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Imperial Assault - Allgemeines und Treff


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Gerade auf der GenCon aufgetaucht:

 

 

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Packaging pending licensor approval.

Victory! By destroying the Death Star, the Rebellion has given hope to a galaxy living in fear. The Empire races to recover from their crushing defeat and the loss of their ultimate weapon as the Rebel Alliance works to solidify their advantage. When an Imperial distress beacon begins to broadcast from an remote outpost on Yavin 4, a small team of elite Rebel operatives is dispatched. Their mission: to silence the signal at all costs…

Fantasy Flight Games is proud to announce the upcoming release of Imperial Assault, a Star Wars board game of cinematic adventure and tactical combat for two to five players!

Imperial Assault casts you and your friends into the climatic events following the Death Star†™s destruction above Yavin 4, and offers two full game experiences within the Star Wars universe. In the campaign game, you and up to four other friends play a series of thrilling missions woven together in a narrative campaign, and in the skirmish game, you and your opponent muster your own strike teams and battle head-to-head over conflicting objectives.

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Two Games in One

The first game included in Imperial Assault is the campaign game, which allows up to five players to enter the Star Warsuniverse through a narrative story composed of linked missions. One player commands the armed forces of the Galactic Empire, while up to four others play as heroes of the Rebellion, engaging in covert operations and missions. Both the forces of the Empire and the Rebel heroes gain new skills and items throughout the campaign, allowing characters to develop and grow as the story unfolds.

 

What Are Ally and Villain Packs?

For more information on Ally Packs andVillain Packs, visit the Imperial Assaultdescription page.

 

Imperial Assault offers a completely distinct game experience in the skirmish game. Skirmish missions allow you and a friend to compete in head-to-head, tactical combat. You†™ll muster your own teams of Imperial, Rebel, and Mercenary forces, and build decks of Command cards, which you can play to gain an unexpected advantage. Each skirmish mission has its own objectives. Whether you recover lost holocrons, or battle to defeat a raiding party, you†™ll find danger and tense, tactical choices in every skirmish.

As an added bonus, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are both included within theImperial Assault Core Set. You†™ll find sculpted plastic figures inside these figure packs alongside new campaign and skirmish missions that highlight Luke Skywalker and Darth Vader within Imperial Assault.

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Lead Your Strike Team

Imperial Assault†™s campaign game offers you and your friends a narrative campaign with over thirty possible missions. Every mission in Imperial Assault is constructed using some of over fifty double-sided interlocking map tiles, depicting a massive range of Star Wars environments, from the jungles of Yavin 4, to the dusty wastes of Tatooine, to the metallic corridors of an Imperial base.

When playing a campaign, one player commands the limitless forces of the Galactic Empire, including stormtroopers, Imperial officers, AT-ST walkers, assorted mercenaries, and iconic villains such as IG-88 and Darth Vader. The power of the entire Empire is at your fingertips as you outwit, entrap, and exterminate Rebels wherever you find them. Whether you hunt down the Rebel scum with Trandoshan mercenaries, or defend strategic strongpoints with the Royal Guard, the forces of the Empire pose a dire threat to the Rebel Alliance.

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Up to four other players oppose the might of the Empire during the campaign game, each playing as an elite Rebel operative and sometimes fighting alongside well-known characters like Luke Skywalker and Han Solo. You might take on the role of a smuggler, a Wookiee warrior, or even a Force user as you strive to defeat the Empire†™s schemes. Every hero also features his own Class cards, allowing your character to learn new skills and abilities over the course of the campaign.

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Campaign missions test your skills to the limit as the heroes and the Imperial player battle to dominate the mission with the figures they control. Whenever you activate a figure, you may take two actions. You can move, attack with melee or ranged attacks, open doors, investigate crates for useful items, or rest to recover strain and damage. The actions you choose and the way you execute them are crucial to the success of every mission. For more information on actions, visitthe description page, and check back for future Imperial Assault previews.

When playing the Rebels, you and your fellow heroes must coordinate your actions and work as a team to defeat the superior numbers of the Imperial player, scorching the air with blaster fire as you strive to complete the mission†™s objective. The heroes must move quickly, however, because the Empire†™s reserves are limitless. When you play as an Imperial player, every round increases your threat dial. Threat can be spent to replenish squads and summon reinforcements, bringing you closer to crushing the Rebel strike team beneath your armed forces.

