and lightnings.

Many elven units were affected and great were the casualties. Archers lost more than half of their numbers in a blink of an eye but they held their ground. Only a bladelord remained from the proud regiment of warriors of Hoeth and on the far West Dragon Princes lost two knights as well. A powerful strike indeed!

Outcasts - Turn 1

02HET1_zps7feb781c.jpg

Counter charge!

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_1_Outcasts_zps9f69934a.jpg

Cascade! Again! #-o

Elves had no time for delay and what is better to defend their own lines if not attacking? White Lions and Dragon Princes charged as one against seekers and destroyed them with easy. The momentum took both regiments into contact with furies. Knowing that it was a trap, light regiments moved around to block a counter to the counter and a game of bait and divert continued.

On the West Dragon Princes and Swordmasters used the passage on the river to move forward without delay the water otherwise would have caused. Loremaster led the unit of Lions towards the enemy and wanted to cast some magic to help his army combat the evil Daemons.

Larry was excited to be in the front line. He had a great view and was admiring agile daemons of slaanesh on their sleek mounts. Such a waste that these arrogant caledorians killed all of them! How can he show his skills in sword fighting when there are no enemies left?

But then he remembered the trick Archie the Archmage thought him. Good old Archie was such a chatter box after a few bottles of wine. If his companions only knew that whatever he said was in fact true and didn't consider it as some made up stories of half mad wizard.

Doing as instructed he concealed a portal opening with some mandatory fireworks. What looked like a powerful explosion due to uncontrolled magical feedback caused by dark gods was in fact a disguise. Larry smiled wildly seeing two feminine creatures inviting him to step in. Yes, there will be definitely some sword fighting here. Hopefully he didn't knock down too many of his warriors in the process. Archie told him he has to be careful or they might get suspicious. Ah well, he will worry about that after the visit in this lovely place of 50 shades of pink!

Daemons of Chaos - Turn 2

03DoCT2_zpse4c2095d.jpg

Powerful counter charge to the counter charge!

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_2_Daemons_of_Chaos_zpsf0b53ad6.jpg

Battle for the East!

Shadow Warriors make a noble sacrifice and slow down the Fiends as well as block them from joining the combat. However, reavers miscalculated. They performed feigned flight maneuver but that spooked nearby eagle and opened a way for flesh hounds to charge. Also the skull cannon joined the fight.

White Lions were lucky, though, as it didn't pick up enough momentum to inflict a lot of impact hits. A brutal combat erupted and furies all died to elven blades. Even the cannon got wounded a few times. Dragon Princes fought well too and a lot of attacks were deflected thanks to their skill and armor. Elves miraculously held the line and the combat broke now into individual fights.

The second cannon aimed at another eagle one more time but something went wrong and a huge internal explosion destroyed infernal engine. The laughter of the dark gods didn't fade away. This time reign of chaos claimed remaining White Lions from the former loremaster bodyguards and half of the second Swordmaster regiment.

Outcasts - Turn 2

04HET2_zps5f0100d3.jpg

Daemons are stopped on the East. For a while.

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_2_Outcasts_zps26506d63.jpg

Elves start striking back

Dragon Princes on the West charge against Horrors but despite destroying a few are stuck in combat. In the center shooting destroys more plague bearers.

On the East the advance of daemons is slowed down for a while. Lions destroy the cannon and a single dragon prince refuse to give ground and keeps the hounds busy. Fiends are again blocked by the eagle and light cavalry surrounds the fighting units.

Daemons of Chaos - Turn 3

05DoCT3_zps4da1e34f.jpg

Daemons win the battle on the East

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_3_Daemons_of_Chaos_zpsddb0917d.jpg

And attack in the center

Flesh hounds finally finish off the last elven knight and fiends are free to move as well. Tzeentch herald charges the reavers from the rear and while they try to escape they are unfortunately too slow and are slain in pursuit.

Plague bearers charge sisters who try to fight but are pushed back and that shakes the resolve of the nearby archers too. Finally, the magical energies are once more the source of doom for elves. The regiment of Swordmasters ceases to exist.

bearbeitet von tiny

The 9th Age - Founding Member

Armee-Projekte (HE, O&G, DL)

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Quelle (Part2):

Outcasts - Turn 3

06HET3_zpsfd6e1622.jpg

Elves regroup

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_3_Outcasts_zpsc06ef87d.jpg

And buy themselves a little bit of time

White Lions and the eagle move to the rear of the enemy formation, avoiding immediate attention of the daemons. Reavers move away too thus making sure that the enemy is not able to charge them now.

