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[Afterlife] Allgemeines und Treff


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Anvil Industry hat gerade einen Kickstarter am Laufen um ihr erstes eigenes Spiel auf den Markt zu bringen: Afterlife.

 

Hier mal die bislang bekannten Fakten vom Kickstarter und aus den Kommentaren:

 

Hintergrund

 

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We will tell the story of a near-future Earth torn apart by civil war after the collapse of the social order imposed by Earths government, the Unity Council. The planet burns as sprawling Mega Cities built for a world of prosperity become brutal war zones and the Unity Council†™s authority crumbles away. Dozens of corporations, emergent governments and resistance movements form loose factions and alliances in an escalating conflict for power and resources.

 

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We plan around seven different playable factions and up to one hundred new units. Plus the option to "mix and match" units to create original factions (If we are able to get it to balance correctly).

 

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Sure we are happy to outline a few more, but please note that these factions will not make an appearance until later volumes.

There will be an underground resistance movement, your typical "freedom fighters" who operate within areas held by larger corporations and strike from the shadows.

There will be a force called the Null-Zone Ascendancy, which has fought a long border war from outside UC territory, and is now able to fully strike out to claim territories lost hundreds of years ago.

There will be an artificial intelligence faction, and two more factions we are keeping under wraps for now.

The first Volume will feature the Unity Council and Republic forces and focus on a particular area of their war, but we may release one or two "preview" units for the other factions.

 

Zeitplan

 

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We plan to release the first full Volume of AFTERLIFE next year, but it's a massive undertaking and your support at this early stage can help us to get the game up and running much faster. For this first Kickstarter we are creating a booklet of background material introducing the game setting, and some awesome new miniatures which you can get your hands on months before the full release.

After we've shipped your rewards, all profits will be used to help fund the creation of new miniatures, artwork, written material and the development of our planned rules set, in preparation for the release of Volume One next year.

 

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The Special Operations Pack includes the very first beta version of the rules, as well as a number of scenarios allowing you to easily learn and try the game. We hope that you will help us with development by giving us your feedback on the beta games rules, mechanics and balance, allowing us to perfect the game system before the general release.

To ensure we can communicate properly with everyone who is trialling the beta rules for us, we are limiting the Vanguard to up to one hundred members, but we may opt to increase this if it proves more popular than that!

 

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We plan to release the first volume of AFTERLIFE in the first half of 2014 depending on how much support we get for the project. We will then aim to release a new volume every six months, with interim releases every 2-3 months. Each AFTERLIFE Volume will be a standalone product, but can also be combined with the content of other volumes to create more involved and larger battles and scenarios.

Each new Volume will expand on previously released Volumes, adding new miniatures and rules options/updates, and building the narrative to its eventual dramatic conclusion through a series of playable scenarios. You will be able to report back the outcomes of battles and the tactical choices made during campaigns, and we will use this information to impact events in future Volumes.

 

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No gameplay demos yet, this Kickstarter is not for the rules, just some initial figures and background material for people who want to support the creation of the game, which will be out next year!

 

Miniaturen

 

Unity Council "Ajax" Suit, Unity Council Marine, Republic Exo-Suit

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Republic Grenadiers

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Republic Grenadiers mit Weapon Tractors

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All the new figures for AFTERLIFE will be cast in high quality resin, and be supplied with a base and scenic basing elements integrated into the sprue.

Figures will consist of 2-4 parts (depending on complexity) and will be designed for easy and fast preparation, assembly and undercoating. Every set of legs or arms will be a unique pose. If we exceed our funding target we will be able to add extra options like alternative weapons and Sergeants.

AFTERLIFE Scale - A human male figure stands 31mm from ground to top of head. The figures will be designed to fit in well with existing 28mm "heroic" scale wargames.

 

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There will be as many poses as there are models, so the UC Exo mechs will have 3 different bodies and 3 different pairs of posable arms.

The 6 man infantry teams will have 6 different poses for the legs and the same for the upper body. Squads of 10 will probably have a duplicate or two.

 

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Fire support Mechs are certainly on the cards, as are "Recon" light mech suits and heavy weapons tractor platforms. Shields is an interesting idea, as is breeching equipment.

 

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Yes we plan our own scenery, but while we get round to it there are lots of people who produce awesome stuff already so a team up may be an option - that way we can get on with making models!

 

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Most factions will have drones, and most of the time the drones will obey their human overlords, when some of them decide not to.. well that's a Volume of AFTERLIFE yet to be written :D

 

Gameplay

 

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Exciting and innovative rules set designed for high speed tactical play, with games lasting from 30 minutes to several hours.

Immersive narrative background story with graphic elements and artwork.