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During a campaign mission, only the Imperial player has access to all of the mission†™s information, meaning the heroes never know exactly what traps may await. The Droid you†™re looking for may be behind a door, but you don†™t know if it†™s unguarded, or if you†™ll see the ominous figure of Darth Vader when you open the door.

All is not lost for the brave heroes of the Rebel Alliance, however. Both the heroes and the Imperial player have a chance to prepare for surprises during the campaign by using their experience to learn new skills, and their credits to purchase new weapons and survival gear.

Choose Your Missions and Your Gear

You†™ll find a host of different missions, objectives, enemies, and allies throughout the Imperial Assault campaign. As the campaign progresses, your available missions can change dramatically based on the outcomes of past missions. With the variety of side missions included in Imperial Assault, you†™ll never encounter the same campaign twice. You may be captured while investigating an Imperial base, or an old friend may suddenly call in some favors. Whether your mission is stealing data from encrypted Imperial consoles, silencing an Imperial distress beacon, or helping Han Solo settle his debts, every mission puts you in the center of the action in the Star Wars universe.

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An armory of items and class cards for both Imperials and Rebels adds further replayability to your games of Imperial Assault. Whether you†™re playing as a smuggler, a renegade, or another hero of the Rebellion, you can continue to grow and gain skills and abilities that match your specialization. You can also earn credits over the course of the campaign to buy items ranging from blaster pistols to vibroaxes, complete with modifications such as a tactical display or a spread barrel. As the heroes gather equipment and experience, the Empire is not idle. Throughout the campaign, the Empire also has the opportunity to enhance its military might, technological superiority, and subversive tactics.

Battle Head-to-Head

In addition to a campaign of missions, you†™ll be able to take on your friend in one of six two-player, head-to-head skirmish missions by mustering your own squads of Imperials, Rebels, or Mercenaries. Each of the skirmish missions included within Imperial Assault thrusts you and a friend into direct combat.

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In a standard skirmish mission, you and your friend separately assemble teams of soldiers with iconic heroes and villains from the classic Star Wars films, and build decks of Command cards to give your warriors unexpected advantages in battle. Between choosing heroes, villains, and squads from three distinct factions, and building a command deck out of dozens of possible command cards, you†™ll have plenty of options for customizing your strike force.

During the mission itself, you and your opponent battle over conflicting objectives. Whether you†™re racing to escape with a deadly T-16 Skyhopper, or collecting contraband for the Hutts, you†™ll find high stakes and tense, tactical combat in every Imperial Assault skirmish mission. You†™ll be able to learn more about the skirmish game in future previews ofImperial Assault.

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Father and Son

As an added bonus, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are both included in the Imperial Assault Core Set. Each pack contains a sculpted plastic figure, alongside an additional campaign side mission and two new skirmish missions using a common map. Together, these two figure packs give you a total of thirty-two campaign missions and six skirmish missions within Imperial Assault! These packs bring added life to both Luke Skywalker and Darth Vader, and they mark the beginning of Ally Packs and Villain Packs that will expand and support your games ofImperial Assault.

Imperial Troops Advancing

Imperial Assault offers a wealth of Star Wars action, split across two full games with dozens of missions. Will you lead your elite team of Rebel operatives to the heart of the Imperial plan in the campaign game, or will you compete with a single opponent over crucial objectives in the skirmish game? For more information on gameplay in Imperial Assault, visit the description page and look for previews in coming weeks.

Find Imperial Assault at your local retailer early in 2015! 

 

:yeah:

 

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Und noch ein anderer Artikel:

 

Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire†™s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

 

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire†™s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You†™ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you†™ll find danger and tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within theImperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault. With these Imperial Assault Figure Packs, you†™ll find even more missions that allow your heroes to fight alongside these iconic characters from the Star Wars saga.

Mission Briefing

Each game of Imperial Assault takes place during a cinematic mission. The objective of your mission can be nearly anything: recovering a critical data core, working with Chewbacca to steal crates of lucrative spice, or escaping bounty hunters eager to collect the price on your head. Whether you†™re infiltrating an Imperial base or helping Luke Skywalker escape Imperial entanglements, every mission offers more danger and excitement.