The shooters finish off the plague bearers but the Dragon Princes are still locked in combat against daemons in the North-West corner of the battle field.

Daemons of Chaos - Turn 4

07DoCT4_zps7565ca65.jpg

Daemons advance again

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_4_Daemons_of_Chaos_zpsa7ae07f9.jpg

Chaos reigns one more time!

With passage open on the Easter flank flesh hounds and fiends close in towards the elven shooters. Archers are this time the target of the enemy magical fire and only a standard bearer remains as a sole survivor.

On the bright side Dragon Princes finally got rid of the horrors and were in a good position to attack another enemy.

Outcasts - Turn 4

08HET4_zpsc28a4b38.jpg

Cavalry charge for the rescue!

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_4_Outcasts_zps28de7f2f.jpg

Reavers block the enemy

Dragon Princes charge and their powerful attack this time destroys whole group of horrors. Elven Knights overrun into the beast of nurgle.

Reavers once again blocked the path for the enemy and the shooters took advantage of that destroying half of the unit of horrors with herald of tzeentch hiding among them.

Daemons of Chaos - Turn 5

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_5_Daemons_of_Chaos_zpsf111a76a.jpg

Herald of Tzeentch senses trouble and leaves his minion to their fate

(Edit: I am not sure of beast of nurgle charged here. I think Jamie might in fact moved it away (see map in next turn))

Frenzied flesh hounds destroyed reavers and overrun thus positioning them in the blind spot. Their mission in that battle was accomplished.

Heralds moved to relative safety putting their minions in between. Dragon Princes wounded the beast of nurgle but it kept fighting. White Lions lost a few of their number to foul magic but the survivors proudly held their banner high!

Outcasts - Turn 5

2013_08_03_-_ConVic_-_B6_-_2400_vs_DoC_Turn_5_Outcasts_zpsd25a6d85.jpg

Last of the horrors are banished

High Elves were bloodied badly but kept fighting. Dragon Princes finally finished off the beast of nurgle but only their battle standard bearer remained. Last of the horrors were banished by shooting too.

At this stage dark gods lost interest and called back their minions to the realm of chaos. Elves were relieved but at a huge cost.

After-battle thoughts

I would like to thank Jamie for a fantastic game! I had to sweat a lot during all of the battles at ConVic but this one was definitely the most demanding. When we calculated the points we found out that Jamies collected just enough to claim 12-8 victory. Jamie finished 2nd overall too so well done, mate! =D>

I would also like to apologize for being a little grumpy after my turn 2. I lost a lot of units due to reign of chaos, then lost loremaster due to cascade and then failed panic check ruined my plan to stop the units on the right flank. I do hope I recovered quickly enough not to spoil the game. :)

As I said it was a very demanding game and I am very happy I got some points from it as after turn 2 I thought I will be tabled. Fortunately for me I got a little bit of luck despite my mistakes and I managed to claw back some points later on in the game.

Some more detailed but random observations.

It was the first game where reign of chaos had such a huge impact. I think in each magic phase it was something that could hurt me. Only sometimes the units were not affected because the template might scatter or something similar. And that was big thing because combined with unstoppable magic missiles I was simply losing entire units.

I greatly enjoyed a game of maneuver and charge-counter charge, bait-counter bait moves we had on the left flank. I made some mistakes there unfortunately. I took the bait Jamie offered as I thought I could stop hounds with my own light troops and didn't allow them to charge into the same combat. First, I didn't measure the distance between the eagle and furies and when they contracted there was enough space to move in with hounds even if the eagle didn't fail its panic check. I was very lucky that there was a "1" rolled for impact hits and that dragon princes saved many attacks and held longer than expected.

Then I totally forgot about the herald and exposed reavers to rear charge. To add insult to injury I rolled so badly on flee reaction that the herald had no problems in catching them. What a waste! #-o

A little bit of bad luck was when last eagle could not pass march test and I had to use more expensive reavers to block the hounds from charging the sea guard.