Linked missions and scenarios which allow you to recreate the ongoing story on the tabletop, or branch out and fight through your own adventure! Missions will vary in scale and scope to provide maximum variety. Ranging from infiltration missions with a small team, right up to full scale assaults on heavily defended enemy positions.

 

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It will scale from 4-5 figures all the way up to 50+figures per side, different missions will involve different ammounts of figures. There will be a beta rules set released (see the Vanguard pledge level) and then the first version released with the main game, but the rules will be revised (with free updates) in each volume in response to player feedback.

 

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I can say with 95% certainty it will be a D10 system however.

 

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Fighting in buildings yes

Vertical Fighting -

Lets put it this way, your gunship deploys your striek team onto the roof of a secure military facility - your objective is in the basement. Stairwell, Elevators, Rappelling, Jump Packs, how you get there is up to you - Central command has planned for 85% casualties. :D

True LoS some of the time, but not all the time.

Typical infantry move I guess around 4 inches walk, 8 inches run.

Free movement

Coherency depends on unit type.

An experience system is something we hope for, but we will get the basic game released first.

 

http://www.kickstarter.com/projects/1637892615/afterlife-the-narrative-wargame-project

 

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Neues zu den weiteren Fraktionen:

Sure we are happy to outline a few more, but please note that these factions will not make an appearance until later volumes.

There will be an underground resistance movement, your typical "freedom fighters" who operate within areas held by larger corporations and strike from the shadows.

There will be a force called the Null-Zone Ascendancy, which has fought a long border war from outside UC territory, and is now able to fully strike out to claim territories lost hundreds of years ago.

There will be an artificial intelligence faction, and two more factions we are keeping under wraps for now.

The first Volume will feature the Unity Council and Republic forces and focus on a particular area of their war, but we may release one or two "preview" units for the other factions.

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Und Drohnen:

Most factions will have drones, and most of the time the drones will obey their human overlords, when some of them decide not to.. well that's a Volume of AFTERLIFE yet to be written :D
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Ich freu mir schon nen Ast...Gott sei dank hast du das rechtzeitig mit dem Kickstarter geschrieben :ok:

Dafür nochmal Danke!

"Ich hätte die Rakete bei Apo gerne als Warpfeld Rakete!" sprach der Unwissende, sodann ihm der Prediger antwortete "Mach doch!"

Todeskult-Assasinen Anwärter

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Mal kurz ein schnelles Update:

Republic Grenadier Render

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Background Information -

Republic Grenadiers are covered in flexible "Liquid Armour" which solidified instantly when hit, plus a few toughened ceramic plates in critical locations - particularly protecting the head and neck from the most likely angles in incoming fire. The Mask is designed to withstand point blank range ballistic impacts

The weapon is a Smart Grenade Launcher. The Grenadier can select a target with an optical feed giving him a "Weapons Eye View", the weapon then calculates range and optimal trajectory in milliseconds and fires automatically at the optimum moment.

Under the Grenade Launcher is a standard compact assault carbine for shorter range fire fights or where a grenade would be over kill.

und der zusaetzliche Inhalt des Vanguard-Pakets:

What's going to be included in the Vanguard Special Operations Pack?

For the Unity Council -

Marine Commander in "Tracer" Exo-Mech - A lighter version of the Medium "Ajax" suit, The Tracer provides extreme agility and speed with an enhanced sensor array. It is commonly issued to Unity Marine Command and Recon elements. Estimated Retail value £6

Spectre Operative - Equipped with a compact collapsible Long Rifle, powerful side arms and numerous blades and other weapons. An elite and secretive Special Forces Unit, the training and bio-engineering procedures used to create Spectre Assassins is unknown. Their strength, endurance and lighting reflexes are matched only by their skill with their chosen weapons. When a Spectre operative is assigned an objective, only death can stop them. Estimated Retail value £6

Technician - Lightly armed and equipped, technicians are experts in battlefield technology and electronic warfare, they frequently accompany Unity Council forces into combat zones to secure vital data and intelligence, and its rumoured some are also trained in illegal Afterlife procedures, allowing them to retrieve data from the minds of fallen enemy soldiers. Estimated Retail value £6

Predator Strike Drone- A compact UAV with a variable payload of scanners and lethal weaponry, the Predator Strike Drone is widely used by Unity Council forces for reconnaissance and to supplement the air support offered by heavier Unity Gunships. The planned model will have an approx 40mm wingspan. Estimated Retail value £5

For the Pan-Continental Republic-

Grenadier Command section- Captain and two support officers. Estimated Retail value £12

Goliath Heavy Support Mech- Standing around 55mm tall and containing two crew members, a pilot and gunner, the Goliath is the most powerful unit planned for the Special Operations Pack. It will be larger version of the Republic medium Mech, offering the Republic some serious fire power! Estimated Retail value £10

Total estimated retail value £45

PLUS - "Bounty Hunter" Exclusive Kickstarter Model. Never to be sold at retail,

PLUS - Complete trial rules PDF, with tokens, markers and templates to print out. Missions pack using all the miniatures in a number of different scenarios designed to get you playing straight away without spending ages reading the rules . Set of four D10 Dice.

