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Warhammer: Vermintide 2


Red Dox

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Verstehe ich das richtig, dass da ein imperialer Hauptmann/Ritter/wasweißich zu einem bretonischen Gralsritter wird?

Skirmisher-Malkrieg 2016 - Mortheim/Frostgrave vs. Warlord/FreebootersFate/Godslayer

 MH/FG   69 : 0   WL/FF/GS

Mortgrave-Sympathisant

Und es zogen vier Scharen gen Mortheim - Mein P500
 

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Story: https://store.steampowered.com/newshub/app/552500/view/2461728672248064239

Die Waldelfe hatte doch auch schon Hochelf & Dunkelelf Klassen zur Verfügung. Solang der Zwerg nicht zum Saurus wird...

 

------Red Dox

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*C&C Renegade Multiplayer ist zurück und besser denn je: http://renegade-x.com/   [now Beta 3; Game Tutorial]

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Zitat

When we first launched Vermintide 2, we knew we had something special, but the truth is, it has surpassed any of our expectations with us now eclipsing over 5 million players across all platforms. Simply put. We are humbled, and eternally grateful. For you, the community is what has continued to push us by providing feedback and helping us make the game better than it ever has been. Thank you for being a part of the journey, and for playing and loving Vermintide & Vermintide 2.

With the announcement of Darktide, we understand that you might have a lot of questions - mostly surrounding our commitment to Vermintide 2. The answer is simple:

We remain committed to Vermintide 2.

We are looking forward to the continuous development of Vermintide 2, and the next major DLC update coming is Warhammer: Vermintide 2 - Chaos Wastes. We are also already working on the next career following the positive reception of the Grail Knight… and of course, so much more that we are not ready to announce.

Na mal schauen was das wird. Das noch mind. 4 weitere neue Karrieren nach kruber anstehen war ja zu erwarten.

 

------Red Dox

*C&C Renegade Multiplayer ist zurück und besser denn je: http://renegade-x.com/   [now Beta 3; Game Tutorial]

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Vermintide feiert 5 jähriges Jubiläum. Darum sollte heute die Sauftour Spezialkarte wieder starten und man kann einen Hut abstauben

https://www.vermintide.com/news/5-year-anniversary

 

-------Red Dox

*C&C Renegade Multiplayer ist zurück und besser denn je: http://renegade-x.com/   [now Beta 3; Game Tutorial]

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Gatling Gunner Bardin

https://www.vermintide.com/news/family-matters

Na mal schauen wie diese neue Karriere wird. Grail Knight Kruber war ja nicht übel.

 

Patchnotes

Spoiler
Zitat
Patch 3.4
Outcast Engineer
  • Blast your way through waves of enemies with the grenades from your Utility Belt and the Steam-Assisted Crank Gun (Mk II).
  • Embrace your heritage with an exclusive character skin & voice lines.
  • Wield personalized, all-new weapons: Masterwork Pistol and Cog Hammer.
  • Enhance your bombs through the Outcast Engineers’ unique talent tree.
  • Show your true vocation through the purchasable Outcast Engineer Cosmetic Upgrade DLC.
  • When purchasing Warhammer: Vermintide 2 - Outcast Engineer Career, you will receive 100 Shillings (in-game currency) to spend in the in-game store.

 

Outcast Engineer Cosmetic Upgrade
Only available in the Outcast Engineer bundle*

With the Cosmetic Upgrade, you receive a new Hero Skin Color Variation, a new Masterwork Pistol Illusion, a new Cog Hammer Illusion from the start, and access to unlockable cosmetics for your Outcast Engineer.

Cosmetics unlockable through Okri’s Challenges:
  • 3 New Masterwork Pistol Illusions
  • 3 New Cog Hammer Illusions
  • 3 New Hero Skin Color Variations
  • 2 New Helmets
  • 3 New Portrait Frames
  • 6 Exclusive Keep Paintings


When purchasing Warhammer: Vermintide 2 - Outcast Engineer Content Update, you will receive 225 Shillings (in-game currency) to spend in the in-game store.

*The Outcast Engineer bundle contains the Outcast Engineer Career and the Outcast Engineer Cosmetic Upgrade. If you already own the Outcast Engineer Career the cost will be deducted from the bundle price

 

 

Animation Changes:
New features:
  • All weapons and items have received new Interactive Inspects (except the Grail Knight ones, which already had it).
  • All weapon and items now have a subtle weapon sway to make them feel less static on the screen.


