Jump to content
TabletopWelt
Melde dich an, um diesem Inhalt zu folgen  
Duncan_Idaho

Godslayer [Megalith Games]

Recommended Posts

Godslayer [by Megalith Games]

 

5b067fc56f5ba_KickHeader.thumb.png.50c978baf4786286518ddba0fa922df8.png


Im Godslayer-Unterbereich wurde der KS schon vorgestellt, aber da dort nicht jeder vorbeisieht:

KS-Kampagne: http://kck.st/2K2nfFc

 

28516318_1745346365523805_5787801790714471620_o.thumb.jpg.45e354773cc02296b146b6d4249264df.jpg28616546_1745359655522476_2767740973971905568_o.thumb.jpg.2123b5bd538d5524634f09db2725246c.jpg



Playing the Game

Starter games can be played with 100 points and will last around 20 minutes.

The typical standard game is 300-350 points and this will give you a game of 2 – 2.5 hours.
A starter box game is the smallest practical game and consists of 160 points. That will take anywhere from 40-40 minutes.

400 point games will last most of an evening, and for real meaty games of 500-600 points, you will get an entire afternoon of fun.
Godslayer can be played realistically up to about 1000 points for a BIG battle.

For those that enjoy tournament gaming, Godslayer rules are tight and very well-suited to tournament play. Not only that, the factions
and models are incredibly well balanced after four years intensive playtesting.

- Profile cards list all statistics and special rules, so there’s no need to thumb through army books.
- Godslayer is a 2D6-based game which utilized an incredibly flexible action-point system.
- Models can perform actions in almost any sequence, so there are no artificial phases.
- All models have abilities as well tactics they can use by paying action tokens, for example Phalanx, Testudo, Shield Wall etc.
- Characters and warlords can order tactics to other models and units.
- The game runs on a turnaround basis where players alternately activate 2 individual models or a unit, then switch over. This keeps the tension high and
the tactical situation is continuously evolving so both players remain intensely interested in the game throughout.
- Most models have different attack options, some have multiple weapons.
- Warlords can be equipped with a different set of items from a long list of options.

All options are so clear and so simple, and the action-point system regulates the games so easily, that Godslayer is a fast and bloody game while allowing
outstanding detail and flexibility of actions.


28514349_1745360168855758_259860588705048849_o.thumb.jpg.446dd954ab6e33c4ac2e933d9fd6496e.jpg


A short overview over the factions and their sub-factions:

Banebrood – Beast-men and barbarians created by a psychic plague, and enslaved to the Urghast (the cosmic force of primal fury), dedicated to smashing civilizations and returning humanity to the law of the Jungle.

Beastspawn: Beast-men with tribal organization Bison-brood, Boar-brood, Ram-brood bull-brood etc.

Reavers: Barbarian cannibals with mutations, loosely based on Germanic barbarians and Sea Peoples.

Centaurs: New sub-faction for 2018 - nomadic creatures Including buffalo-centaurs, stag centaurs boar centaurs and more



Halodynes – Classical Greek and Macedonian-style culture worshipping the Asrae Gods

City-States: classical Greek style faction including, Hoplites, Thracian-style Hill Ogres, Myrmidon Marines and heroes

Temple: Temple warriors of the 12 gods, animated statues, Cerberoi, and the best spell-casters in the game

Amazons: cavalry-based sub-faction of female tribes, cursed by the gods to produce only female offspring



Mortans - Magnificent and macabre Roman-style expansionist Empire

Legions: Roman-style legionnaires, auxiliaries and praetorians representing the armies of the Mortan Empire

Magistratum: Undead Legionns, Necromancers and animated monstrous constructs

Technostratum: support troops for the Legions and Magistratum in the form of war-machines, alchemists and troops armed with naphtha, gas, acid and fire



Nordgaard – Viking Humans, Dwarves, Ogres and giants

Clans: Viking Dwarves of the northern clans along with giants and special units from each kingdom

Guilds: Mostly elite Dwarven troops representing the guilds of Nordgaard culture, including Einherjer warrior-priests of the gods, scouts, and prospectors.

Skannfyrd: Human and Ogre Vikings of Nordgaard, including Vargs, Valkyries, berserkers and more



Troglodytes – Mongol-style race of Elemental Shadow

Trolloth: Mongol-style Trolls of the elemental race of Shadow. Pure warriors of a feudal culture.

Shadow Trolls: Ethereal creatures of shadow with magical powers.

Gnolls: Goblinoid Mongol-style horde subfaction.


Wyldfolk – Celtic-style Nature worshippers

Tribal: Celtic style warriors, druids, bards cromlech guardians, with guerrilla style melee-focussed focus.

Fiannor: Nomadic Celtic-style models. Scouty, missile-focussed sub-faction.

Tuathan: Nature-worshipping Wyldfolk, faeries and dryads dedicated to reawakening the dead goddess of creation.

bearbeitet von Duncan_Idaho

Diesen Beitrag teilen


Link zum Beitrag
Auf anderen Seiten teilen

Erstelle ein Benutzerkonto oder melde dich an, um zu kommentieren

Du musst ein Benutzerkonto haben, um einen Kommentar verfassen zu können

Benutzerkonto erstellen

Neues Benutzerkonto für unsere Community erstellen. Es ist einfach!

Neues Benutzerkonto erstellen

Anmelden

Du hast bereits ein Benutzerkonto? Melde dich hier an.

Jetzt anmelden
Melde dich an, um diesem Inhalt zu folgen  

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.