 

The boards for these missions are constructed using over fifty double-sided, interlocking map tiles that combine to construct a massive variety of Star Wars environments. You may find yourself bushwhacking through the jungles of Yavin 4, or sneaking into a dusty cantina on Tatooine. Whether you stride through the gleaming corridors of an Imperial base, or make your rendezvous in a dirty factory on Nar Shaddaa, you†™ll need to consider the terrain and the lay of the land as you play your missions in Imperial Assault.

 

Boots on the Ground

Once a mission begins, players alternate activating a single figure or squad of figures. Each figure receives two actions to move, attack, open doors, investigate crates for useful supplies, or rest to recover strain and damage.

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When you choose to move a figure, it gains an amount of movement points equal to its speed, and can spend them at any point during its turn, allowing your figures to open doors and keep running, or fire a blaster before ducking behind a corner. In addition to gaining movement points, the heroes in campaign missions can exert themselves further by taking strain. Taking strain allows your hero to move additional spaces or trigger special abilities.

Decisive attacks lie at the heart of both campaign and skirmish missions in Imperial Assault. Figures attack and defend by rolling attack dice and defense dice and comparing the amount of damage rolled against the number of blocks rolled. Surge icons on the dice represent impressive feats of combat prowess and allow you to trigger some of your figure†™s powerful combat abilities, but these surges can be cancelled by your opponent†™s evade icons. Your opponent†™s attack might even miss you entirely if you roll the dodge result! Different weapons allow you to make ranged and melee attacks, and roll different attack dice.

As you move and attack in the campaign game, crates located around the battlefield can provide your heroes with a variety of helpful items. You may find grenades to throw at encroaching Imperial squads, bacta infusions to heal your wounds, or comlinks to radio false alarms. If you can†™t find the healing equipment you need in crates, however, your heroes may need to rest. Resting removes strain and damage, but it takes precious time away from battling Imperial soldiers and attaining your objective. You must balance the necessity of rest against the need to push on before the Imperial player brings new squads of enemies against you.

Narrative Campaigns

In the campaign game, you and your friends take on the roles of one of six heroes of the Rebellion, such as a smuggler, a veteran soldier, a Wookiee warrior, or even a Force user. Throughout the missions of the campaign, you continue to play one hero, gaining experience, new skills, and upgraded weapons and armor as the campaign goes on. You play these heroes throughout a campaign, even working with iconic characters like Han Solo and Luke Skywalker in some missions.

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Opposing the Rebel players, a single player commands the forces of the Empire, including stormtroopers, probe droids, massive AT-ST walkers, Trandoshan mercenaries, and terrifying villains such as Darth Vader. As the Imperial player, you can draw upon the limitless resources of the Galactic Empire, increasing your threat every round and summoning reinforcements to keep the heroes from reaching their objective. In addition, Imperial Class cards allow the Empire to expand its power and gain new abilities over the course of the campaign.

As you complete campaign missions, your options for future missions change based on the outcomes of past missions, ensuring that you†™ll never play the same campaign twice. You may be forced to take unexpected side missions when your ship is impounded, or if you†™re captured during a raid on an Imperial base.

 

Wherever the heroes battle in Imperial Assault, they must take care to not become distracted from their objectives. The resources of the Galactic Empire are truly limitless, and every round the heroes delay increases the Imperial player†™s threat dial. As the Imperial player, you can spend threat to replenish your squads or summon reinforcements, overwhelming the small team of Rebel operatives if they fail to accomplish their goals quickly.

In campaign missions, the Imperial player also has the advantage of knowing every secret that awaits as the mission progresses. The Rebels know only their next objective, and any number of surprises may lie ahead. Rebel Intelligence agents may discover Imperial codes behind a door, for example, but you won†™t know if the codes are unguarded or if the open door will reveal a squad of stormtroopers.

The campaign also invites both the heroes and the Imperial player to gain new skills and abilities. The Imperial player can focus on maximizing the Empire†™s strengths, such as military might, technological superiority, and subversive tactics. The heroes, on the other hand, can learn new skills and abilities by spending experience to gain Class cards. Your heroes can also invest in powerful weapons and equipment with the credits they collect. You can battle with a vibroblade or an A280 blaster rifle, and add modifications to give your weapon a personal touch.