Misc changes:

  • Bardin's War Pick idle & movement animations tweaked to take up less screen space.
  • Grudge-Raker, Handgun, Blunderbluss have gotten a minor overhaul in animations.
  • Repeater Handgun has gotten an animation overhaul. The weapon now also doesn't force you to shoot all 8 shots while holding aim.
  • Dual Swords & Elven spear's block animation slightly lowered to show the center of the screen.
  • Some Shield skins now have adjusted block-animations to not block the center of the screen.
  • Sienna's left hand is now slightly moved so it doesn't block the Conflagration Staff's charged attack area.


Minor animation bugs fixed:

  • Kerillian's Greatsword sometimes animating oddly after attacks now fixed.
  • Throwing Axe Animation Bug.
  • Kruber's hands occasionally do not wrap around the Bretonnian longsword.
  • Fixed an animation bug with the Executioners light-attack chain.
  • Bardins shield strap positioned incorrectly in 3rd person now fixed.

 

 

Levels:
  • Athel Yenlui - Fixed a broken boss spawn.
  • Blightreaper - Fixed an out of bounds exploit.
  • Blood in the Darkness - Fixed a bad respawn point.
  • Convocation of Decay - End event area now switches environments correctly and resolved issues with event missing sorcerers on the pillars.
  • Convocation of Decay - Fixed a hole in the map.
  • Convocation of Decay - Fixed an issue where bots did not path down the hole leading to the 2nd Grimoire location.
  • Convocation of Decay - Opened up inaccesible area to prevent bosses being unreachable there.
  • Dark Omens - End event can now be completed if Wargor is killed prior to raising it's banner (added 45s timers to spawn another carrier if a flag has not been raised for flag 2 and 3).
  • Dark Omens - Darkness environment fixed.
  • Empire in Flames - Fixed a spot where enemies would climb through a wall.
  • Empire in Flames - Fixed a spot wherre Sienna could get Out of Bounds.
  • Empire in Flames - Added mover blockers to house roofs, improved shape on outer mover blocker, to resolve a location where players could exploit enemy inaction.
  • Empire in Flames - Moved location of a ladder a tiny bit so bots don't get stuck.
  • Enchanter's Lair - Fixed a location where players could get stuck.
  • Enchanter's Lair - Fixed an issue with exposure when using the Flamewave Staff in the catacombs environment.
  • Enchanter's Lair - Fixed darkness & twitch darkness setup.
  • Enchanter's Lair - Fixed players who joined mid-battle being subsequently blocked behind secret door.
  • Enchanter's Lair - Players can no longer use Sienna's firewalk to exploit and kill Nurgloth.
  • Festering Ground - Fixed a patrol that could cause a crash.
  • Festering Ground - Replaced newly added interactable crate with a non-interactable one.
  • Festering Ground - Tweaked jump over to the first tome (so bots should be able to reach it better now).
  • Fortunes of War - Fixed an Out of Bounds exploit.
  • Garden of Morr - Cauldron light should no longer be left visible after destruction.
  • Garden of Morr - Fixed a spot where players can get stuck.
  • Halescourge - Fixed some spots where bots got stuck.
  • Horn of Magnus - Bosses could become stuck in inaccessible house. Added 2nd layer of default collision to prevent boss from being pushed into building.
  • Hunger in the Dark - Fixed issues related to colour banding in start area. Environment tweaked, large fog volume at the start scaled down, light sources in start area tweaked.
  • Into the Nest - Respawn camera moved from inside a rock.
  • Into the Nest - Fixed a hole in map near 3rd Tome.
  • Into the Nest - Fixed an awkward Globadier spawn.
  • Old Haunts - Fixed an issue where bots could enter a hanging state when navigating a specific narrow pathway.
  • Old Haunts - Fixed an issue where bots may not follow the player down the hole after placing the gargoyle heads.
  • Old Haunts - Fixed an location where occlusion failed.
  • Old Haunts - Sometimes the door would not be broken to the church initiating the escape. This has now been solved.
  • Righteous Stand - Fixed a spot where enemies could pass through a wall.
  • Righteous Stand - Fixed some wonky respawn points.
  • Righteous Stand - Fixed network syncing so hotjoined players could use the cannon.
  • Righteous Stand - Fixed an issue with AI pathing going awry whilst the canon was in motion.
  • Screaming Bell - Fixed a location where occlusion failed.
  • Screaming Bell - Fixed location where Sienna could get stuck.
  • Screaming Bell - Fixed some outlandish bot behaviours, such as them tight-rope walking bell chains and getting stuck in whack places.
  • Screaming Bell - Improved navigation on meshes and rebuilt navmesh to improve bot pathing in specific areas.
  • Skippergate - Fixed an out of bounds issue.
  • The Pit - Fixed a hole in the map.
  • The Pit - Fixed a host crash in the first town area with the 1st grim.
  • The Pit - Fixed facespawning boss spawn spot.
  • The War Camp - Fixed a location where players could get stuck.
  • The War Camp - Fixed a spot where it was possible to get out of bounds.
  • The War Camp - Fixed an issue where players could get stuck outside the Arena.
  • Weaves - Essence on Weave 27, 67, 107 and 147 was too low to complete without trickle enemies, so we upped it.
  • Weaves (Life) - Fixed light leaking through speficic walls.