All for £30 extra on top of the Wave One Assault Team Pack.

Join The Vanguard today and play your part in the battle for Earth!

Und ein bisschen mehr Hintergrund:

The Republic is an umbrella group of lots of different corporations and local governance bodies, the troops Im working on are all from one one of the major corporations which is doing the bulk of the fighting in a particular zone/set of missions. Other republic units may have a different style. - Im really hoping to be able to allow players to mix and match units from the entire range, to create their own unique force/faction as well as playing as an "established" power in the background.
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Heute gab es ein fettes Update zum Gameplay:

The rules for AFTERLIFE are in the early stages of development, but we can share some of the unique concepts we are working on to ensure that the game accurately simulates the chaos of the near-future urban battlefield while providing a exciting and fast paced gaming experience.

These concepts are all subject to development and alteration/improvement during play testing. After In house testing and balancing VANGUARD backers will get the trial rules set to try out several months before the main game release.

†¢ "Learn by playing" mechanic - A series of basic scenarios will introduce new gamers to the core rules/mechanics one by one, with the game developing in complexity over a few hours as the rules are learned. This removes the need to spend hours reading the rule book before you can pick the dice up!

†¢ D10 mechanics Most actions are resolved with a single dice role, keeping the game fast, but the D10 allows for lots of statistical variety between units.

†¢ Simultaneous Activation system. Player A declares an action for a single unit, player B declares a reaction, which is assumed to take place simultaneously. This ensures both players are continuously involved in the game.

†¢ Game Scaling Mechanic - Units will deploy into the game with a simplified "Battle" profile, but upon close range contact with the enemy will switch into "Skirmish" profile, allowing models more individual autonomy. This needs some extensive play testing, but the idea is to ensure a larger game moves fast in its opening stages, but the game gets more tactically interesting as opposing sides close in on their objectives.

†¢ Fog of War- To add realism, Units are assumed to be invisible until they are detected by a scan/LoS. Players will have options to bluff with "ghost" units and substitutions, so you don't know exactly what you are facing until its right in your sights, this means the players will have to stay on their toes and it will be difficult to predict your opponents actions and strategies simply by looking at the miniatures on the table.

†¢ Resource Points - Army lists are not always set in stone before the game, you start with a certain number of resource points which can be used to deploy units to the battlefield, or use special tactics and options such as Artillery Strikes. You can alter the makeup of your forces during the game, and redeploy "dead" units if you have sufficient resource points left, this adds an extra level of tactical uncertainty for players. In some circumstances it will be possible to earn extra Resource Points by achieving mission objectives.

†¢ Command Points - These can be spent each turn to perform heroic actions and special combined actions involving several units acting at the same time. Careful use of command points will be essential to victory, as you can do most damage to your enemy with a "combined arms" approach, using the strengths of different units together to achieve powerful combination attacks.

†¢ Faction Building - Rather than limit players to choosing a certain army list and units from that factions, we hope (subject to balance in play testing) to create a "DIY Faction" list where players can create their own corporation/government/resistance movement/mafia gang, and combine most units from any of the core factions to create a unique army, or add mercenary forces from one faction to supplement another.

The AFTERLIFE Battlefield and Terrain.

We will be looking at design and manufacturing options over the next few months to find an affordable way to make our own terrain system, though existing terrain by many other companies will also be ideal for AFTERLIFE games.

Combat in AFTERLIFE takes place across a horizontal battlefield but a vertical element will be a critical part of many scenarios. This will be achieved through the use of printed Floor Plans representing the upper levels of buildings which cannot feasibly exist in 3D. Floor Plans can also represent underground bunker facilities, space stations, rooftops or any combination of these elements, above or below the ground.

Units will be able to climb up and down between building/bunker levels and across combat zones at different altitudes, as well as fire between levels and across the air gaps between them. Battle Field Objectives will be scattered throughout the entire combat zone and require players to plan complex 3D strategies to try and outfight their opponent.

An example battle could see forces fighting entirely within a large sky scraper or adjoining skyscrapers, or landing on the roof of a sky scraper, clearing down through the building and then attacking through a military base to infiltrate an underground bunker.

The Narrative Missions.

AFTERLIFE will have a number of "Free play" missions with simple "capture the flag/wipe out your enemy" style objectives, suitable for any terrain and faction lists, but it will also feature a number of narrative missions in each volume.