 

Tense Skirmishes

In addition to the campaign game, Imperial Assault offers a skirmish game that invites you and one friend to engage in head-to-head skirmishes. While playing a skirmish mission, you and your friend muster your own forces of soldiers, drawing on Imperial, Mercenary, or Rebel units, and purchase upgrade cards to improve your forces. Command cards give your warriors unexpected bonuses, and since you build your own decks of Command cards, you can specialize your deck to support your team, whether you focus on troopers, brawlers, or hunters.

 

In every skirmish mission, you clash with your opponent in a battle of tactical skill and combat. Both players alternate activating a single deployment card and taking actions with the associated figures as they battle to complete conflicting objectives. Whether you†™re competing to steal a valuable T-16 Skyhopper, or collecting contraband on behalf of the Hutts, the skirmish game offers tense, tactical battles in the Star Wars universe.

Ally and Villain Packs

As a bonus, the Imperial Assault Core Set includes both the Luke Skywalker Ally Pack and the Darth Vader Villain Pack. Both of these packs include a sculpted plastic figure to replace the token found in the Imperial Assault Core Set. In addition to the detailed plastic figure, each figure pack includes two skirmish missions using the same map and a campaign side mission highlighting the character included in the pack. You may gather new recruits for the Rebel Alliance or hunt down Luke Skywalker with Darth Vader using the missions included in these figure packs.

Additional Ally Packs and Villain Packs will be the first expansions released for Imperial Assault, bringing added life to the iconic heroes and villains you fight alongside. Each of these packs includes a sculpted plastic figure, alongside a new campaign side mission, two new skirmish missions, and Command cards to enhance your skirmish missions.

Whether you complete missions for Rebel High Command or seek to destroy the Rebels on the behalf of the Galactic Empire, Imperial Assault invites you to step into the Star Wars universe. Play in a series of campaign missions and gain experience and items with up to five players, and play the head-to-head skirmish game with a friend, mustering your teams and clashing over key objectives. Gather your strike force or ready your stormtroopers, and prepare for Star Wars adventure! 

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Klingt interessant. Sieht auf den ersten Blick aus wie Descent in SciFi.

Edit:

Nach genauerem durchlesen klingt der Kampagnenmodus sogar nach einem 1:1 Klon von Descent. Das Imperium wird hier vom "Overlord" kontrolliert während die restlichen Spieler als "Helden" die Rebellenallianz representieren.

Der Skirmishmodus funktioniert wie klassisches Strategiespiel/Tabletop. Zwei Teams die gegeneinander antreten und Objectives erfüllen müssen.

Da ich persönlich mit Fantasy nicht allzu viel anfangen, finde ich das Spiel eine hervorragende Alternative zu Descent. In Kombination mit X-Wing/Armada liesse sich hier evtl. sogar eine etwas größere spielübergreifende Kampagne stricken :)

bearbeitet von Nightmarus
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Verstehe ich das richtig, dass es eine Spielmöglichkeit gibt, die typisch an Dungeon Crawler mit Overloard und Bodenplatten angelehnt ist und eine, die wie ein TT-Skirmisher auf einer gestalteten Platte mit Maßband und freien Bewegungen daher kommt?

 

Also, an zweitem wäre ich sehr interessiert und die Möglichkeit, die Minis dann auch gleich für ein Brettspiel mit nicht so TT-affinen Leuten zu nutzen, ist auch sehr schön.

 

Den Walker finde ich bei dem Maßstab auf den Bodenplatten etwas merkwürdig. Zudem sind die Protagonisten schon ganz schön zusammengewürfelt, wie mir scheint. Da hätte ich lieber die "üblichen Verdächtigen" der Filme IV-VI gehabt.

Mein P250 2018/19 Maltherapie

Mein Sammelthread - Eden, Malifaux, Bushido, Da Clash!, MERCS, M&T, Guildball, 54mm

Das Münchner P3: 1. Teil - 2. Teil - 3. Teil - 4. Teil - 5. Teil

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Klingt zumindest interessant. Anscheinend will FFG mit dem Erfolg von X-.Wing jetzt alles auf Star Wars rauspressen was irgendwie geht. Ich hoffe einfach mal die Qualität der Spiele leidet darunter nicht. Potential haben alle. Ich fänds irgendwie schön wenn auch mal eines davon nicht unendliche Erweiterungen bekommt so, dass amn ein abgeschlossenes Spiel hätte, aber das passiert wohl nicht.

