Godslayer [by Megalith Games]
Im Godslayer-Unterbereich wurde der KS schon vorgestellt, aber da dort nicht jeder vorbeisieht: KS-Kampagne: http://kck.st/2K2nfFc
Playing the Game
Starter games can be played with 100 points and will last around 20 minutes.
The typical standard game is 300-350 points and this will give you a game of 2 – 2.5 hours.
A starter box game is the smallest practical game and consists of 160 points. That will take anywhere from 40-40 minutes.
400 point games will last most of an evening, and for real meaty games of 500-600 points, you will get an entire afternoon of fun.
Godslayer can be played realistically up to about 1000 points for a BIG battle.
For those that enjoy tournament gaming, Godslayer rules are tight and very well-suited to tournament play. Not only that, the factions
and models are incredibly well balanced after four years intensive playtesting.
- Profile cards list all statistics and special rules, so there’s no need to thumb through army books.
- Godslayer is a 2D6-based game which utilized an incredibly flexible action-point system.
- Models can perform actions in almost any sequence, so there are no artificial phases.
- All models have abilities as well tactics they can use by paying action tokens, for example Phalanx, Testudo, Shield Wall etc.
- Characters and warlords can order tactics to other models and units.
- The game runs on a turnaround basis where players alternately activate 2 individual models or a unit, then switch over. This keeps the tension high and
the tactical situation is continuously evolving so both players remain intensely interested in the game throughout.
- Most models have different attack options, some have multiple weapons.
- Warlords can be equipped with a different set of items from a long list of options.
All options are so clear and so simple, and the action-point system regulates the games so easily, that Godslayer is a fast and bloody game while allowing
outstanding detail and flexibility of actions.
A short overview over the factions and their sub-factions: Banebrood – Beast-men and barbarians created by a psychic plague, and enslaved to the Urghast (the cosmic force of primal fury), dedicated to smashing civilizations and returning humanity to the law of the Jungle. Beastspawn: Beast-men with tribal organization Bison-brood, Boar-brood, Ram-brood bull-brood etc. Reavers: Barbarian cannibals with mutations, loosely based on Germanic barbarians and Sea Peoples. Centaurs: New sub-faction for 2018 - nomadic creatures Including buffalo-centaurs, stag centaurs boar centaurs and more Halodynes – Classical Greek and Macedonian-style culture worshipping the Asrae Gods City-States: classical Greek style faction including, Hoplites, Thracian-style Hill Ogres, Myrmidon Marines and heroes Temple: Temple warriors of the 12 gods, animated statues, Cerberoi, and the best spell-casters in the game Amazons: cavalry-based sub-faction of female tribes, cursed by the gods to produce only female offspring Mortans - Magnificent and macabre Roman-style expansionist Empire Legions: Roman-style legionnaires, auxiliaries and praetorians representing the armies of the Mortan Empire Magistratum: Undead Legionns, Necromancers and animated monstrous constructs Technostratum: support troops for the Legions and Magistratum in the form of war-machines, alchemists and troops armed with naphtha, gas, acid and fire Nordgaard – Viking Humans, Dwarves, Ogres and giants Clans: Viking Dwarves of the northern clans along with giants and special units from each kingdom Guilds: Mostly elite Dwarven troops representing the guilds of Nordgaard culture, including Einherjer warrior-priests of the gods, scouts, and prospectors. Skannfyrd: Human and Ogre Vikings of Nordgaard, including Vargs, Valkyries, berserkers and more Troglodytes – Mongol-style race of Elemental Shadow Trolloth: Mongol-style Trolls of the elemental race of Shadow. Pure warriors of a feudal culture. Shadow Trolls: Ethereal creatures of shadow with magical powers. Gnolls: Goblinoid Mongol-style horde subfaction. Wyldfolk – Celtic-style Nature worshippers Tribal: Celtic style warriors, druids, bards cromlech guardians, with guerrilla style melee-focussed focus. Fiannor: Nomadic Celtic-style models. Scouty, missile-focussed sub-faction. Tuathan: Nature-worshipping Wyldfolk, faeries and dryads dedicated to reawakening the dead goddess of creation.