Imprinzip habt Ihr es richtig gemacht
ZITAT: "......blabla..........If forced to drop two levels (from Battle Sails to Anchored or from Full Sails to Light Sails), take D3 points of damage and apply the effects of the Critical Damage result ‘Sail Hit’ (from Critical Table – High. See page 21). The same will happen if you are forced to drop by three levels (from Full Sails to Anchored), but you will take D6 points of damage instead of D3.
If, when activated, you are facing into the wind, and the ship was moving in the previous activation, you can either move forward your Rate of Knots and become Anchored or you can attempt to get out of the wind by ‘tacking’.
To ‘tack’ make a Skill Test when activated. If passed, turn the ship before deciding the Level of Sail. Turn the minimum amount needed to take it just out of the wind, even if this turn exceeds the ship’s turn angle. It then
continues with its activation as normal. If the test is failed, you instead move forward its Rate of Knots before becoming Anchored. Taking damage as indicated above. "
Man sollte dabei nicht vergessen das es sich um Warlordgames handelt, da sollte man die Regeln nicht sonderlich ernst nehmen und 1:1 interpretieren.