Du bist Herr deiner Worte doch einmal ausgesprochen beherrschen sie dich.

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Nein, es werden scheinbar die üblichen Bodenpläne mit Raster verwendet. Wenn jedoch alle am Tisch es mögen, kann man doch genauso gut auch mit Maßband auf gestaltetem Terrain spielen.

 

Ah, vielen Dank, dann habe ich das wohl falsch interpretiert. Klar, kann man sich für alles Regeln basteln und abstimmen. Ich hatte nur gehofft, es hier vorgefertigt zu bekommen :)

Mein P250 2018/19 Maltherapie

Mein Sammelthread - Eden, Malifaux, Bushido, Da Clash!, MERCS, M&T, Guildball, 54mm

Das Münchner P3: 1. Teil - 2. Teil - 3. Teil - 4. Teil - 5. Teil

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Naja, aber statt Kästchen zu zählen einfach Zoll zu nehmen ist jetzt nicht das größte oder aufwendigste Bastelwerk.

Glaube ich zumindest. Kann mir da deutlich kompliziertere Projekte vorstellen. Würde nur sagen, dass man reichlich Gelände braucht. Zumindest in Descent (kenne/spiele die erste Version) und Doom ist ja doch alles recht verwinkelt und man hat wenig Interesse daran, sich zu lange in großen Räumen aufzuhalten in die ständig von allen Seiten neue Monster strömen. Naja ...

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Würde nur sagen, dass man reichlich Gelände braucht. Zumindest in Descent (kenne/spiele die erste Version) und Doom ist ja doch alles recht verwinkelt und man hat wenig Interesse daran, sich zu lange in großen Räumen aufzuhalten in die ständig von allen Seiten neue Monster strömen. Naja ...

 

Ich will ja auch keine 3D-Version der DUngeon Crawlers, sondern echte Skirmisher-Regeln (wobei man wahrscheinlich auch hier viel Gelände braucht, siehe Infinity). Aber, wie gesagt, ich hatte das einfach anders verstanden gehabt. So ist auch alles gut, wie es ist :)

bearbeitet von schusta1328

Mein P250 2018/19 Maltherapie

Mein Sammelthread - Eden, Malifaux, Bushido, Da Clash!, MERCS, M&T, Guildball, 54mm

Das Münchner P3: 1. Teil - 2. Teil - 3. Teil - 4. Teil - 5. Teil

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Hört sich super spannend an. Ich finde hier eh recht wenige die echtes TT spielen wollen. Descent im Weltall und der Zukunft und zu allem Überfluss noch im Star Wars Universum würde sicher viele Brettspieler begeistern. Ich hoffe die Qualität der Minis wird gut. Mein Patenkind - 15 Jahre alt - ist absoluter Star Wars und Descent Fan. Hört sich nach einem tollen Geschenk an. Vielleicht kann ich ihn noch dazu begeistern ein paar Figuren mit mir zusammen anzumalen.

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Hat es schon irgendjemand gespielt?

Ich habe es am Dienstag im Laden liegen sehen und gleich gekauft. Ist aber noch original verpackt. Am Spieleabend/Silvester hatte jemand seine Freundin dabei (trotz Frauenverbot) und die mag keine Spiele, bei denen man denken muss, also konnten wir es nicht zocken. Nächster Versuch, in einem Jahr.

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Das wirkt ja schonmal sehr interessant. An Descent störte mich ja am Ende, dass man in einigen Szenarien als Held keine Chance hat, wenn der Overlord es drauf anlegt. Laut dem Review ist das ja offenbar anders.

Sollte auch anders sein bei dem Preis.

"Wargamer hassen zwei Dinge besonders: den aktuellen Stand des Spiels und Veränderungen." - Bloodknight

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Jo, das hat mir besonders gefallen bei IA. Bei etwa 40 gegebenen Demos auf der SPIEL lags am Ende bei 50:50 Imps vs. Rebels. Es lag vor allem am taktischen Vorgehen der Rebellen. Wenn sie Mist gebaut haben, mussten sie auch bluten.

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  • Zavor changed the title to Imperial Assault - Allgemeines und Treff
  • Zavor pinned this Thema

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