At the same time I am fully aware I had some luck too. Cannons missing eagles or exploding was one example. Another I have already explained with dragon princes. Good timing with dragon princes winning their combat in daemons urn was lucky as well. In general, the fact that I kept a few units barely alive was also quite lucky as there many points to grab there.

I am glad that I managed to keep fighting and with shooting and a few combats going my way I earned some precious points. In particular, that I once again lost the Loremaster due to cascade! Can you believe that? 4 times in 6 games and 3 times he went down the hole #-o

But at the same time I had a proper training in playing games not only without a powerful character but without any magical protection. Now I know it is hard but doable, haha!

I will come back with tournament summary soon.

Thanks for reading!

The 9th Age - Founding Member

Armee-Projekte (HE, O&G, DL)

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Ich kann mir nicht so recht vorstellen, dass so eine Liste in Deutschland wirklich funktionieren würde.

- Die Liste hat nur 4 Umlenker, d.h. man kann den Breaker des Gegners nicht ewig beschäftigen.

- Die Liste hat 5 Magier mit maximal Stufe 2. Bei uns spielt ja jeder einen level 4, da wird es schon schwer, seine Sprüche durchzubringen. Die magischen Geschosse der Horrors zB muss ich doch gar nicht bannen, das ist genauso als würden da Bogenschützen stehen und die kann ich ja auch nicht "bannen".

- Ganz offensichtlich spielt er MSU mit schräger Schlachtreihe (wer mit den Begriffen nichts anzufangen weiß, einfach fragen). Ich sehe im Moment nicht, was den Gegner davon abhalten soll, das Zentrum zu zerstören und gleichzeitig die schnellen Elemente auf der Flanke mit eigenen Umlenkern zu beschäftigen.

Zum Spielverlauf: Im 2. Zug des Dämonenspielers sagen die Ellyrian Reavers Flucht an, um nicht von der Kanone vernascht zu werden. Was dann passiert, verstehe ich aber nicht:

"They [die Ellyrian Revers] performed feigned flight maneuver but that spooked nearby eagle and opened a way for flesh hounds to charge."

Wieso konnte der Adler zu einem MW Test gezwungen werden? Kenne ich da die Regeln nicht gut genug?

EDIT: aus welchem Forum ist das denn?

persönliche Malchallenge 2020: 38/52

Malmotivation 2019: Es gab ein Jahr 2019???

2018: 85/52; 2017: 44/52; 2016: 40/52

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Ich finde die Liste voll schlecht. Wenn MSU, würde ich das anders aufbauen.

Die gegnerische Liste hat ihm halt auch voll in die Karten gespielt. Hat der Hochelf nen großen Löwenblock kann der den einfach so nach vorne schieben und er haut alles tot. Fletschenbeschuss schießt die Bluthunde oder Slaaneshbestien auch super kaputt. Stattdessen hat er aber Schattenkrieger und Schwertmeister (vollkommen deplatziert) ...

@Hannibal:

Vielleicht weil die Reiter durch den Adler geflohen sind oder so?

 

 

2431mal geändert von hav0c (Gestern um 21:25 Uhr)

 

 

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Ich kann mir nicht so recht vorstellen, dass so eine Liste in Deutschland wirklich funktionieren würde.

- Die Liste hat nur 4 Umlenker, d.h. man kann den Breaker des Gegners nicht ewig beschäftigen.

Die Horrors lassen sich ja ebenso als Umlenker missbrauchen...

- Die Liste hat 5 Magier mit maximal Stufe 2. Bei uns spielt ja jeder einen level 4, da wird es schon schwer, seine Sprüche durchzubringen. Die magischen Geschosse der Horrors zB muss ich doch gar nicht bannen, das ist genauso als würden da Bogenschützen stehen und die kann ich ja auch nicht "bannen".

Hier geht es glaube ich primiar darum den Kleinscheiß des Gegners mit der Masse an keinen Zaubern wegzuballern und beim Bannen von den Kanalisierungen zu profitieren.

EDIT: aus welchem Forum ist das denn?

Quelle: http://www.ulthuan.net/forum/viewtopic.php?f=51&t=49483

Ich finde die Liste voll schlecht.

Die gegnerische Liste hat ihm halt auch voll in die Karten gespielt. Hat der Hochelf nen großen Löwenblock kann der den einfach so nach vorne schieben und er haut alles tot.