The narrative missions will recreate a series of missions from the background story, with pre-set forces, approx terrain layouts and mission objectives. Missions will vary widely in size and scope and it will not always be a fair fight! We are hoping to include secret instruction packs for the narrative game, which will opened as players reach certain points in the missions, revealing new objectives and tactical options, and occasionally a really nasty surprise which will leave one player fighting for their life and the other grinning like a maniac.

Erinnert mich an eine Mischung aus Infinity und einem MMO-FPS wie Battlefield. Sehr interessante Mischung! Die Option Gefecht komplett innerhalb eines Gebaeudes stattfinden zu lassen klingt auch genial!

Ich bin auf jeden Fall sehr gespannt wie sich das alles entwickelt :ok:

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Preview der Republic Weapon Tractors:

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Der Raketenwerfer wird nach Feedback der Unterstützer nochmal überarbeitet und bekommt jetzt vier Raketen auf jeder Seite mit einem mittigen Sensordom.

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So, und hier ist der neue Weapon Tractor mit Raketenwerfer und eine Variante mit Maschinenkanone:

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You can also see on the right an Autocannon/light Artillery variant of the tractor, with space in the Mag for 12 HE rounds and a reinforced cannon support to absorb the significant recoil, this variant is used to take on larger enemy Mechs/armour and can also destroy or damage buildings.

Ausserdem soll morgen (noch vor der 48-Stunden-Warnung) ein Video mit den ersten Prototypen kommen.

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Bilder der Mini-Prototypen:

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Und ein bißchen was zur Vanguard-Kampagne:

I started writing up draft missions for the Vanguard campaign last night, it starts with a Republic Operative, Elon Hesp, organising a prison break out to extract prisoners with important Intel, and will escalate from there to a pitch battle involving all the units in the vanguard pledge, as the Republic try to infiltrate a UC facility to take out a critical target.
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11K -Stretchgoal erreicht!

Squad Sergeants Unlocked! Two extra free miniatures for every Assault/Vanguard Pledge!

Heute abend gibt es in den letzten beiden Stunden der Kampagne noch eine 2-stündige Q&A-Session.

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Falls jemand Fragen zum Spiel für das Q&A nachher hat kann er sie gerne hier reinschreiben, ich leite sie dann weiter und poste die Antworten.

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Herzschlag-Finale!

12.018 Pfund am Ende, das heisst die Grenadiere bekommen in letzter Sekunde noch einen Medic und die Marines einen Communication Expert.

Das heisst fuer fluffige 9 Pfund gibt es 8 Minis in individuellen Posen - nicht schlecht :ok:

Q&A bereite ich morgen auf.

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Quasi fertige UC Marines inklusive Comms und Medic:

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Edit: Ähem, das sind natürlich die Republic Grenadiers :D

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Mein Paket liegt bei der Post, ich bin sehr freudig überrascht dass das Lieferdatum ausnahmsweis emal der Realität entsprach.

Ich mach dann mal ein Unboxing :)

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So, es hat sich einiges getan seit dem letzten Update!

Neue Einheiten-Previews

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Unity Council 'Stim Hounds'. Genetically engineered attack dogs.

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Unity Council Predator Strike Drone/UAV

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Unity Council Marine Commander in a 'Tracer' Light Exo-Mech

Ausserdem gibt es Konzept-Bilder der Republics "Mauler" Assault drill ("a man sized remote operated mechanical snake which is capable of carving through reinforced concrete walls and floors to reach targets. It is armed with a integrated cannon and electro-scythe tail barbs."), die aber noch nicht öffentlich sind.

 

Ansonsten eine Vorschau des SALUTE-Displays:

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Und es haben wohl schon Leute die Alpha-Version der Playtest-Regeln gesehen *hust* und sind der Meinung dass da einige extrem schicke Ansätze drin sind. Am Sonntag darf ich zu Anvil Industry in London und ein paar Testspiele machen, ich frag mal ob ich dann dazu was sagen darf.

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Die Hunde haben was für sich.

 

PS:

Wäre das Thema nicht besser bei im Hersteller unterforum aufgehoben?

"Um meine Völker vor der Dummheit ihrer Politiker zu schützen" Kaiser Franz-Joseph auf die Frage wozu man im 20.Jh noch einen Monarchen braucht.

 

[Die Elfen von Gara'talath] [Die Werkstatt des Henkers 2021] [Kurzgeschichten] [Blog]

[The Game of Fantasy Battles is Kings of War] [Deadzone & Warpath]

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Die Hunde gibt es als Pre-Release auf der Salute dieses Wochenende und dann als regulären Release sobald das Vanguard-Paket für die Kickstarter-Backer fertig ist.

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  • Zavor unpinned this Thema

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