 

 

Fixes and Tweaks
  • Push to Talk keybinding has been reset. Sorry about that. This was part of a fix to the PTT button not working on Mission end screens.
  • A challenge (Iconic Presence) could trigger completion and not be rewarded. This challenge was cut in production and has been stripped from the game now.
  • Adjusted opacity on Sienna's eye lashes and switched to a double sided shader.
  • Barrels can now spawn in Deprivation deeds.
  • Bloodfletcher - Fixed an issue where new behaviour was not represented in the tooltip.
  • Disabled a debug feature that could be opened by pressing 'Insert'.
  • Fix for Sword/Dagger's Block loop not looping properly.
  • Fixed a crash caused by the Billhook.
  • Fixed a crash when a slot item changes while loadout is syncing the same slot type.
  • Fixed a UI crash.
  • Fixed a very uncommon softlock if a mission vote was started at the exact same time a player opened the change hero view.
  • Fixed an issue where subtitle size and background would reset after restart.
  • Fixed charged sweep generating more overcharge than it should when hitting mix of dead and alive enemies.
  • Fixed crash when controller gets (de)activated during loading while loading tip is present.
  • Fixed persistent scrolling audio in the lobby browser.
  • Fixed recoil jerking camera sideways if recoil is applied while dodging or any other animation that rotates camera.
  • Fixed skinning issue on Kruber's neck.
  • Fixed skinning issues on Huntsman face.
  • Fixed the icons of Power vs Infantry and Power vs Armoured in Weaves being mixed up. (Thanks Fracticality for the heads up.)
  • Fixed various other, more miscellaneous crashes.
  • Heleborgs Tutelage - No longer gains multiple stacks when shield/blunderbuss bashing into a horde.
  • If a ammo-less player replaces a bot that had no ammo, the out of ammo icon won't be removed. This fixes that. Hopefully.
  • Kruber's (Grail Knight) 'Virtue of Audacity' Talent 2nd hit could be interrupted/cancelled by potion expiry. We now save weapon action speed at the start of the action, so any attack speed changed mid way through would not change attack chain timings.
  • Made a minor tweak to Sienna's fireball charge animation.
  • Made bots default to tap attack to prevent crash when they are trying to destroy door barricades.
  • Swiftbow - Fixed an issue where the crosshair would drift if shooting continuously for an extended time.
  • The 'shortcut' to Athanor and back to the keep is now activated once you complete part 3 of the WOM tutorial, to avoid breaking the onboarding process.
  • The Grail Knight careerskill VFX should no longer light up the character after the VFX goes away.
  • When a player is being revived, the prompt would still appear for additional players attempting the revival. This prompt is now suppressed where a player is already reviving.

 

 

-----Red Dox

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*C&C Renegade Multiplayer ist zurück und besser denn je: http://renegade-x.com/   [now Beta 3; Game Tutorial]

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Na da bin ich mal gespannt. Da Total Warhammer ja wahrscheinlich auch in jene Richtung expandieren wird, dürfte es interessant werden ob es Überschneidungen geben wird.