So einfach kann es nicht gewesen sein, sonst hätte der Dämonespieler auf dem 80 Mann Turnier (bei dem es sicher nicht nur MSU Hochelfen als Gegner gab) wohl kaum den zweiten Platz gemacht...

Wenn MSU, würde ich das anders aufbauen.

Wie säh denn deine MSU Dämonen Version aus? bearbeitet von tiny

The 9th Age - Founding Member

Armee-Projekte (HE, O&G, DL)

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Danke für den link!

In dem thread gibt es übrigens noch eine für unsere Verhältnisse ungewöhnliche Dämonenliste:

Blood Thirster

BSB on Juggernaut

30+ Bloodletters

18+ Bloodletters

7 Bloodcrushers

Soulgrinder

Skullcannon

persönliche Malchallenge 2020: 38/52

Malmotivation 2019: Es gab ein Jahr 2019???

2018: 85/52; 2017: 44/52; 2016: 40/52

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Mein MSU würde so aussehen:

1 Kommandant: 525 Pkt. 21.0%

1 Held: 165 Pkt. 6.6%

2 Kerneinheiten: 625 Pkt. 25.0%

6 Eliteeinheiten: 570 Pkt. 22.8%

3 Seltene Einheiten: 615 Pkt. 24.6%

Dämonenprinz, General, Chaosrüstung, Flügel, Dämon d. Slaanesh, 4 x Zauberstufe, 1 x Mächtige Geschenke, 1 x Geringe Geschenke, Lehre d. Slaanesh - 525 Pkt.

Herold des Slaanesh, Mächtige Präsenz d. Flinkheit, Ast - 165 Pkt.

10 Rosa Horrors, M - 140 Pkt.

40 Dämonetten, M, S, C, Banner d. Eile - 485 Pkt.

1 Schleimbestien - 60 Pkt.

1 Schleimbestien - 60 Pkt.

5 Chaosfurien, Dämonen d. Slaanesh - 70 Pkt.

5 Chaosfurien - 60 Pkt.

4 Kreischer - 160 Pkt.

4 Kreischer - 160 Pkt.

Schädelkanone - 135 Pkt.

4 Seuchendrohnen, Seuchenrüssel - 240 Pkt.

4 Seuchendrohnen, Seuchenrüssel - 240 Pkt.

Insgesamt: 2500

Auf Combat ausgerichtet oder aber so:

1 Kommandant: 530 Pkt. 21.2%

1 Held: 165 Pkt. 6.6%

2 Kerneinheiten: 625 Pkt. 25.0%

7 Eliteeinheiten: 620 Pkt. 24.8%

3 Seltene Einheiten: 555 Pkt. 22.2%

Hüter der Geheimnisse, St.4, 1 x Mächtige Geschenke, Lehre d. Slaanesh - 530 Pkt.

Herold des Slaanesh, Mächtige Präsenz d. Flinkheit, Ast - 165 Pkt.

10 Rosa Horrors, M - 140 Pkt.

40 Dämonetten, M, S, C, Banner d. Eile - 485 Pkt.

1 Schleimbestien - 60 Pkt.

1 Schleimbestien - 60 Pkt.

5 Chaosfurien, Dämonen d. Slaanesh - 70 Pkt.

5 Chaosfurien, Dämonen d. Slaanesh - 70 Pkt.

3 Kreischer - 120 Pkt.

3 Kreischer - 120 Pkt.

3 Kreischer - 120 Pkt.

Schädelkanone - 135 Pkt.

4 Seuchendrohnen, Seuchenrüssel - 240 Pkt.

3 Seuchendrohnen, Seuchenrüssel - 180 Pkt.

Insgesamt: 2495

 

 

2431mal geändert von hav0c (Gestern um 21:25 Uhr)

 

 

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Ich denke Umlenker, Kriegsmaschinen und Carrier. Ich mag diese Art von Listen. Die machen richtig Spaß.

  Zwei Wörter, die die Welt in Atem halten.

***Suche die alten Nurglings, also die einzelnen***

Mein P250: Dämonen in neuem Anstrich

 http://www.tabletopwelt.de/index.php?/topic/146068-blackgobbo-d%C3%A4monen-des-chaos-schon-wieder-whfb-p250/

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