 

Derzeit ist auch 3 jähriges Jubiläum, aber ohne irgendwas prickelndes neues.

https://www.vermintide.com/news/3-year-anniversary

 

-----Red Dox

*C&C Renegade Multiplayer ist zurück und besser denn je: http://renegade-x.com/   [now Beta 3; Game Tutorial]

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Zitat

 RUINOUS POWERS

Throughout your journey, you may encounter areas that are cursed. When you enter a cursed area, the landscape itself is influenced by its current ruler which dramatically changes the way you need to play. So, prepare for an extra challenge as a cursed area also brings a more sinister threat.

https://www.vermintide.com/chaoswastes

 

Solide Idee, und gratis. Ich freu mich drauf. Einziger Wehrmutstropfen imo ds wir keine neuen Gegner bekommen. Wenn wir shcon in die Chaos Wastes wandern hätte ich vielleicht erwartet das die Chaoskrieger sich z.. dann der Umgebung anpassen und nicht nur der Nurgle Rotblood Stamm sind.

 

Zitat

Alongside the release of Chaos Wastes we’re also releasing the Forgotten Relics DLC - a pack of five new weapons - one for each of the heroes (with some expected career limitations). The pack also includes four Chaos Wastes themed paintings to hang in your keep as well as a unique portrait frame. This pack will be available to purchase the moment Chaos Wastes goes live on Steam for $5.99. The weapons included in the pack are as follows:

The Trollhammer Torpedo for Bardin. Useful for controlling crowds and busting open armor.

A new Spear & Shield for Kruber. Perhaps not the greatest at dealing with a horde (leave that to the Trollhammer), but strong in a 1v1 with it’s high damage, fast attacks and the ability to strike whilst blocking.

A Moonfire Bow for Kerillian. Its basic attack sends out an arrow capable of starting fires at the cost of energy. On right click it has great range with a zoom, and offers a charged attack - also at the cost of energy. When the energy levels in the bow deplete it can be used no further, but recharges automatically when not being used.

The Griffonfoot Pistol for Saltzpyre. We teased this one late last year - it’s a lot like a sawed-off shotgun whilst similar to the Brace of Pistols, but trading long range for a projectile volley. Handy for groups of unarmored enemies.

And finally the Coruscation Staff for Sienna. This staff can shoot a volley of fiery rocks, or summon flame geysers that erupt from the ground or any surface it is cast (geyser size depends on the length of the cast). Handy for controlling crowds.

https://steamcommunity.com/app/552500/discussions/0/3174449951083440449/

 

-----Red Dox

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*C&C Renegade Multiplayer ist zurück und besser denn je: http://renegade-x.com/   [now Beta 3; Game Tutorial]

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Oktober 28, zu Halloween, gibts anscheinend größeres Update + Event.

Zitat

New Okri’s Challenges & Rewards

Together with the Grudge Marked monsters, Okri is providing you with more challenges to complete with new rewards to be earned.

Each career will have a new set of challenges rewarding a new character skin color variation at completion. We are adding 60 new challenges and 15 new character skin color variations to unlock*. You can track the progress of these challenges in Okri’s Book from within the Keep. 

*Owners of a Premium Career(s) will receive 4 extra challenges per career to unlock an extra skin color variation per owned career.

https://www.vermintide.com/news/developer-update-grudge-marks

 

Quality of Life upgrdes beinhalten öffnen multipler Kisten, UI Überarbeitung und anderen Krimskrams.

https://www.vermintide.com/news/developer-update-quality-of-life

 

-----Red Dox

*C&C Renegade Multiplayer ist zurück und besser denn je: http://renegade-x.com/   [now Beta 3; Game Tutorial]

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Zitat

Over the next 24 days, from December 8, 7pm CET/1pm ET/10am PT through December 31, we invite players on all platforms to celebrate Mondstille with us in Taal’s Horn Keep! Throughout this celebration, players can find Lohner waiting for them with gifts for their hard work.

Vermintide2_GOTWF_SocialPost_1920x1080_D

14pt7x5n6p4a1.png

https://store.steampowered.com/news/app/552500/view/3619235654217172193

 

-----Red Dox

*C&C Renegade Multiplayer ist zurück und besser denn je: http://renegade-x.com/   [now Beta 3; Game Tutorial]

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Zitat

From March 8th until March 19th we're celebrating the 5 Year Anniversary of Vermintide 2!

Not only is Vermintide 2 FREE for anyone to play this week, you can also avail of Triple XP until the event ends on March 19th. Never has there been a better time to recruit a friend in to your Skaven-smashing crew! And whilst you're at it, earn a fancy new portrait frame and join the Ubersreik Five on their quest to have a 'Quiet Drink' in the time limited event mission.

 

-----Red Dox

*C&C Renegade Multiplayer ist zurück und besser denn je: http://renegade-x.com/   [now Beta 3; Game Tutorial]

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